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{{tradução|40}}
{{reescrever|Vocabulário ruim e falta de informação}}
 
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{{about|os itens dropados das entidades e blocos|drops como caem|Damage#Fall damage}}
  +
{{redirect|Loot|o comando|Commands/loot}}
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[[File:Skeleton drops.png|thumb|right|Drops de um [[esqueleto]]: [[experiência|orbe de experiência]]s, [[flecha]]s, um [[osso]] e um [[arco]].]]
  +
'''Drops''' são [[item (entidade)|itens]] que aparecem quando [[criatura]]s e algumas outras [[entidade]]s morrem ou quando a maioria dos tipos de [[bloco]]s são quebrados.
   
  +
== Tipos de Drops ==
No Minecraft, é possível dropar itens, geralmente apertando a tecla "q", mas você pode modifica-lá no menu de opções/controles
 
   
<h2>Drops de mobs</h2>
+
=== Drops comuns ===
   
  +
'''Drops comuns''' podem aparecer por um [[criatura]]s no momento em que ele recebe [[Saúde#Dano|dano crítico]]. A maioria das criaturas tem certos itens que podem derrubar quando mortos. Alguns drops comuns, como [[couro]], nem sempre caem, mas têm uma grande chance (pelo menos 50%, dependendo da faixa de drops) para fazer isso. Alguns drops comuns, como [[vara de blaze]]s, não caem se a criatura não for morta pelo o [[jogador]].
Alguns mobs dropam itens ou recompensas por mata-los
 
   
  +
Cada um desses itens tem um intervalo de drop, é uma
<b>'''''são eles'''''</b>
 
  +
[[wikipedia:Uniform distribution (discrete)|distribuição uniforme]] do número de itens que dropa. Por exemplo, uma [[vaca]] deixa cair 0-2 itens de couro e 1–3 itens [[carne crua]]. Porque a gama de couro inclui 0, existe uma chance de {{frac|1|3}} de nenhum couro cair.
   
  +
Um [[animal bebê]] não deixa cair nenhuma drop comum após a morte.
<h1>Mobs Passivos</h1>
 
   
  +
==== Pilhagem ====
<ul>
 
<li>Galinhas</li>(0-2 penas e 1 frango cru)
 
<li>Vacas</li>(0-2 couros e 1-3 bifes crus) <b>se for morta por fogo 1-3 bifes</b>
 
<li>Coguvaca</li>(0-2 couros e 1-3 bifes crus) <b>se for morta por fogo 1-3 bifes</b>
 
<li>Porco</li>(1-3 carnes de porco cruas) <b>se for morto por fogo 1-3 carne de porco assada</b>
 
<li>Coelho</li>(0-1 carne de coelho crua e raramente (10%) rabbit's foot) <b>se for morto por fogo 0-1 carne de coelho assada</b>
 
<li>Ovelha</li>(1 lã (se não tosadas) )
 
<li>lula</li>(0-3 sacos de tinta)
 
</ul>
 
   
  +
Alguns drops comuns e incomuns são afetados pelo encantamento [[pilhagem]]. No máximo, um número de itens adicionais igual ao nível de encantamento são descartados.
<h1>Mobs Neutros</h1>
 
   
  +
Mais especificamente, o jogo gera um número fracionário que varia de 0 ao nível de pilhagem, que é então arredondado para o número inteiro mais próximo. Isso faz com que os números no meio da faixa de drops ocorram duas vezes mais. As probabilidades são as seguintes:
<ul>
 
<li>Aranha da caverna</li>(0-2 linhas e 0-1 olho de aranha)
 
<li>Enderman</li>(0-1 perola do fim)<b> bloco mantido na mão se tiver</b>
 
<li>Ursos polares</li>(0-2 peixes crus e 0-2 salmão cru)
 
<li>Aranha</li>(0-2 linhas e 0-1 olho de aranha)
 
<li>Homem-porco zumbi</li>(0-1 carne podre, 0-1 pepita de ouro, 0-1 barras de ouro e 0-1 espada de ouro(gasta))
 
</ul>
 
   
  +
{| class="wikitable"
<h1>Mobs Hostis</h1>
 
  +
| +Pegar itens extras
  +
|-
  +
! Nível de pilhagem
  +
! Sem itens
  +
! 1 item
  +
! 2 itens
  +
! 3 itens
  +
|-
  +
| Pilhagem I
  +
| {{frac|1|2}}
  +
| {{frac|1|2}}
  +
| --
  +
| --
  +
|-
  +
| Pilhagem II
  +
| {{frac|1|4}}
  +
| {{frac|1|2}}
  +
| {{frac|1|4}}
  +
| --
  +
|-
  +
| Pilhagem III
  +
| {{frac|1|6}}
  +
| {{frac|1|3}}
  +
| {{frac|1|3}}
  +
| {{frac|1|6}}
  +
|}
   
  +
[[Esqueleto-errante]] e a flecha com efeito é um caso especial: enquanto Pilhagem pode tentar aumentar a quantidade de drops de flecha, o número final de flechas é limitado a 1. Então, Pilhagem efetivamente aumenta probabilidade do drop de flecha, até {{frac|11|12}} com pilhagem III.
<ul>
 
<li>Blaze</li>(0-1 vara incandescente)
 
<li>Jockey de Galinha</li>(0-2 carne podre, 0-2 penas 1 frango cru)
 
<li>Creeper</li>(0-2 pólvoras)<b>discos de musica quando morto por esqueletos</b>
 
<li>Guardião Ancião</li>(0-1 peixe cru, 0-1 Cristais de Prismarino, 0-2 fragmento de Prismarino e 0-1 esponja molhada)<b>a esponja é só quando o jogador mata</b>
 
<li>Ghast</li>(0-2 pólvora e 0-1 lagrima de Ghast)
 
<li>Guardião</li>(0-1 peixe cru, 0-1 Cristais de Prismarino e 0-2 fragmento de Prismarino)
 
<li>Zumbi mumificado</li>(0-2 carne crua)
 
<li>Cubo de Magma</li>(0-1 creme de magma)
 
<li>Esqueleto</li>(0-2 Flechas, 0-2 ossos e 0-1 arco)
 
<li>Cavaleiro esqueleto</li>(0-2 couro e 0-2 ossos)
 
<li>Slime</li>(0-2 slime)
 
<li>Jockey de Aranha</li>(0-1 olho de aranha, 0-2 teia, 0-2 ossos, 0-1 arco e 0-2 flechas)
 
<li>Vagante</li>(0-2 ossos, 0-2 flechas e 0-1 arco)
 
<li>Bruxa</li>(0-6 frascos de poção,0-6 pós de pedra luminosa, 0-6 pólvoras, 0-6 redstones, 0-6 olhos de aranha, 0-6 gravetos e 0-6 açúcar )
 
<li>Esqueleto Wither</li>(0-1 carvão, 0-2 ossos)
 
<li>Zumbi</li>(0-2 carnes podres)
 
<li>Aldeão Zumbi</li>(0-2 carnes podres)
 
</ul>
 
   
  +
<!-- apenas drops comuns e raros mostrados na tabela
<h1>Mobs Domesticáveis</h1>
 
  +
=== Drops incomuns ===
   
  +
''Drops incomuns'' normalmente consistem em um único item que tem menos de 50% de chance de drop. Tecnicamente, são apenas quedas comuns que têm um intervalo mínimo de queda negativo. Por exemplo, o olho de aranha tem um intervalo de queda de -1-1, então há {{frac|1|3}} de chances, um drop de olho tem {{frac|2|3}} de chances zero ou "um negativo", ou seja, nada. Caso contrário, eles se comportam como drops comuns.
<ul>
 
<li>Burro</li>(0-2 couros)
 
<li>Cavalo</li>(0-2 couros)
 
<li>Mula</li>(0-2 couros)
 
<li>Cavalo Esqueleto</li>(0-2 couros e 0-1 osso)
 
</ul>
 
   
  +
O encantamento de Looting funciona tecnicamente da mesma forma que para itens comuns, no entanto, se o número "negativo" de itens cair antes do bônus de Pilhagem, é subtraído do bônus em vez de ser adicionado a ele, potencialmente levando-o a zero.
<h1>Mobs Úteis e Chefes</h1>
 
  +
-->
   
  +
=== Drops raros ===
<ul>
 
  +
<li>Golem de ferro</li>(3-5 barras de ferro e 0-2 rosas)
 
  +
''Drops raros'' normalmente aparecem se o monstro for morto por um jogador, embora alguns itens raros também possam ser obtidos por outros meios. Drops raros são sempre um único item, mas podem aparecer em conjunto com outras drops comuns. Uma drop é considerada raro se for acompanhada pela <code>random_chance_with_looting</code> condição das criaturas [[loot table]].
<li>Golem de neve</li>(0-15 bolas de neve)
 
  +
<li>Wither</li>(1 estrela do nether)
 
  +
Drops raros normalmente têm 2,5% de chance de cair, mais 1 ponto percentual por nível de [[Pilhagem]] na arma usada (até um máximo de 5,5% com Pilhagem III). A exceção a isso é que um [[coelho]] deixa cair um [[pé de coelho]] com 10% de chance, mais 3 pontos percentuais por nível de Pilhagem (até um máximo de 19% com Pilhagem III).
</ul>
 
