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#REDIRECT [[Histórico de versões da Edição Java#Infdev]]
{{about|atualizações do Infdev para a versão PC|outros estágios de desenvolvimento|Histórico de versões (desambiguação)|versões de desenvolvimento|Histórico de versões/Versões de desenvolvimento|futuras atualizações|Recursos Programados}}
 
Um (?) denota que a informação da versão que está aqui é adivinhar-obra, possivelmente incorreta.
 
 
A fase de desenvolvimento '''[[Infdev]]''' começou em 27 de fevereiro de 2010 e terminou em 29 de junho de 2010. Ela foi precedida pelo [[Histórico de Versões/Indev|Indev]] e seguida pela [[Histórico de Versões/Alpha|Alpha]].{{-}}
 
 
{| class="collapsible wikitable" style="width:100%"
 
!width="75"|Título da Versão/Numero
 
!width="90"|Data de Adição
 
!Resumo de Adições
 
|-
 
|| Minecraft Infdev || June 27, 2010 || <span id="June 27, 2010"></span>
 
*Mob spawners given a unique ID, reducing crashes
 
*Removed gears (later renamed to cogs)
 
|-
 
|| Minecraft Infdev<br>(Seecret Friday 2) || June 25, 2010 || <span id="June 25, 2010"></span><span id="SF2"></span>
 
*[[Dungeon]]s added
 
*[[Mob Spawner]]s added
 
*[[Saddle]]s added
 
New bugs:
 
*Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through, making the first appearance of the [[Far Lands]].
 
|-
 
|| Minecraft Infdev || June 25, 2010 ||
 
*Save file format changed back to old format
 
|-
 
|| Minecraft Infdev || June 24, 2010 || <span id="June 24, 2010"></span>
 
*New save file format
 
*Tweaked rail laying code
 
*Better FPS
 
*Less crashes
 
*New crash report screen
 
*Rideable Minecarts that can't be opened
 
New bugs:
 
*When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
 
|-
 
|| Minecraft Infdev<br>(Seecret Friday 1) || June 18, 2010 || <span id="June 18, 2010"></span><span id="SF1"></span>
 
*[[Minecart]]s and [[Minecart Tracks]] added
 
*Gravel and sand fall realistically
 
*Falling off bottom of map kills the player
 
*Sky rendering tweaked
 
|-
 
|| Minecraft Infdev (Tweak and bug fix update) || June 17, 2010 || <span id="June 17, 2010"></span>
 
*Caves are much more interesting now, specifically:
 
**Rooms now have 1-5 exits, instead of just 1, making natural hubs.
 
**Caves are even more regional, with truly Swiss cheese areas being possible but rare
 
**Springs, both water and lava, are more common
 
**Increased variety in tunnel thickness, increasing the odds of branches
 
**Added natural gravel and dirt under ground for more varied caves
 
*Surface springs possible
 
*Flowing water that touches flowing lava creates cobblestone
 
*Flowing water that touches standing lava turns the lava into obsidian.
 
*Lava springs don't spread
 
*Getting stuck inside blocks causes suffocation
 
*Water flows nicer
 
*Fixed a few bugs in liquid spreading code
 
*Fixed invisible waterfalls
 
*Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
 
|-
 
|| Minecraft Infdev (Caves, prettier water) || June 16, 2010 || <span id="June 16, 2010"></span>
 
*Water now has more triangular prism shape rather than layers of flat blocks
 
*Regional caves
 
*Naturally occurring lava
 
*Flowers and mushrooms
 
*Fluid block springs can generate underground to make rivers
 
|-
 
|| Minecraft Infdev (Dynamic water and Buckets) || June 15, 2010 || <span id="June 15, 2010"></span>
 
*Leaves not near blocks will vanish again
 
*FAST or FANCY options switch
 
*[[Bucket]]s added
 
*Dynamic [[water]]
 