  +
  +
Observe que no caso de vários drops raros (tipo [[guardião]] e [[zombie]]), a chance de 2,5% é dividida entre eles, em vez de ser rolada para cada item.
  +
  +
Uma [[Caixa de Shulker]] é tecnicamente também um drop raro, apenas drops nos sozinhos de [[shulker]]s, embora não exijam a morte de um jogador, tem uma chance de base de 50% e aumenta em 6,25% por nível de pilhagem. {{only|java}}
  +
  +
=== Itens equipados ===
  +
[[File:Power Bow Rare Drop.png|thumb|250px|Um arco encantado recebido por drop de um esqueleto.]]
  +
  +
Quando morto por um jogador ou [[lobo]] domesticado, um monstro pode dropar equipamentos e armaduras que foram geradas nele. Cada peça de equipamento com que o monstro foi gerado é dropada com 8,5% de chance{{only|Java}} ou 25% de chance{{only|Bedrock}},<ref>https://bugs.mojang.com/browse/MCPE-80504</ref> exceto [[abóbora]]s, [[jack o'lantern]]s e [[vex]], espada de ferro, que tem 0% de chance. Este valor é determinado pelo mob. [[Chunk format/Mob|<code>HandDropChances</code> e <code>ArmorDropChances</code>]] tags. O encantamento [[Pilhagem]] aumenta essa chance em 1% por nível (até 11,5% com Pilhagem III e 3% para abóboras, abóbora de halloween, e espadas){{only|Java}} ou 5% por nível em alguns casos{{only|Bedrock}}. A chance é rolada para cada peça de equipamento, então é possível para um monstro derrubar mais de uma peça de equipamento ao morrer.
  +
  +
Existem também alguns itens equipados que com certeza darão drop:
  +
  +
* Todos os itens que o mob pegou após o spawn são sempre deixados drops, mesmo quando não é morto por um jogador e mesmo se for um bebê [[zumbi]].
  +
** Este é o caso apenas para mobs hostis, não para [[aldeão]].
  +
* Banner ameaçador sempre dropado por [[illager]]s que estão usando-o.
  +
* [[Cavalo]]s, [[asno]]s, [[mula]]s, [[lhama]]s e [[porco]]s, e [[strider]]s </sup> dropa quaisquer [[item|itens]] equipados para eles pelos jogadores, como [[sela]]s, [[tapete]] ou [[baú]]s.
  +
* [[Devastador]]es dropam sua sela.
  +
* [[Afogado]]s dropam conchas do nautilus geradas de improviso.
  +
  +
=== Orbes de experiência ===
  +
{{Main|Experience Orb}}
  +
  +
''Orbes de experiência'' são soltos apenas se um [[mob]] morrer em menos de três segundos após ser atacado (corpo a corpo, arco, bolas de neve, ovos e poções causando dano instantâneo) por um jogador ou pelo animal de estimação de um jogador como o [[lobo]], embora não por um jogador ativado [[ejetor]]es. Seu valor total é a quantidade específica de experiência concedida ao matar aquele mob. Eles também são dropados de uma [[frasco de experiência]] lançada. A experiência coletada se acumula em níveis, que podem ser usados ​​para [[encantadas]] ou [[Reparar|reparando]].
  +
  +
Ao contrário de outros drops, como [[item (entidade)|itens]], orbes de experiência aparecem no local de onde a criatura morreu no momento em que ele desaparece em uma partícula. Orbes de experiência se movem em direção a qualquer jogador próximo.
  +
  +
== Lista de drops ==
  +
  +
=== Mob drops ===
  +
  +
{| class="wikitable" data-description="Mob drops"
  +
|-
  +
! Mob
  +
! Exp
  +
! Common drops
  +
! Rare drops
  +
! Equipped and worn items
  +
! Notes
  +
! Affected by the [[Looting]] enchantment
  +
|-
  +
! colspan="7" |Animals
  +
|-
  +
| {{EntityLink|Bat}}
  +
| style="text-align:center" |0
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Bee}}
  +
| style="text-align:center" |1–3
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Mooshroom}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
  +
| ''None''
  +
| ''None''
  +
| Meat is cooked if killed while on fire.<br>Shearing drops 5 corresponding {{BlockSprite|Brown Mushroom}} {{BlockSprite|Red Mushroom}}[[Mushroom]], converting it to a normal cow, a process that cannot be reverted.<br>Gives {{ItemLink|Milk}} when pressing {{Control|use}} with an empty bucket.<br>Gives {{ItemLink|Mushroom Stew}} when pressing {{control|use}} with an empty bowl on it.<br> ''if brown mooshroom fed with flower, then it produces {{ItemLink|suspicious stew}} when milked with bowl, but only once''.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Cat}}
  +
| style="text-align:center" |1-3
  +
| 0-2 {{ItemLink|String}}
  +
| ''None''
  +
| ''None''
  +
| Tamed cat can also give player gift at morning after player sleeps:
  +
  +
* {{ItemLink|Feather}}
  +
* {{ItemLink|Phantom membrane}}
  +
* {{ItemLink|Rabbit's foot}}
  +
* {{ItemLink|Rabbit hide}}
  +
* {{ItemLink|Rotten flesh}}
  +
* {{ItemLink|Raw chicken}}
  +
  +
* {{ItemLink|String}}
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Chicken}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Feather}}<br>1 {{ItemLink|Raw Chicken}} ''or'' 1 {{ItemLink|Cooked Chicken}}
  +
| ''None''
  +
| ''None''
  +
| Meat is cooked if killed while on fire.<br>Feather and meat drops are both affected by Looting.<br>Also lays an {{ItemLink|Egg}} every 5–10 minutes.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Cod}}
  +
| style="text-align:center" |1–3
  +
| 1 {{ItemLink|Raw Cod}} ''or'' 1 {{ItemLink|Cooked Cod}}{{only|Java}}
  +
| 0-2 {{ItemLink|Bone}} (25%) {{only|bedrock|short=1}}<br>{{ItemLink|Bone Meal}} (5%) {{only|java|short=1}}
  +
| ''None''
  +
| Fish is cooked if killed while on fire.{{only|java}}
  +
| {{Tc|partial|bone and bone meal drops only}}
  +
|-
  +
|{{EntityLink|Cow}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Leather}}<br>1–3 {{ItemLink|Raw Beef}} ''or'' 1–3 {{ItemLink|Steak}}
  +
| ''None''
  +
| ''None''
  +
| Meat is cooked if killed while on fire.<br>Gives {{ItemLink|Milk}} when pressing {{Control|use}} with an empty bucket on it.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Dolphin}}
  +
| style="text-align:center" |0
  +
| 0-1 {{ItemLink|Raw Cod}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Donkey}}<br>{{EntityLink|Mule}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Leather}}
  +
| ''None''
  +
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{BlockLink|Chest}} ''if equipped''
  +
| Also drops all of the chest's contents.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Fox}}
  +
| style="text-align:center" |1-2 {{only|Java}}<br>1–3 {{only|bedrock}}
  +
| ''None''
  +
| ''None''
  +
|
  +
{{ItemLink|Cooked Porkchop}}<br>
  +
{{ItemLink|Egg}}<br>{{ItemLink|Emerald}}<br>{{ItemLink|Feather}}<br>
  +
{{ItemLink|Leather}}<br>
  +
{{ItemLink|Rabbit Hide}}<br>
  +
{{ItemLink|Rabbit's Foot}}<br>
  +
{{ItemLink|Wheat}}
  +
| All naturally spawned items have 8.5%{{only|java|short=1}} or 100%{{only|bedrock|short=1}} to drop, except cooked porkchop, which can be eaten by foxes.
  +
| {{Tc|yes|Increases chance of drop{{only|java}}}}
  +
|-
  +
| {{EntityLink|Horse}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Leather}}
  +
| ''None''
  +
| 1 {{ItemLink|Saddle}} ''if saddled''<br>1 {{ItemLink|id=iron-horse-armor|Horse Armor}} ''if equipped''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Llama}}<br>{{EntityLink|Trader llama}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Leather}}
  +
| ''None''
  +
| 1 {{BlockLink|Carpet|id=carpets}} ''if equipped''<br>1 {{BlockLink|Chest}} ''if equipped''
  +
| Also drops all of the chest's contents.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Ocelot}}
  +
| style="text-align:center" |1–3
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Panda}}
  +
| style="text-align:center" |1-3
  +
| 0-2 {{ItemLink|Bamboo}}{{only|bedrock}}<br> 1 {{ItemLink|Bamboo}}{{only|java}}
  +
| ''None''
  +
| ''None''
  +
| Weak and baby panda can sneeze, which drop {{ItemLink|slimeball}}
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Parrot}}
  +
| style="text-align:center" |1–3
  +
| 1–2 {{ItemLink|Feather}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Pig}}
  +
| style="text-align:center" |1–3
  +
| 1–3 {{ItemLink|Raw Porkchop}} ''or'' 1–3 {{ItemLink|Cooked Porkchop}}
  +
| ''None''
  +
| 1 {{ItemLink|Saddle}} ''if saddled''
  +
| Meat is cooked if died while on fire.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Polar Bear}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Raw Cod}} ({{frac|3|4}} chance)<br>0–2 {{ItemLink|Raw Salmon}}({{frac|1|4}} chance)
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Pufferfish}}
  +
| style="text-align:center" |1–3
  +
| 1 {{ItemLink|link=Pufferfish (item)|Pufferfish}}
  +
| 1-2 {{ItemLink|Bone}} (25%) {{only|bedrock|short=1}}<br>{{ItemLink|Bone Meal}} (5%) {{only|java|short=1}}
  +
| ''None''
  +
| ''None''
  +
| {{Tc|partial|bone and bone meal drops only}}
  +
|-
  +
| {{EntityLink|Rabbit}}
  +
| style="text-align:center" |1–3
  +
| 0–1 {{ItemLink|Raw Rabbit}} ''or'' 0–1 {{ItemLink|Cooked Rabbit}}<br>0–1 {{ItemLink|Rabbit Hide}}
  +
| {{ItemLink|Rabbit's Foot}} (10%)
  +
| ''None''
  +
| Meat is cooked if died while on fire.
  +
| {{Tc|yes}}
  +
|-
  +
  +
|-
  +
| {{EntityLink|Salmon}}
  +
| style="text-align:center" |1–3
  +
| 1 {{ItemLink|Raw Salmon}} ''or'' 1 {{ItemLink|Cooked Salmon}}{{only|java}}
  +
| 0-2 {{ItemLink|Bone}}s (25%) {{only|bedrock|short=1}}<br>{{ItemLink|Bone Meal}} (5%) {{only|java|short=1}}
  +
| ''None''
  +
| Small and normal salmon drop 0-2 bone while large salmon drop 1-2 bones.{{only|bedrock}}<br> Fish is cooked if died while on fire.{{only|java}}
  +
| {{Tc|partial|bone and bone meal drops only}}
  +
|-
  +
| {{EntityLink|Sheep}}
  +
| style="text-align:center" |1–3
  +
| 1 {{BlockLink|Wool}} ''if not sheared''<br>1–2 {{ItemLink|Raw Mutton}} ''or'' 1–2 {{ItemLink|Cooked Mutton}}
  +
| ''None''
  +
| ''None''
  +
| Shearing drops 1-3 {{BlockLink|Wool}}.<br>Wool is colored if the sheep was spawned colored or dyed.<br>Meat is cooked if died while on fire.
  +
| {{Tc|partial|Meat drop only}}
  +
|-
  +
| {{EntityLink|Skeleton Horse}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Bone}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Squid}}
  +
| style="text-align:center" |1–3
  +
| 1–3 {{ItemLink|Ink Sac}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Strider}}
  +
| style="text-align:center" |1–2
  +
| 0–5 {{ItemLink|String}}
  +
| ''None''
  +
| 1 {{ItemLink|Saddle}} ''if saddled''
  +
| ''None''
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Tropical Fish}}
  +
| style="text-align:center" |1-3
  +
| 1 {{ItemLink|Tropical Fish}}
  +
| 1-2 {{ItemLink|Bone}} (25%) {{only|bedrock|short=1}}<br>{{ItemLink|Bone Meal}} (5%) {{only|java|short=1}}
  +
| ''None''
  +
|
  +
| {{Tc|partial|bone and bone meal drops only}}
  +
|-
  +
| {{EntityLink|Turtle}}
  +
| style="text-align:center" |1-3
  +
| 0-2 {{BlockLink|Seagrass}}<br> 1 {{itemLink|bowl}} if killed by [[lightning bolt|lightning]].
  +
| ''None''
  +
| ''None''
  +
| Drops a single {{ItemLink|scute}} when grows up to an adult.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Wolf}}
  +
| style="text-align:center" |1–3
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Zombie Horse}}
  +
| style="text-align:center" |1–3
  +
| 0–2 {{ItemLink|Rotten Flesh}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
! colspan="7" |Utility Mobs
  +
|-
  +
| {{EntityLink|Iron Golem}}
  +
| style="text-align:center" |0
  +
| 3–5 {{ItemLink|Iron Ingot}}<br>0–2 {{BlockLink|Poppy}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|no}}
  +
|-
  +
| {{EntityLink|Snow Golem}}
  +
| style="text-align:center" |0
  +
| 0–15 {{ItemLink|Snowball}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|no}}
  +
|-
  +
! colspan="7" |Monsters
  +
|-
  +
| {{EntityLink|Blaze}}
  +
| style="text-align:center" |10
  +
| 0–1 {{ItemLink|Blaze Rod}} ''if killed by a player''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Cave Spider}}<br>{{EntityLink|Spider}}
  +
| style="text-align:center" |5
  +
| 0–2 {{ItemLink|String}}<br>0–1 {{ItemLink|Spider Eye}} ''if killed by a player''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Creeper}}
  +
| style="text-align:center" |5
  +
| 0–2 {{ItemLink|Gunpowder}}<br>1 {{ItemLink|Music Discs}} ''if killed by a [[skeleton]] or [[stray]]''<br>1 {{BlockLink|Creeper Head}} ''if killed by a [[charged creeper]]'s explosion''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Drowned}}
  +
| style="text-align: center" |5<br>+ 1–3 ''if has equipment''<br>+ 7 ''if is a baby''
  +
| 0–2 {{ItemLink|Rotten Flesh}}
  +
| 11%{{only|bedrock|short=1}}/5%{{only|java|short=1}} chance to drop:<br>{{ItemLink|Gold Ingot}}
  +
| {{ItemLink|Trident}}<br>{{ItemLink|Fishing Rod}}<br>{{ItemLink|Nautilus Shell}} (offhand only)<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}
  +
| Random armor dropped only if converted from zombies.<br>Increases chance for a trident from rare drop.{{only|bedrock}}<br>gold ingot drop only if trident from rare drop fail.{{only|bedrock}}<br>{{IN|bedrock}} Drowned can drop 2 trident, which from natural equipment and rare drop.<br>Always drop nautilus shell in offhand.
  +
| {{Tc|yes}}
  +
|-
  +
|{{EntityLink|Elder Guardian}}
  +
| style="text-align:center" |10
  +
| 0–2 {{ItemLink|Prismarine Shard}}<br>0–1 {{ItemLink|Prismarine Crystals}}({{frac|1|3}} chance)<br>0–1 {{ItemLink|Raw Cod}} ({{frac|1|2}} chance) ''or''
  +
0-1 {{ItemLink|Cooked Cod}} ({{frac|1|2}} chance) if killed by fire
  +
{{Only|Java}}
  +
<br>1 {{BlockLink|Wet Sponge}} ''if killed by the player''
  +
| {{ItemLink|Raw Cod}} (60%)<br>{{ItemLink|Raw Salmon}} (25%)<br>{{ItemLink|Pufferfish}} (13%)<br>{{ItemLink|Tropical fish}} (2%)
  +
| ''None''
  +
| Prismarine crystals drop only if raw cod fails.<br>Raw cod is both a common drop and a rare drop.<br>Raw cod common drop is cooked if died while on fire. {{Only|java}}
  +
| {{Tc|partial|All except the sponge}}
  +
|-
  +
| {{EntityLink|Ender Dragon}}
  +
| style="text-align:center" |12,000 or 500
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
| Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience ''if it's the first time''.<br>Active portal in [[End fountain]]:<br>Generate 4 {{BlockLink|Torch}} at end fountain<br>1 {{BlockLink|Dragon Egg}} ''if it's the first time''. <br>
  +
only 500 experience drops for subsequent times.<br>Generate [[End gateway]] ''if it's first 20 ender dragon''
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Enderman}}
  +
| style="text-align:center" |5
  +
| 0–1 {{ItemLink|Ender Pearl}}
  +
| ''None''
  +
| ''None''
  +
| Also drops the block it is holding.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Endermite}}
  +
| style="text-align:center" |3
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Evoker}}
  +
| style="text-align:center" |10
  +
| {{ItemLink|Totem of Undying}} <br>0-1 {{ItemLink|Emerald}} if killed by the player
  +
| ''None''
  +
| 1 [[File:Illager Banner.png|x16px]] [[Ominous Banner]] ''if a [[raid captain]]''{{only|java}}<!-- evoker in bedrock never spawns as raid captain -->
  +
| A totem of undying is always dropped by evokers when killed.<br>An ominous banner is always dropped by the evoker when killed, but only if a raid captain.
  +
| {{Tc|partial|Emeralds only}}
  +
|-
  +
| {{EntityLink|Ghast}}
  +
| style="text-align:center" |5
  +
| 0–1 {{ItemLink|Ghast Tear}}<br>0–2 {{ItemLink|Gunpowder}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Guardian}}
  +
| style="text-align:center" |10
  +
| 0–2 {{ItemLink|Prismarine Shard}}<br>0–1 {{ItemLink|Prismarine Crystals}}({{frac|2|5}} chance)<br>0–1 {{ItemLink|Raw Cod}} ({{frac|2|5}} chance) ''or''
  +
0-1 {{ItemLink|Cooked Cod}} ({{frac|2|5}} chance) if killed by fire
  +
{{Only|Java}} ''if killed by the player''
  +
|{ {ItemLink|Raw Cod}} (60%)<br>{{ItemLink|Raw Salmon}} (25%)<br>{{ItemLink|Pufferfish}} (13%)<br>{{ItemLink|Tropical fish}} (2%) ''if killed by the player''
  +
| ''None''
  +
| Prismarine crystals drop only if raw fish fails.<br>Raw cod is both a common drop and a rare drop.<br>Raw cod common drop is cooked if died while on fire. {{Only|java}}
  +
| {{Tc|yes}}
  +
|-
  +
|{{EntityLink|Hoglin}}
  +
| style="text-align:center" |5
  +
| 2–4 {{ItemLink|Raw Porkchop}} or {{ItemLink|Cooked Porkchop}}<br>0–2 {{ItemLink|Leather}}
  +
| Meat is cooked if died while on fire.
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Illusioner}}<br>{{only|java}}
  +
| style="text-align:center" |5
  +
| ''None''
  +
| ''None''
  +
| {{ItemLink|Bow}}<br>[[File:Illager Banner.png|x16px]] [[Ominous Banner]] ''if a [[raid captain]]''
  +
| An ominous banner is always dropped by the illusioner when killed, but only if a raid captain.
  +
| {{Tc|partial|Increases chance for dropping bow only}}
  +
|-
  +
| {{EntityLink|Magma Cube}}
  +
| style="text-align:center" |1, 2, or 4
  +
| 0–1 {{ItemLink|Magma Cream}} ''if size > 1''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Phantom}}
  +
| style="text-align:center" |5
  +
| 0-1 {{ItemLink|Phantom Membrane}} ''if killed by a player''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|Yes}}
  +
|-
  +
| {{EntityLink|Piglin}}
  +
| style="text-align:center" |5 + 1–3 if has equipment
  +
| ''None''
  +
| ''None''
  +
| {{ItemLink|Golden Sword}}<br>{{ItemLink|Crossbow}}<br>{{ItemLink|id=golden-chestplate|Armor|Random Golden Armor}}
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Pillager}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment''
  +
| 0-2 {{ItemLink|Arrow}}{{only|bedrock}}
  +
| ''none''
  +
| {{ItemLink|Crossbow}}<br>1 [[File:Illager Banner.png|x16px]] [[Ominous Banner]] ''if a [[raid captain]]''
  +
| Crossbow may be enchanted.<br>An ominous banner is always dropped by the pillager when killed, but only if a raid captain.<br>Looting enchantment increase chance of dropping crossbow by 12% per level.<br> {{IN|be}} pillager spawn from raids can drops:<br>
  +
  +
* 0-1 {{ItemLink|Emerald}}
  +
  +
And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;<br>
  +
  +
* 0-1 {{ItemLink|Emerald}} ({{frac|10|39}} chance)<!-- or {{frac|20|78}} -->
  +
* 2-3 {{ItemLink|Emerald}} ({{frac|5|39}} chance)<!-- or {{frac|10|78}}-->
  +
* 4-5 {{ItemLink|Emerald}} ({{frac|2|39}} chance)<!-- or {{frac|4|78}}-->
  +
* 1 {{ItemLink|Enchanted Book}} ({{frac|2|39}} chance)<!-- or {{frac|4|78}} --><!-- empty {{frac|5|78}} (actually an iron_pick(not iron_pickaxe) but due the name is invalid causing to drop nothing)-->
  +
* 1 {{ItemLink|Iron Axe}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Shovel}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Sword}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Helmet}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Chestplate}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Leggings}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Boots}} ({{frac|5|78}} chance)
  +
  +
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails.
  +
| {{Tc|partial|all including raider drops{{only|bedrock}}, but not for ominous banner}}
  +
|-
  +
| {{EntityLink|Ravager}}
  +
| style="text-align:center" |20
  +
| 1 {{ItemLink|Saddle}} ''if killed by a player''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
|{{EntityLink|Shulker}}
  +
| style="text-align:center" |5
  +
| 0–1 {{ItemLink|Shulker Shell}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
|{{EntityLink|Silverfish}}
  +
| style="text-align:center" |5
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
| {{EntityLink|Skeleton}} {{EntityLink|Stray}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment''
  +
| 0–2 {{ItemLink|Arrow}}<br>0–2 {{ItemLink|Bone}}<br>1 {{BlockLink|Skeleton Skull}} ''if killed by a charged creeper's explosion (normal skeleton only)''<br>0-1 {{ItemLink|Arrow of Slowness}} ''if a Stray''
  +
| ''None''
  +
| {{ItemLink|Bow}}<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}}<br>{{BlockLink|Carved Pumpkin}}{{only|java}}<br>{{BlockLink|Jack o'Lantern}}{{only|java}}
  +