*Days are now slightly longer than nights
 
*?<ref>http://notch.tumblr.com/page/33</ref>
 
|-
 
|| Minecraft Infdev || June 11, 2010 || <span id="June 11, 2010"></span>
 
*3D cloud layer
 
*changed terrain generator
 
|-
 
|| Minecraft Infdev || June 8, 2010 || <span id="June 8, 2010"></span>
 
*Smarter door rotation logic
 
*Can destroy signs easier
 
*Shadows back
 
|-
 
|| Minecraft Infdev || June 7, 2010 || <span id="June 7, 2010"></span>
 
*[[Sign]]s, [[Ladder]]s and [[Door]]s added
 
*Monster spawn rate changed
 
*Switched to old tree code
 
|-
 
|| Minecraft Infdev || April 20, 2010 || <span id="April 20, 2010"></span>
 
*Faster and tweaked level generator
 
*Saplings can grow into fancy trees
 
*Pathfinder no longer mobs over cliffs in areas of map
 
|-
 
|| Minecraft Infdev || April 15, 2010 || <span id="April 15, 2010"></span>
 
*Mobs can spawn
 
|-
 
|| Minecraft Infdev || April 14, 2010 || <span id="April 14, 2010"></span>
 
*Fixed the crash bug when planting torches and plants
 
|-
 
|| Minecraft Infdev || April 13, 2010 || <span id="April 13, 2010"></span>
 
*New trees implemented using parts of Paul Spooner's Forester editor script<ref name=Forestryscript>http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html</ref><ref name=newtrees>http://notch.tumblr.com/post/506311060/still-going-slow-but-heres-a-new-screenshot</ref>
 
*Sand and gravel re-added
 
*Lighting code fixed
 
|-
 
|| Minecraft Infdev || March 27, 2010 || <span id="March 27, 2010"></span>
 
*New terrain generator
 
**Caves removed
 
*Game automatically saves while playing
 
*Player death causes all items to drop and respawns in starting location
 
|-
 
|| Minecraft Infdev || March 25, 2010 || <span id="March 25, 2010"></span>
 
*Caves, fire, grass-spreading, and farming re-added
 
*Ore is now generated properly
 
|-
 
|| Minecraft Infdev || March 20, 2010 || <span id="March 20, 2010"></span>
 
*Furnaces and chests work
 
*Trees re-added
 
*Fewer crash bug
 
*Randomly placed ore
 
|-
 
|| Minecraft Infdev || March 16, 2010 || <span id="March 16, 2010"></span>
 
*Entities work, resulting in ability to mine and drop resources
 
*Arrows re-added
 
**Shot Arrows spawn monsters
 
*Craft in inventory
 
|-
 
|| Minecraft Infdev || March 13, 2010 || <span id="March 13, 2010"></span>
 
*Faster lighting sky brightness recalculation
 
*Working lights
 
|-
 
|| Minecraft Infdev || February 27, 2010 || <span id="February 27, 2010"></span>
 
*Infinite map test
 
**Used same method of generation as /indev/'s
 
**Long line of obsidian on the axes
 
**Renamed gears to cogs
 
**Large [[Bricks#History|Brick Pyramids]] were generated in the world, for testing purposes.
 
*[[Golden Apple]] added
 
|}
 
 
==Referências==
 
{{reflist}}
 
 
{{Version history nav}}
 
 
[[Categoria:Versão]]
 
 
[[de:Versionen/Infdev]]
 
[[en:Version history/Infdev]]
 
[[es:Historial de versiones/Infdev]]
 
[[fr:Historique des versions/Infdev]]
 
[[hu:Verzióelőzmények]]
 
[[it:Storia delle versioni]]
 
[[ja:更新履歴/Infdev]]
 
[[ko:버전 역사/Infdev]]
 
[[nl:Versiegeschiedenis/Infdev]]
 
[[pl:Historia wersji/Infdev]]
 
[[ru:История версий/Infdev]]
 
[[zh:版本记录/Infdev]]
 

Edição atual tal como às 12h31min de 27 de janeiro de 2020