| Gear may be enchanted (except pumpkins and jack o'lanterns).
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Slime}}
  +
| style="text-align:center" |1, 2, or 4
  +
| 0–2 {{ItemLink|Slimeball}} ''if size = 1''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Vex}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment''
  +
| ''None''
  +
| ''None''
  +
| {{ItemLink|Iron Sword}}
  +
| Iron sword may be enchanted.<br>Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual.
  +
| {{Tc|yes|Increases chance of drop}}
  +
|-
  +
| {{EntityLink|Vindicator}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment''
  +
| 0-1 {{ItemLink|Emerald}}
  +
| ''None''
  +
| {{ItemLink|Iron Axe}}<br>[[File:Illager Banner.png|x16px]] [[Ominous Banner]] ''if a [[raid captain]]''
  +
| Only drops loot if killed by the player.<br>Iron axe may be enchanted.<br>An ominous banner is always dropped by the vindicator when killed, but only if a raid captain.<br>{{IN|be}}, vindicators spawn from raids can drops:<br>
  +
  +
* 0-1 {{ItemLink|Emerald}}
  +
  +
And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;<br>
  +
  +
* 0-1 {{ItemLink|Emerald}} ({{frac|10|39}} chance)<!-- or {{frac|20|78}} -->
  +
* 2-3 {{ItemLink|Emerald}} ({{frac|5|39}} chance)<!-- or {{frac|10|78}}-->
  +
* 4-5 {{ItemLink|Emerald}} ({{frac|2|39}} chance)<!-- or {{frac|4|78}}-->
  +
* 1 {{ItemLink|Enchanted Book}} ({{frac|2|39}} chance)<!-- or {{frac|4|78}} --><!-- empty {{frac|5|78}} (actually an iron_pick (not iron_pickaxe) but due the name is invalid causing to drop nothing)-->
  +
* 1 {{ItemLink|Iron Axe}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Shovel}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Sword}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Helmet}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Chestplate}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Leggings}} ({{frac|5|78}} chance)
  +
* 1 {{ItemLink|Iron Boots}} ({{frac|5|78}} chance)
  +
  +
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop.
  +
| {{Tc|partial|all including from raider drops{{only|bedrock}}, but not for ominous banner}}
  +
|-
  +
| {{EntityLink|Witch}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment''
  +
| 0–6 {{ItemLink|Glass Bottle}}<br>0–6 {{ItemLink|Glowstone Dust}}<br>0–6 {{ItemLink|Gunpowder}}<br>0–6 {{ItemLink|Redstone}}<br>0–6 {{ItemLink|Spider Eye}}<br>0–6 {{ItemLink|Stick}}<br>0–6 {{ItemLink|Sugar}}
  +
  +
1 {{ItemLink|Potion}} ''if drinking when killed''
  +
| ''None''
  +
| {{ItemLink|id=Potion-of-Healing|Potions|Potion of Healing}}<br>{{ItemLink|id=Potion-of-Fire-Resistance|Potions|Potion of Fire Resistance}}<br>{{ItemLink|id=Potion-of-Swiftness|Potions|Potion of Swiftness}}<br>{{ItemLink|id=Potion-of-Water-Breathing|Potions|Potion of Water Breathing}}<br> they have a 8.5% chance of dropping it.
  +
| On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion.
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Wither}}
  +
| style="text-align:center" |50
  +
| 1 {{ItemLink|Nether Star}}
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|no}}
  +
|-
  +
| {{EntityLink|Wither Skeleton}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment''
  +
| 0–1 {{ItemLink|Coal}}<br>0–2 {{ItemLink|Bone}} {{BlockLink|Wither Skeleton Skull}} ''if killed by a charged creeper's explosion''
  +
| {{BlockLink|Wither Skeleton Skull}} (2.5%) ''if killed by player''
  +
| {{ItemLink|Stone Sword}}<br>{{BlockLink|Carved Pumpkin}}{{only|java}}<br>{{BlockLink|Jack o'Lantern}}{{only|java}}
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Zoglin}}
  +
| style="text-align:center" |5
  +
| 1–3 {{ItemLink|Rotten Flesh}}
  +
|
  +
| ''None''
  +
|
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Zombie}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Husk}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment''<br>+ 7 ''if is a baby''
  +
| 0–2 {{ItemLink|Rotten Flesh}}<br>1 {{BlockLink|Zombie Head}} ''if killed by a charged creeper's explosion''
  +
(normal zombie only)
  +
| 2.5% chance to drop;<br>{{ItemLink|Iron Ingot}} ''or''<br>{{ItemLink|Carrot}} ''or''<br>{{ItemLink|Potato}}
  +
| {{ItemLink|Iron Shovel}} (in Bedrock Edition, zombie villager never spawn holding iron shovel)<br>{{ItemLink|Iron Sword}} (in Bedrock Edition, zombie villager never spawn holding iron sword)<br>{{ItemLink|id=iron-chestplate|Armor|Random Armor}} (in Bedrock Edition, zombie villager never spawn with armor)<br>{{BlockLink|Carved Pumpkin}}{{only|java}}<br>{{BlockLink|Jack o'Lantern}}{{only|java}}
  +
| Gear may be enchanted (except pumpkins and jack o'lanterns).
  +
| {{Tc|yes}}
  +
|-
  +
| {{EntityLink|Zombified Piglin}}
  +
| style="text-align:center" |5<br>+ 1–3 ''if has equipment'' <br>+ 7 ''if is a baby''
  +
| 0–1 {{ItemLink|Rotten Flesh}}<br>0–1 {{ItemLink|Gold Nugget}}
  +
| {{ItemLink|Gold Ingot}} (2.5%) ''if killed by player''
  +
| {{ItemLink|Golden Sword}}<br>{{BlockLink|Carved Pumpkin}}{{only|java}}<br>{{BlockLink|Jack o'Lantern}}{{only|java}}
  +
| Golden sword may be enchanted.
  +
| {{Tc|yes}}
  +
|-
  +
! colspan="7" |NPCs
  +
|-
  +
| {{EntityLink|Agent}}<br>{{only|bedrock|education}}
  +
| style="text-align:center" |0
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
  +
| {{EntityLink|NPC}}<br>{{only|bedrock|education}}
  +
| style="text-align:center" |0
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
|
  +
| {{Tc|n/a}}
  +
|-
  +
  +
| {{EntityLink|Villager}}
  +
| style="text-align:center" |0
  +
| ''None''
  +
| ''None''
  +
| ''None''
  +
| A villager can throw food to other villagers when sharing, which can be picked up:
  +
{{ItemLink|Bread}}, {{ItemLink|Carrot}}, {{ItemLink|Potato}}, {{ItemLink|Beetroot}}<br>
  +
Also {{in|je}}, villagers give player gift after completing [[raid]]s with possible drops depend on profession<br>
  +
{{EntitySprite|villager-armorer}} armorer:<br>
  +
  +
* {{ItemLink|Chainmail Helmet}}
  +
* {{ItemLink|Chainmail Chestplate}}
  +
* {{ItemLink|Chainmail Leggings}}
  +
* {{ItemLink|Chainmail Boots}}
  +
  +
{{EntitySprite|villager-butcher}} butcher:<br>
  +
  +
* {{ItemLink|Cooked Chicken}}
  +
* {{ItemLink|Cooked Mutton}}
  +
* {{ItemLink|Cooked Porkchop}}
  +
* {{ItemLink|Cooked Rabbit}}
  +
* {{ItemLink|Steak}}
  +
  +
{{EntitySprite|villager-cartographer}} cartographer:<br>
  +
  +
* {{ItemLink|Paper}}
  +
* {{ItemLink|Empty Map}}
  +
  +
{{EntitySprite|villager-cleric}} cleric:<br>
  +
  +
* {{ItemLink|Lapis Lazuli}}
  +
* {{ItemLink|Redstone Dust}}
  +
  +
{{EntitySprite|villager-farmer}} farmer:<br>
  +
  +
* {{ItemLink|Bread}}
  +
* {{ItemLink|Cookie}}
  +
* {{ItemLink|Pumpkin Pie}}
  +
  +
{{EntitySprite|villager-fisherman}} fisherman:<br>
  +
  +
* {{ItemLink|Raw Cod}}
  +
* {{ItemLink|Raw Salmon}}
  +
  +
{{EntitySprite|villager-fletcher}} fletcher:<br>
  +
  +
* {{ItemLink|Arrow}}
  +
* {{ItemLink|Arrow of Fire Resistance}}
  +
* {{ItemLink|Arrow of Harming}}
  +
* {{ItemLink|Arrow of Healing}}
  +
* {{ItemLink|Arrow of Invisibility}}
  +
* {{ItemLink|Arrow of Leaping}}
  +
* {{ItemLink|Arrow of Night Vision}}
  +
* {{ItemLink|Arrow of Poison}}
  +
* {{ItemLink|Arrow of Regeneration}}
  +
* {{ItemLink|Arrow of Slowness}}
  +
* {{ItemLink|Arrow of Strength}}
  +
* {{ItemLink|Arrow of Swiftness}}
  +
* {{ItemLink|Arrow of Water Breathing}}
  +
* {{ItemLink|Arrow of Weakness}}
  +
  +
{{EntitySprite|villager-leatherworker}} leatherworker:<br>
  +
  +
* {{ItemLink|Leather}}
  +
  +
{{EntitySprite|villager-librarian}} librarian:<br>
  +
  +
* {{ItemLink|Book}}
  +
  +
{{EntitySprite|villager-mason}} mason:<br>
  +
  +
* {{BlockLink|Clay}}
  +
  +
{{EntitySprite|villager-shepherd}} shepherd:<br>
  +
  +
* {{BlockLink|Wool}}
  +
  +
{{EntitySprite|villager-toolsmith}} toolsmith:<br>
  +
  +
* {{ItemLink|Stone Axe}}
  +
* {{ItemLink|Stone Hoe}}
  +
* {{ItemLink|Stone Pickaxe}}
  +
* {{ItemLink|Stone Shovel}}
  +
  +
{{EntitySprite|villager-weaponsmith}} weaponsmith:<br>
  +
  +
* {{ItemLink|Stone Axe}}
  +
* {{ItemLink|Iron Axe}}
  +
* {{ItemLink|Golden Axe}}
  +
  +
{{EntitySprite|villager}} baby:<br>
  +
  +
* {{BlockLink|Poppy}}
  +
  +
{{EntitySprite|villager-nitwit}} nitwit:<br>
  +
  +
* {{ItemLink|Wheat Seeds}}
  +
  +
{{EntitySprite|villager}} unemployed:<br>
  +
  +
* {{ItemLink|Wheat Seeds}}
  +
| {{Tc|no}}
  +
|-
  +
  +
| {{EntityLink|Wandering Trader}}
  +
| style="text-align:center" |0
  +
| 1 {{ItemLink|Potion}} or {{ItemLink|Milk}}{{only|java}} ''if drinking when killed''
  +
| ''None''
  +
| {{ItemLink|Potion of Invisibility}}<br>{{ItemLink|Milk}}{{only|java}}<br> they have a 8.5% chance of dropping it.
  +
| Potion and milk can be obtained only by killing the wandering trader while it is drinking the potion or milk.<br>Also drops 2 {{ItemLink|lead}} when killed or if detached from [[trader llama]].
  +
| {{Tc|yes|Increases chance of drop}}
  +
|-
  +
|}
  +
  +
=== [[Entity]] drops ===
  +
  +
{| class="wikitable" data-description="Entity drops"
  +
|-
  +
! Entity
  +
! Drops
  +
! Notes
  +
|-
  +
! colspan="3" |Projectiles
  +
|-
  +
| {{ItemLink|Bottle o' Enchanting}}
  +
| 3–11 {{EntityLink|id=experience-orb|Experience}}
  +
|
  +
|-
  +
| {{EntityLink|Egg}}
  +
| 0–4 {{EntityLink|Chicken|Baby Chicken}} ''spawned''
  +
| Eggs have a {{fraction|1|8}} chance of spawning one baby chicken. If that were to happen, there is an additional {{fraction|1|32}} chance of the egg spawning four baby chickens instead of one.
  +
|-
  +
| {{ItemLink|Ender Pearl}}
  +
| 0–1 {{EntityLink|endermite}}
  +
| Ender pearls have a 5% chance of spawning endermite.
  +
|-
  +
! colspan="3" |Stationary
  +
|-
  +
| {{EntityLink|Armor Stand}}
  +
| 0-1 {{ItemLink|Armor Stand}}
  +
| Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.<ref>{{Bug|MCPE-24341}}</ref>
  +
|-
  +
| {{EntityLink|End Crystal}}
  +
| ''None''
  +
| Creates an explosion when destroyed, 50% more powerful than TNT.<!-- equal to charged creeper explosion -->
  +
|-
  +
| {{EntityLink|Item Frame}}<br>{{only|java}}<!-- item frame isn't an entity in bedrock -->
  +
| 1 {{ItemLink|Item Frame}}
  +
| Drops itself and the item it contains.
  +
|-
  +
| {{EntityLink|Painting}}
  +
| 1 {{ItemLink|Painting}}
  +
|
  +
|-
  +
! colspan="3" |Vehicles
  +
|-
  +
| {{EntityLink|Boats}}
  +
| 1 {{ItemSprite|oak-boat}}{{ItemSprite|spruce-boat}}{{ItemSprite|birch-boat}}{{ItemSprite|jungle-boat}}{{ItemSprite|acacia-boat}}{{ItemSprite|dark-oak-boat}} Boat of the corresponding type
  +
|
  +
|-
  +
| {{EntityLink|Minecart}}
  +
| 1 {{ItemLink|Minecart}}
  +
|
  +
|-
  +
| {{EntityLink|Minecart with Chest}}
  +
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Chest}}
  +
| Also drops all of the chest's contents.
  +
|-
  +
| {{EntityLink|Minecart with Command Block}}
  +
| 1 {{ItemLink|Minecart}}
  +
|
  +
|-
  +
| {{EntityLink|Minecart with Furnace}}<br>{{only|java}}
  +
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Furnace}}
  +
|
  +
|-
  +
| {{EntityLink|Minecart with Hopper}}
  +
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|Hopper}}
  +
| Also drops all of its contents.
  +
|-
  +
| {{EntityLink|Minecart with Spawner}}<br>{{only|java}}
  +
| 1 {{ItemLink|Minecart}}
  +
|
  +
|-
  +
| {{EntityLink|Minecart with TNT}}
  +
| 1 {{ItemLink|Minecart}}<br>1 {{BlockLink|TNT}}
  +
| Drops nothing when activated or destroyed by an explosion.
  +
|}
  +
  +
=== Block drops ===
  +
{{missing information|section|some blocks}}
  +
  +
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the [[Silk Touch]] enchantment. See [[Silk Touch#List of blocks obtainable with Silk Touch]] for more information.
  +
  +
{| class="wikitable" data-description="Block drops"
  +
|-
  +
! Block
  +
! Exp
  +
! Normal drops
  +
! Obtainable with [[Silk Touch|Silk<br>Touch]]
  +
! Affected by the [[Fortune]] enchantment
  +
! Notes
  +
|-
  +
! colspan="6" |Materials and building blocks
  +
|-
  +
| {{BlockLink|Bookshelf}}
  +
| style="text-align:center" |—
  +
| 3 {{ItemLink|Book}}
  +
| {{tc|yes}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|link=Clay (block)|Clay}}
  +
| style="text-align:center" |—
  +
| 4 {{ItemLink|link=Clay (ball)|Clay}}
  +
| {{tc|yes}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Cobweb}}
  +
| style="text-align:center" |—
  +
| 1 {{ItemLink|String}} if broken with a sword,
  +
Itself if broken with shears
  +
| {{tc|partial}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|id=double-smooth-stone-slab|Slabs|Double Slab}} <sup>[[#notes|T]]</sup><ref group="note">Double wooden slabs drop 2 wooden slabs when mined by [[hand]] or other [[tools]] than a [[pickaxe]]</ref>
  +
| style="text-align:center" |—
  +
| 2 {{BlockLink|id=smooth-stone-slab|Slabs|Slab}}
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Farmland}}
  +
| style="text-align:center" |—
  +
| 1 {{BlockLink|Dirt}}
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Glass}}
  +
| style="text-align:center" |—
  +
| ''None''
  +
| {{tc|yes}}
  +
| {{Tc|n/a}}
  +
|
  +
|-
  +
| {{BlockLink|Glass Pane}}
  +
| style="text-align:center" |—
  +
| ''None''
  +
| {{tc|yes}}
  +
| {{tc|n/a}}
  +
|
  +
|-
  +
| {{BlockLink|Glowstone}}
  +
| style="text-align:center" |—
  +
| 2–4 {{ItemLink|Glowstone Dust}}
  +
| {{tc|yes}}
  +
| {{Tc|yes|Yes, capped at 4}}
  +
|
  +
|-
  +
| {{BlockLink|Grass Block}}<br>{{BlockLink|Mycelium}}<br>{{BlockLink|Podzol}}
  +
| style="text-align:center" |—
  +
| 1 {{BlockLink|Dirt}}
  +
| {{tc|yes}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| rowspan="2" | {{BlockLink|Grass Path}}
  +
| rowspan="2" style="text-align:center" |—
  +
| rowspan="2" | 1 {{BlockLink|Dirt}}
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
| rowspan="2" |
  +
|-
  +
| {{Tc|yes}}{{Only|bedrock}}
  +
| {{tc|no}}
  +
|-
  +
| {{BlockLink|Gravel}}
  +
| style="text-align:center" |—
  +
| 1 {{BlockLink|Gravel}} ''or'' 1 {{ItemLink|Flint}}
  +
| {{tc|yes}}
  +
| {{Tc|partial|Increases chance of dropping [[flint]] instead of gravel}}
  +
| Flint is dropped with 10% chance without fortune.<br>[[Fortune]] enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
  +
|-
  +
| {{BlockLink|Bee Nest}}
  +
| style="text-align:center" |—
  +
| 0-3 {{EntityLink|Bee}}
  +
| {{tc|yes}}
  +
| {{tc|n/a}}
  +
|-
  +
| {{BlockLink|Ice}}
  +
| style="text-align:center" |—
  +
| ''None''
  +
| {{tc|yes}}
  +
| {{Tc|n/a}}
  +
| If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in [[the Nether]].
  +
|-
  +
| {{BlockLink|Packed Ice}}<br>{{BlockLink|Blue Ice}}
  +
| style="text-align:center" |—
  +
| ''None''
  +
| {{tc|yes}}
  +
| {{Tc|n/a}}
  +
|
  +
|-
  +
| rowspan="2" | {{BlockLink|Frosted Ice}}
  +
| rowspan="2" style="text-align:center" |—
  +
| rowspan="2" | ''None''
  +
| {{tc|no}}
  +
| {{Tc|n/a}}
  +
| rowspan="2" | If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in [[the Nether]].
  +
|-
  +
| {{tc|no}}
  +
| {{tc|n/a}}
  +
|-
  +
| {{BlockLink|Sea Lantern}}
  +
| style="text-align:center" |—
  +
| 2-3 {{ItemLink|Prismarine Crystals}}
  +
| {{tc|yes}}
  +
| {{Tc|Yes}}
  +
| The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
  +
|-
  +
| {{BlockLink|Snow Block}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |—
  +
| 4 {{ItemLink|Snowball}}
  +
| {{tc|yes}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Snow}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |—
  +
| 1–8 {{ItemLink|Snowball}}
  +
| {{tc|yes}}
  +
| {{Tc|no}}
  +
| One snowball per snow level.
  +
|-
  +
| {{BlockLink|Stone}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |—
  +
| 1 {{BlockLink|Cobblestone}}
  +
| {{tc|yes}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
! colspan="6" | Ores
  +
|-
  +
| {{BlockLink|Coal Ore}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |0–2
  +
| 1 {{ItemLink|Coal}}
  +
| {{tc|yes}}
  +
| {{Tc|yes}}
  +
|
  +
|-
  +
| {{BlockLink|Diamond Ore}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |3–7
  +
| 1 {{ItemLink|Diamond}}
  +
| {{tc|yes}}
  +
| {{tc|yes}}
  +
|
  +
|-
  +
| {{BlockLink|Emerald Ore}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |3–7
  +
| 1 {{ItemLink|Emerald}}
  +
| {{tc|yes}}
  +
| {{tc|yes}}
  +
|
  +
|-
  +
| {{BlockLink|Lapis Lazuli Ore}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |2–5
  +
| 4–8 {{ItemLink|Lapis Lazuli}}
  +
| {{tc|yes}}
  +
| {{tc|yes}}
  +
|
  +
|-
  +
| {{BlockLink|Nether Quartz Ore}}&nbsp;<sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |2–5
  +
| 1 {{ItemLink|Nether Quartz}}
  +
| {{tc|yes}}
  +
| {{tc|yes}}
  +
|
  +
|-
  +
| {{BlockLink|Redstone Ore}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |1–5
  +
| 4–5 {{ItemLink|Redstone}}
  +
| {{tc|yes}}
  +
| {{tc|yes}}
  +
|
  +
|-
  +
! colspan="6" |Plants
  +
|-
  +
| {{BlockLink|Beetroots|link=Beetroot Seeds}}
  +
| style="text-align:center" |—
  +
| 1 {{ItemLink|Beetroot Seeds}} ''if premature''<br>0–3 {{ItemLink|Beetroot Seeds}} ''if fully grown''<br>1 {{ItemLink|Beetroot}} ''if fully grown''
  +
| {{tc|no}}
  +
| {{Tc|partial|Affects seeds only if fully grown}}
  +
|
  +
|-
  +
| {{BlockLink|Carrots}}
  +
| style="text-align:center" |—
  +
| 1 {{ItemLink|Carrot}} ''if premature''<br>1–4 {{ItemLink|Carrot}} ''if fully grown''
  +
| {{tc|no}}
  +
| {{Tc|partial|Affects only if fully grown}}
  +
|
  +
|-
  +
| {{BlockLink|Chorus Plant}}
  +
| style="text-align:center" |—
  +
| 0–1 {{ItemLink|Chorus Fruit}}
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Cocoa}}
  +
| style="text-align:center" |—
  +
| 1 {{ItemLink|Cocoa Beans}} ''if premature''<br>3 {{ItemLink|Cocoa Beans}} ''if fully grown''
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Dead Bush}}
  +
| style="text-align:center" |—
  +
| 0-2 {{ItemLink|Stick}}
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
| An original block is dropped when broken using [[shears]].
  +
|-
  +
| {{BlockLink|id=fern|Grass|Fern}}<br>{{BlockLink|Grass|Tall Grass}}
  +
| style="text-align:center" |—
  +
| 0–1 {{ItemLink|Seeds}}
  +
| {{tc|no}}
  +
| {{Tc|yes}}
  +
| An original block is dropped instead when broken using [[shears]].<br>Seeds are dropped with 12.5% chance.<br>[[Fortune]] increases drop by 2 per level.
  +
|-
  +
| {{BlockLink|Mushroom Blocks|link=Mushroom Block}}
  +
| style="text-align:center" |—
  +
| 0–2 {{BlockLink|Mushrooms|Mushroom}}
  +
| {{tc|partial}}
  +
| {{Tc|no}}
  +
| There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.<br>Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
  +
|-
  +
| {{BlockLink|Leaves}}
  +
| style="text-align:center" |—
  +
| 0–1 {{BlockLink|Saplings|Sapling}}<br>0–2 {{ItemLink|Stick}}<br>0–1 {{ItemLink|Apple}} ''from oak and dark oak leaves''
  +
| {{tc|yes}}
  +
| {{Tc|yes}}
  +
| When broken using [[shears]], the original block is dropped along with the normal drops.<br>Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.<br>An apple is dropped with 0.5% chance.<br>
  +
|-
  +
| {{BlockLink|Melon}}
  +
| style="text-align:center" |—
  +
| 9 {{ItemLink|Melon}} ''if broken with [[shears]]''{{Only|bedrock}}''<br>3–7 {{ItemLink|Melon}} ''otherwise
  +
| {{tc|yes}}
  +
| {{Tc|yes|Yes, capped at 9}}
  +
|
  +
|-
  +
| {{BlockLink|Melon Stem}}
  +
| style="text-align:center" |—
  +
| 0–3 {{ItemLink|Melon Seeds}}
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
| Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
  +
|-
  +
| {{BlockLink|Nether Wart}}
  +
| style="text-align:center" |—
  +
| 1 {{ItemLink|Nether Wart}} ''if premature''<br>3 {{ItemLink|Nether Wart}} ''if fully grown''
  +
| {{tc|no}}
  +
| {{Tc|partial|Affects only if fully grown}}
  +
|
  +
|-
  +
| {{BlockLink|Potatoes}}
  +
| style="text-align:center" |—
  +
| 1 {{ItemLink|Potato}} ''if premature''<br>1–4 {{ItemLink|Potato}} ''if fully grown''<br>0–1 {{ItemLink|Poisonous Potato}} ''if fully grown''
  +
| {{tc|no}}
  +
| {{Tc|partial|Affects only if fully grown}}
  +
| <br>Poisonous potato is dropped with 2% chance.
  +
|-
  +
| {{BlockLink|Pumpkin Stem}}
  +
| style="text-align:center" |—
  +
| 0–3 {{ItemLink|Pumpkin Seeds}}
  +
| {{tc|no}}
  +
| {{Tc|yes}}
  +
| Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
  +
|-
  +
| {{BlockLink|Wheat|link=Seeds}}
  +
| style="text-align:center" |—
  +
| 1 {{ItemLink|Seeds}} ''if premature''<br>0–4 {{ItemLink|Seeds}} ''if fully grown''<br>1 {{ItemLink|Wheat}} ''if fully grown''
  +
| {{tc|no}}
  +
| {{Tc|partial|Affects seeds only if fully grown}}
  +
|
  +
|-
  +
! colspan="6" |Other
  +
|-
  +
| {{BlockLink|Cake}}
  +
| style="text-align:center" |—
  +
| ''None''
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Ender Chest}} <sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |—
  +
| 8 {{BlockLink|Obsidian}}
  +
| {{tc|yes}}
  +
| {{Tc|no}}
  +
| Does not drop its contents when broken.
  +
|-
  +
| {{BlockLink|Fire}}
  +
| style="text-align:center" |—
  +
| ''None''
  +
| {{tc|no}}
  +
| {{Tc|n/a}}
  +
|
  +
|-
  +
| {{BlockLink|Infested Blocks}}
  +
| style="text-align:center" |—
  +
| Spawns 1 {{EntityLink|Silverfish}}
  +
| {{tc|partial}}
  +
| {{Tc|no}}
  +
| When a Monster Egg is destroyed by a tool with [[Silk Touch]] enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and silverfish do not spawn.
  +
|-
  +
| {{BlockLink|Monster Spawner}}&nbsp;<sup>[[#notes|T]]</sup>
  +
| style="text-align:center" |15–43
  +
| ''None''
  +
| {{tc|no}}
  +
| {{Tc|n/a}}
  +
|
  +
|-
  +
| {{BlockLink|id=inverted-daylight-sensor|Inverted Daylight Sensor}}
  +
| style="text-align:center" |—
  +
| 1 {{BlockLink|Daylight Sensor}}
  +
| {{tc|no}}
  +
| {{Tc|no}}
  +
|
  +
|-
  +
| {{BlockLink|Turtle Egg}}
  +
| style="text-align:center" |—
  +
| ''None''
  +
| {{Tc|yes}}
  +
| {{Tc|n/a}}
  +
|
  +
|}
  +
  +
{{notelist}}
  +
<span id="notes">Notes:</span>
  +
  +
* Blocks marked with "T" need to be broken with a specific tool to drop anything (including [[experience]]). The [[Silk Touch]] enchantment doesn't remove this requirement.
  +
* Where noted, [[Fortune]] can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
  +
** Fortune I: 33% * 2 (33% more on average)
  +
** Fortune II: 25% * 2, 25% * 3 (75% more on average)
  +
** Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  +
* Container blocks ([[brewing stand]]s, [[chest]]s, [[dispenser]]s, [[dropper]]s, [[flower pot]]s, [[furnace]]s, [[hopper]]s, [[jukebox]]es, [[trapped chest]]s and [[beacon]]s) drop themselves when broken along with their content.
  +
* All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
  +
  +
== Vídeo ==
  +
  +
<div style="text-align:center">{{yt|8VSG8c0TVUA}}</div>
  +
  +
== Histórico ==
  +
{{needs update|Adicionar adições ausentes da Edição Java 1.14-1.16.}}
  +
{{History|classic}}
  +
{{History||0.25 SURVIVAL TEST|[[Pig]]s drop [[mushroom]]s.
  +
|Killing [[skeleton]]s made [[arrow]]s drop.}}
  +
{{History||October 25, 2009|link=https://notch.tumblr.com/post/223096913/hit-once-produce-cloth-hit-more-produce-food|[[Sheep]] shown, which drop red cloth and mushrooms.}}
  +
{{History|indev}}
  +
{{History||(February 19, 2010)|[[Sheep]] drop nothing.
  +
|[[Pig]]s drop [[porkchop]]s instead of mushrooms.
  +
|[[Creeper]]s drop [[gunpowder]].
  +
|[[Spider]]s drop [[string]].
  +
|[[Zombie]]s drop [[feather]]s.}}
  +
{{History|alpha}}
  +
{{History||v1.1.0|Sheep now drop between 1–3 cloth instead of always dropping 2.}}
  +
{{History|beta}}
  +
{{History||1.2|[[Bone]]s drop from skeletons.
  +
|New gray, light gray, and black sheep. Drop correspondingly colored [[wool]].
  +
|[[Squid]] added, which drops the new item [[ink sac]].}}
  +
{{History||1.5|Pigs that die by burning now drop cooked porkchops upon death.}}
  +
{{History||1.7|Sheep no longer drop wool from being punched. Sheep now have to be sheared with [[shear]]s or killed to obtain wool.}}
  +
{{History||1.8|snap=Pre-release|Zombies drop [[rotten flesh]] instead of feathers.
  +
|Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
  +
|Added [[ender pearl]]s along with [[endermen]].}}
  +
{{History|java}}
  +
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Blaze rod]]s have been added as a drop from [[blaze]]s.
  +
|[[Ghast tear]]s have been added which drop from [[ghast]]s.
  +
|[[Gold nugget]]s have been added as a drop from [[zombie pigmen]].
  +
|[[Snow golem]]s added, which drop snowballs.}}
  +
{{History|||snap=Beta 1.9 Prerelease 2|Spiders now drop [[spider eye]]s.}}
  +
{{History|||snap=Beta 1.9 Prerelease 4|Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.}}
  +
{{History||1.1|snap=11w50a|All music discs except for ''11'' can be obtained if a skeleton kills a creeper. Before that, it was just ''13'' and ''cat''.}}
  +
{{History||1.1|snap=?|[[Magma cube]]s can now drop [[magma cream]] on death.}}
  +
{{History||1.2.1|snap=12w06a|Zombies have a rare chance to drop an [[iron ingot]], iron [[Armor#Helmets|helmet]], [[iron shovel]], or [[iron sword]].
  +
|Skeletons have a rare chance to drop a [[bow]], which may be [[Enchanting|enchanted]].
  +
|Zombie pigmen have a rare chance to drop a golden helmet, [[gold ingot]], or a golden [[sword]], which may be enchanted.}}
  +
{{History|||snap=12w08a|[[Iron golem]]s added, which dropped iron ingots and [[rose]]s.}}
  +
{{History||1.3.1|snap=12w25a|Pigs now drop 1–3 porkchops instead of 0–2.}}
  +
{{History||1.4.2|snap=12w32a|New command {{Command|gamerule|doMobLoot|?}} toggles whether or not mobs drop loot.
  +
|Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.}}
  +
{{History|||snap=12w34a|Zombies have a chance to drop [[carrot]]s and [[potato]]es.}}
  +
{{History|||snap=12w36a|The [[wither]] drops a [[nether star]] on death.
  +
|[[Wither skeleton]]s added, which drop bones, [[coal]] and rarely stone swords and wither skeleton Skulls when killed by players.
  +
|Saddled pigs now always drop [[saddle]]s on death.}}
  +
{{History|||snap=12w38a|[[Witch]]es added, which rarely drop potions of instant health and fire resistance.}}
  +
{{History|||snap=12w38b|Witches can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.}}
  +
{{History||1.4.4|snap=1.4.3-pre|The music disc ''11'' is now dropped by Creepers in the same way as the other discs.}}
  +
{{History||1.8|snap=14w04a|The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.}}
  +
{{History|||snap=14w25a|Added [[guardian]]s and [[elder guardian]]s, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges.}}
  +
{{History|||snap=14w27a|Added [[rabbit]]s, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
  +
|Sheep now drop raw mutton on death (cooked mutton if on fire) along with wool.}}
  +
{{History||1.9|snap=15w47a|[[Shulker]]s now drop experience.}}
  +
{{History||1.10|snap=16w20a|Added [[polar bear]]s, which drop raw fish and raw salmon.
  +
|Added [[stray]]s. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness.}}
  +
{{History||1.11|snap=16w39a|Added [[llama]]s, which drop leather, and anything they have equipped.
  +
|Added [[vindicator]]s, which rarely drop emeralds, and sometimes their iron axe.
  +
|Added [[evoker]]s, which always drop a [[totem of undying]], and rarely emeralds.
  +
|Added [[vex]]es, which have a small chance of dropping their iron sword if the player uses the Looting enchantment.}}
  +
{{History||1.12|snap=17w13a|Added [[parrot]]s, which drop 1 or 2 feathers.}}
  +
{{History|||snap=17w16a|Added the [[illusioner]], which has a small chance of dropping their bow.}}
  +
{{History||1.13|snap=18w07a|Added [[turtle]]s, which drop [[seagrass]] upon death and also drop a [[scute]] when a baby grows into an adult.
  +
|Added [[phantom]]s, which drop leather upon death.}}
  +
{{History|||snap=18w08b|Added 4 [[fish mob]]s: cod, salmon, puffer fish, and tropical fish which drop [[raw cod]], [[raw salmon]], [[pufferfish]], and [[tropical fish]] upon death, respectively.}}
  +
{{History|||snap=18w14a|Phantoms now may drop a [[phantom membrane]] upon death, and no longer drop leather.}}
  +
{{History|||snap=18w15a|Added [[dolphin]]s, which may drop [[raw cod]] upon death.}}
  +
{{History||1.14|snap=18w43a|Added [[panda]]s, which drop [[bamboo]] upon death.
  +
|Added [[pillager]]s, which drop [[crossbow]]s and [[emerald]]s upon death.
  +
|Added [[ravager]]s, which drop a [[saddle]] upon death.|[[Creeper]]s now drop [[music disc]]s when killed by [[stray]]s.}}
  +
{{History|||snap=18w46a|[[Pillager]]s no longer drop [[emerald]]s.}}
  +
{{History|||snap=19w05a|Added [[wandering trader]]s, which have a chance of dropping a [[milk bucket]] or a [[potion of invisibility]] if killed while holding or before finishing drinking.}}
  +
{{History||1.16|snap=20w06a|Added [[hoglin]]s, which drop [[rotten flesh]] upon death.}}
  +
{{History|||snap=20w07a|[[Hoglin]]s now drop raw [[porkchop]]s and [[leather]] upon death.
  +
|Added [[piglin]]s, which have a chance of dropping naturally-spawning equipment including a [[golden sword]], a [[crossbow]] and random golden [[armor]] upon death.}}
  +
{{History|||snap=20w13a|Added [[strider]]s, which drop [[string]] upon death.}}
  +
{{History||1.16.2|snap=20w27a|Added [[piglin brute]]s, which may drop a [[golden axe]] upon death.}}
  +
{{History|foot}}
  +
  +
== Problemas ==
  +
  +
{{Issue list}}
  +
  +
== Curiosidades ==
  +
  +
* Armas, ferramentas e armaduras dropadas de mobs têm pelo menos 25 durabilidade restante, which is also the most common. Less-damaged items are increasingly rare.
  +
** Except for gold swords and tools, items always have at least 26 points of damage taken.
  +
  +
== Veja também ==
  +
  +
* [[Item (entity)]]
  +
* [[Chest loot]]
  +
  +
{{Gameplay}}
  +
  +
[[Category:Rewritten gameplay]]
  +
  +
<references />
   
 
[[de:Drop]]
 
[[de:Drop]]
[[en:Drops]]
 
 
[[es:Recompensas]]
 
[[es:Recompensas]]
 
[[fr:Récompenses]]
 
[[fr:Récompenses]]

Edição das 00h18min de 25 de setembro de 2020

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Esse artigo fala sobre os itens dropados das entidades e blocos. Para drops como caem, veja Damage § Fall damage.
"Loot" redireciona aqui. Para o comando, veja Commands/loot.
Skeleton drops

Drops de um esqueleto: orbe de experiências, flechas, um osso e um arco.

Drops são itens que aparecem quando criaturas e algumas outras entidades morrem ou quando a maioria dos tipos de blocos são quebrados.

Tipos de Drops

Drops comuns

Drops comuns podem aparecer por um criaturas no momento em que ele recebe dano crítico. A maioria das criaturas tem certos itens que podem derrubar quando mortos. Alguns drops comuns, como couro, nem sempre caem, mas têm uma grande chance (pelo menos 50%, dependendo da faixa de drops) para fazer isso. Alguns drops comuns, como vara de blazes, não caem se a criatura não for morta pelo o jogador.

Cada um desses itens tem um intervalo de drop, é uma distribuição uniforme do número de itens que dropa. Por exemplo, uma vaca deixa cair 0-2 itens de couro e 1–3 itens carne crua. Porque a gama de couro inclui 0, existe uma chance de 13 de nenhum couro cair.

Um animal bebê não deixa cair nenhuma drop comum após a morte.

Pilhagem

Alguns drops comuns e incomuns são afetados pelo encantamento pilhagem. No máximo, um número de itens adicionais igual ao nível de encantamento são descartados.

Mais especificamente, o jogo gera um número fracionário que varia de 0 ao nível de pilhagem, que é então arredondado para o número inteiro mais próximo. Isso faz com que os números no meio da faixa de drops ocorram duas vezes mais. As probabilidades são as seguintes:

+Pegar itens extras
Nível de pilhagem Sem itens 1 item 2 itens 3 itens
Pilhagem I 12 12 -- --
Pilhagem II 14 12 14 --
Pilhagem III 16 13 13 16

Esqueleto-errante e a flecha com efeito é um caso especial: enquanto Pilhagem pode tentar aumentar a quantidade de drops de flecha, o número final de flechas é limitado a 1. Então, Pilhagem efetivamente aumenta probabilidade do drop de flecha, até 1112 com pilhagem III.


Drops raros

Drops raros normalmente aparecem se o monstro for morto por um jogador, embora alguns itens raros também possam ser obtidos por outros meios. Drops raros são sempre um único item, mas podem aparecer em conjunto com outras drops comuns. Uma drop é considerada raro se for acompanhada pela random_chance_with_looting condição das criaturas loot table.

Drops raros normalmente têm 2,5% de chance de cair, mais 1 ponto percentual por nível de Pilhagem na arma usada (até um máximo de 5,5% com Pilhagem III). A exceção a isso é que um coelho deixa cair um pé de coelho com 10% de chance, mais 3 pontos percentuais por nível de Pilhagem (até um máximo de 19% com Pilhagem III).

Observe que no caso de vários drops raros (tipo guardião e zombie), a chance de 2,5% é dividida entre eles, em vez de ser rolada para cada item.

Uma Caixa de Shulker é tecnicamente também um drop raro, apenas drops nos sozinhos de shulkers, embora não exijam a morte de um jogador, tem uma chance de base de 50% e aumenta em 6,25% por nível de pilhagem. ‌[Edição Java apenas]

Itens equipados

Power Bow Rare Drop

Um arco encantado recebido por drop de um esqueleto.

Quando morto por um jogador ou lobo domesticado, um monstro pode dropar equipamentos e armaduras que foram geradas nele. Cada peça de equipamento com que o monstro foi gerado é dropada com 8,5% de chance‌[Edição Java apenas] ou 25% de chance‌[Edição Bedrock apenas],[1] exceto abóboras, jack o'lanterns e vex, espada de ferro, que tem 0% de chance. Este valor é determinado pelo mob. HandDropChances e ArmorDropChances tags. O encantamento Pilhagem aumenta essa chance em 1% por nível (até 11,5% com Pilhagem III e 3% para abóboras, abóbora de halloween, e espadas)‌[Edição Java apenas] ou 5% por nível em alguns casos‌[Edição Bedrock apenas]. A chance é rolada para cada peça de equipamento, então é possível para um monstro derrubar mais de uma peça de equipamento ao morrer.

Existem também alguns itens equipados que com certeza darão drop:

  • Todos os itens que o mob pegou após o spawn são sempre deixados drops, mesmo quando não é morto por um jogador e mesmo se for um bebê zumbi.
    • Este é o caso apenas para mobs hostis, não para aldeão.
  • Banner ameaçador sempre dropado por illagers que estão usando-o.
  • Cavalos, asnos, mulas, lhamas e porcos, e striders dropa quaisquer itens equipados para eles pelos jogadores, como selas, tapete ou baús.
  • Devastadores dropam sua sela.
  • Afogados dropam conchas do nautilus geradas de improviso.

Orbes de experiência

Artigo principal: Experience Orb

Orbes de experiência são soltos apenas se um mob morrer em menos de três segundos após ser atacado (corpo a corpo, arco, bolas de neve, ovos e poções causando dano instantâneo) por um jogador ou pelo animal de estimação de um jogador como o lobo, embora não por um jogador ativado ejetores. Seu valor total é a quantidade específica de experiência concedida ao matar aquele mob. Eles também são dropados de uma frasco de experiência lançada. A experiência coletada se acumula em níveis, que podem ser usados ​​para encantadas ou reparando.

Ao contrário de outros drops, como itens, orbes de experiência aparecem no local de onde a criatura morreu no momento em que ele desaparece em uma partícula. Orbes de experiência se movem em direção a qualquer jogador próximo.

Lista de drops

Mob drops

Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment
Animals
Bat 0 None None None N/A
Bee 1–3 None None None N/A
Mooshroom 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if killed while on fire.
Shearing drops 5 corresponding Mushroom, converting it to a normal cow, a process that cannot be reverted.
Gives Milk when pressing use with an empty bucket.
Gives Mushroom Stew when pressing use with an empty bowl on it.
if brown mooshroom fed with flower, then it produces suspicious stew when milked with bowl, but only once.
Sim
Cat 1-3 0-2 String None None Tamed cat can also give player gift at morning after player sleeps: Sim
Chicken 1–3 0–2 Feather
1 Raw Chicken or 1 Cooked Chicken
None None Meat is cooked if killed while on fire.
Feather and meat drops are both affected by Looting.
Also lays an Egg every 5–10 minutes.
Sim
Cod 1–3 1 Raw Cod or 1 Cooked Cod[Edição Java apenas] 0-2 Bone (25%) ‌[EB apenas]
Bone Meal (5%) ‌[EJ apenas]
None Fish is cooked if killed while on fire.‌[Edição Java apenas] Bone and bone meal drops only
Cow 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if killed while on fire.
Gives Milk when pressing use with an empty bucket on it.
Sim
Dolphin 0 0-1 Raw Cod None None Sim
Donkey
Mule
1–3 0–2 Leather None 1 Saddle if saddled
1 Chest if equipped
Also drops all of the chest's contents. Sim
Fox 1-2 ‌[Edição Java apenas]
1–3 ‌[Edição Bedrock apenas]
None None
Cooked Porkchop
Egg
Emerald
Feather
Leather
Rabbit Hide
Rabbit's Foot
Wheat
All naturally spawned items have 8.5%‌[EJ apenas] or 100%‌[EB apenas] to drop, except cooked porkchop, which can be eaten by foxes. Increases chance of drop‌[Edição Java apenas]
Horse 1–3 0–2 Leather None 1 Saddle if saddled
1 Horse Armor if equipped
Sim
Llama
Trader llama
1–3 0–2 Leather None 1 Carpet if equipped
1 Chest if equipped
Also drops all of the chest's contents. Sim
Ocelot 1–3 None None None N/A
Panda 1-3 0-2 Bamboo[Edição Bedrock apenas]
1 Bamboo[Edição Java apenas]
None None Weak and baby panda can sneeze, which drop slimeball Sim
Parrot 1–3 1–2 Feather None None Sim
Pig 1–3 1–3 Raw Porkchop or 1–3 Cooked Porkchop None 1 Saddle if saddled Meat is cooked if died while on fire. Sim
Polar Bear 1–3 0–2 Raw Cod (34 chance)
0–2 Raw Salmon(14 chance)
None None Sim
Pufferfish 1–3 1 Pufferfish 1-2 Bone (25%) ‌[EB apenas]
Bone Meal (5%) ‌[EJ apenas]
None None Bone and bone meal drops only
Rabbit 1–3 0–1 Raw Rabbit or 0–1 Cooked Rabbit
0–1 Rabbit Hide
Rabbit's Foot (10%) None Meat is cooked if died while on fire. Sim
Salmon 1–3 1 Raw Salmon or 1 Cooked Salmon[Edição Java apenas] 0-2 Bones (25%) ‌[EB apenas]
Bone Meal (5%) ‌[EJ apenas]
None Small and normal salmon drop 0-2 bone while large salmon drop 1-2 bones.‌[Edição Bedrock apenas]
Fish is cooked if died while on fire.‌[Edição Java apenas]
Bone and bone meal drops only
Sheep 1–3 1 Wool if not sheared
1–2 Raw Mutton or 1–2 Cooked Mutton
None None Shearing drops 1-3 Wool.
Wool is colored if the sheep was spawned colored or dyed.
Meat is cooked if died while on fire.
Meat drop only
Skeleton Horse 1–3 0–2 Bone None None Sim
Squid 1–3 1–3 Ink Sac None None Sim
Strider 1–2 0–5 String None 1 Saddle if saddled None Sim
Tropical Fish 1-3 1 Tropical Fish 1-2 Bone (25%) ‌[EB apenas]
Bone Meal (5%) ‌[EJ apenas]
None Bone and bone meal drops only
Turtle 1-3 0-2 Seagrass
1 bowl if killed by lightning.
None None Drops a single scute when grows up to an adult. Sim
Wolf 1–3 None None None N/A
Zombie Horse 1–3 0–2 Rotten Flesh None None Sim
Utility Mobs
Iron Golem 0 3–5 Iron Ingot
0–2 Poppy
None None Não
Snow Golem 0 0–15 Snowball None None Não
Monsters
Blaze 10 0–1 Blaze Rod if killed by a player None None Sim
Cave Spider
Spider
5 0–2 String
0–1 Spider Eye if killed by a player
None None Sim
Creeper 5 0–2 Gunpowder
1 Music Discs if killed by a skeleton or stray
1 Creeper Head if killed by a charged creeper's explosion
None None Sim
Drowned 5
+ 1–3 if has equipment
+ 7 if is a baby
0–2 Rotten Flesh 11%‌[EB apenas]/5%‌[EJ apenas] chance to drop:
Gold Ingot
Trident
Fishing Rod
Nautilus Shell (offhand only)
Random Armor
Random armor dropped only if converted from zombies.
Increases chance for a trident from rare drop.‌[Edição Bedrock apenas]
gold ingot drop only if trident from rare drop fail.‌[Edição Bedrock apenas]
Na Edição Bedrock Drowned can drop 2 trident, which from natural equipment and rare drop.
Always drop nautilus shell in offhand.
Sim
Elder Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals(13 chance)
0–1 Raw Cod (12 chance) or
0-1 Cooked Cod (12 chance) if killed by fire
‌[Edição Java apenas]

1 Wet Sponge if killed by the player
Raw Cod (60%)
Raw Salmon (25%)
Pufferfish (13%)
Tropical fish (2%)
None Prismarine crystals drop only if raw cod fails.
Raw cod is both a common drop and a rare drop.
Raw cod common drop is cooked if died while on fire. ‌[Edição Java apenas]
All except the sponge
Ender Dragon 12,000 or 500 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience if it's the first time.
Active portal in End fountain:
Generate 4 Torch at end fountain
1 Dragon Egg if it's the first time.
only 500 experience drops for subsequent times.
Generate End gateway if it's first 20 ender dragon
N/A
Enderman 5 0–1 Ender Pearl None None Also drops the block it is holding. Sim
Endermite 3 None None None N/A
Evoker 10 Totem of Undying
0-1 Emerald if killed by the player
None 1 Illager Banner Ominous Banner if a raid captain[Edição Java apenas] A totem of undying is always dropped by evokers when killed.
An ominous banner is always dropped by the evoker when killed, but only if a raid captain.
Emeralds only
Ghast 5 0–1 Ghast Tear
0–2 Gunpowder
None None Sim
Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals(25 chance)
0–1 Raw Cod (25 chance) or
0-1 Cooked Cod (25 chance) if killed by fire
‌[Edição Java apenas] if killed by the player
Raw Cod}} (60%)
Raw Salmon (25%)
Pufferfish (13%)
Tropical fish (2%) if killed by the player
None Prismarine crystals drop only if raw fish fails.
Raw cod is both a common drop and a rare drop.
Raw cod common drop is cooked if died while on fire. ‌[Edição Java apenas]
Sim
Hoglin 5 2–4 Raw Porkchop or Cooked Porkchop
0–2 Leather
Meat is cooked if died while on fire. None Sim
Illusioner
[Edição Java apenas]
5 None None Bow
Illager Banner Ominous Banner if a raid captain
An ominous banner is always dropped by the illusioner when killed, but only if a raid captain. Increases chance for dropping bow only
Magma Cube 1, 2, or 4 0–1 Magma Cream if size > 1 None None Sim
Phantom 5 0-1 Phantom Membrane if killed by a player None None Sim
Piglin 5 + 1–3 if has equipment None None Golden Sword
Crossbow
Random Golden Armor
N/A
Pillager 5
+ 1–3 if has equipment
0-2 Arrow[Edição Bedrock apenas] none Crossbow
1 Illager Banner Ominous Banner if a raid captain
Crossbow may be enchanted.
An ominous banner is always dropped by the pillager when killed, but only if a raid captain.
Looting enchantment increase chance of dropping crossbow by 12% per level.
Na Edição Bedrock pillager spawn from raids can drops:

And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;

  • 0-1 Emerald (1039 chance)
  • 2-3 Emerald (539 chance)
  • 4-5 Emerald (239 chance)
  • 1 Enchanted Book (239 chance)
  • 1 Iron Axe (578 chance)
  • 1 Iron Shovel (578 chance)
  • 1 Iron Sword (578 chance)
  • 1 Iron Helmet (578 chance)
  • 1 Iron Chestplate (578 chance)
  • 1 Iron Leggings (578 chance)
  • 1 Iron Boots (578 chance)

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails.

All including raider drops‌[Edição Bedrock apenas], but not for ominous banner
Ravager 20 1 Saddle if killed by a player None None N/A
Shulker 5 0–1 Shulker Shell None None Sim
Silverfish 5 None None None N/A
Skeleton Stray 5
+ 1–3 if has equipment
0–2 Arrow
0–2 Bone
1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only)
0-1 Arrow of Slowness if a Stray
None Bow
Random Armor
Carved Pumpkin[Edição Java apenas]
Jack o'Lantern[Edição Java apenas]
Gear may be enchanted (except pumpkins and jack o'lanterns). Sim
Slime 1, 2, or 4 0–2 Slimeball if size = 1 None None Sim
Vex 5
+ 1–3 if has equipment
None None Iron Sword Iron sword may be enchanted.
Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual.
Increases chance of drop
Vindicator 5
+ 1–3 if has equipment
0-1 Emerald None Iron Axe
Illager Banner Ominous Banner if a raid captain
Only drops loot if killed by the player.
Iron axe may be enchanted.
An ominous banner is always dropped by the vindicator when killed, but only if a raid captain.
Na Edição Bedrock, vindicators spawn from raids can drops:

And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;

  • 0-1 Emerald (1039 chance)
  • 2-3 Emerald (539 chance)
  • 4-5 Emerald (239 chance)
  • 1 Enchanted Book (239 chance)
  • 1 Iron Axe (578 chance)
  • 1 Iron Shovel (578 chance)
  • 1 Iron Sword (578 chance)
  • 1 Iron Helmet (578 chance)
  • 1 Iron Chestplate (578 chance)
  • 1 Iron Leggings (578 chance)
  • 1 Iron Boots (578 chance)

Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop.

All including from raider drops‌[Edição Bedrock apenas], but not for ominous banner
Witch 5
+ 1–3 if has equipment
0–6 Glass Bottle
0–6 Glowstone Dust
0–6 Gunpowder
0–6 Redstone
0–6 Spider Eye
0–6 Stick
0–6 Sugar
1 Potion if drinking when killed
None Potion of Healing
Potion of Fire Resistance
Potion of Swiftness
Potion of Water Breathing
they have a 8.5% chance of dropping it.
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion. Sim
Wither 50 1 Nether Star None None Não
Wither Skeleton 5
+ 1–3 if has equipment
0–1 Coal
0–2 Bone Wither Skeleton Skull if killed by a charged creeper's explosion
Wither Skeleton Skull (2.5%) if killed by player Stone Sword
Carved Pumpkin[Edição Java apenas]
Jack o'Lantern[Edição Java apenas]
Sim
Zoglin 5 1–3 Rotten Flesh None Sim
Zombie
Zombie Villager
Husk
5
+ 1–3 if has equipment
+ 7 if is a baby
0–2 Rotten Flesh
1 Zombie Head if killed by a charged creeper's explosion

(normal zombie only)

2.5% chance to drop;
Iron Ingot or
Carrot or
Potato
Iron Shovel (in Bedrock Edition, zombie villager never spawn holding iron shovel)
Iron Sword (in Bedrock Edition, zombie villager never spawn holding iron sword)
Random Armor (in Bedrock Edition, zombie villager never spawn with armor)
Carved Pumpkin[Edição Java apenas]
Jack o'Lantern[Edição Java apenas]
Gear may be enchanted (except pumpkins and jack o'lanterns). Sim
Zombified Piglin 5
+ 1–3 if has equipment
+ 7 if is a baby
0–1 Rotten Flesh
0–1 Gold Nugget
Gold Ingot (2.5%) if killed by player Golden Sword
Carved Pumpkin[Edição Java apenas]
Jack o'Lantern[Edição Java apenas]
Golden sword may be enchanted. Sim
NPCs
Agent
[Edições Bedrock e Education apenas]
0 None None None N/A
NPC
[Edições Bedrock e Education apenas]
0 None None None N/A
Villager 0 None None None A villager can throw food to other villagers when sharing, which can be picked up:

Bread, Carrot, Potato, Beetroot
Also na Edição Java, villagers give player gift after completing raids with possible drops depend on profession
armorer:

  • Chainmail Helmet
  • Chainmail Chestplate
  • Chainmail Leggings
  • Chainmail Boots

butcher:

cartographer:

cleric:

farmer:

fisherman:

  • Raw Cod
  • Raw Salmon

fletcher:

  • Arrow
  • Arrow of Fire Resistance
  • Arrow of Harming
  • Arrow of Healing
  • Arrow of Invisibility
  • Arrow of Leaping
  • Arrow of Night Vision
  • Arrow of Poison
  • Arrow of Regeneration
  • Arrow of Slowness
  • Arrow of Strength
  • Arrow of Swiftness
  • Arrow of Water Breathing
  • Arrow of Weakness

leatherworker:

librarian:

mason:

shepherd:

toolsmith:

  • Stone Axe
  • Stone Hoe
  • Stone Pickaxe
  • Stone Shovel

weaponsmith:

  • Stone Axe
  • Iron Axe
  • Golden Axe

baby:

nitwit:

unemployed:

Não
Wandering Trader 0 1 Potion or Milk[Edição Java apenas] if drinking when killed None Potion of Invisibility
Milk[Edição Java apenas]
they have a 8.5% chance of dropping it.
Potion and milk can be obtained only by killing the wandering trader while it is drinking the potion or milk.
Also drops 2 lead when killed or if detached from trader llama.
Increases chance of drop

Entity drops

Entity Drops Notes
Projectiles
Bottle o' Enchanting 3–11 Experience
Egg 0–4 Baby Chicken spawned Eggs have a 18 chance of spawning one baby chicken. If that were to happen, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Ender Pearl 0–1 endermite Ender pearls have a 5% chance of spawning endermite.
Stationary
Armor Stand 0-1 Armor Stand Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.[2]
End Crystal None Creates an explosion when destroyed, 50% more powerful than TNT.
Item Frame
[Edição Java apenas]
1 Item Frame Drops itself and the item it contains.
Painting 1 Painting
Vehicles
Boats 1 Boat of the corresponding type
Minecart 1 Minecart
Minecart with Chest 1 Minecart
1 Chest
Also drops all of the chest's contents.
Minecart with Command Block 1 Minecart
Minecart with Furnace
[Edição Java apenas]
1 Minecart
1 Furnace
Minecart with Hopper 1 Minecart
1 Hopper
Also drops all of its contents.
Minecart with Spawner
[Edição Java apenas]
1 Minecart
Minecart with TNT 1 Minecart
1 TNT
Drops nothing when activated or destroyed by an explosion.

Block drops

Este section está com informação faltando sobre some blocks. 
Por favor, expanda este section para incluir esta informação. Mais detalhes podem existir na página de discussão.

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#List of blocks obtainable with Silk Touch for more information.

Block Exp Normal drops Obtainable with Silk
Touch
Affected by the Fortune enchantment Notes
Materials and building blocks
Bookshelf 3 Book Sim Não
Clay 4 Clay Sim Não
Cobweb 1 String if broken with a sword,

Itself if broken with shears

Parcial Não
Double Slab T[note 1] 2 Slab Não Não
Farmland 1 Dirt Não Não
Glass None Sim N/A
Glass Pane None Sim N/A
Glowstone 2–4 Glowstone Dust Sim Yes, capped at 4
Grass Block
Mycelium
Podzol
1 Dirt Sim Não
Grass Path 1 Dirt Não Não
Sim‌[Edição Bedrock apenas] Não
Gravel 1 Gravel or 1 Flint Sim Increases chance of dropping flint instead of gravel Flint is dropped with 10% chance without fortune.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Bee Nest 0-3 Bee Sim N/A
Ice None Sim N/A If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the Nether.
Packed Ice
Blue Ice
None Sim N/A
Frosted Ice None Não N/A If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the Nether.
Não N/A
Sea Lantern 2-3 Prismarine Crystals Sim Sim The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
Snow Block T 4 Snowball Sim Não
Snow T 1–8 Snowball Sim Não One snowball per snow level.
Stone T 1 Cobblestone Sim Não
Ores
Coal Ore T 0–2 1 Coal Sim Sim
Diamond Ore T 3–7 1 Diamond Sim Sim
Emerald Ore T 3–7 1 Emerald Sim Sim
Lapis Lazuli Ore T 2–5 4–8 Lapis Lazuli Sim Sim
Nether Quartz Ore T 2–5 1 Nether Quartz Sim Sim
Redstone Ore T 1–5 4–5 Redstone Sim Sim
Plants
Beetroots 1 Beetroot Seeds if premature
0–3 Beetroot Seeds if fully grown
1 Beetroot if fully grown
Não Affects seeds only if fully grown
Carrots 1 Carrot if premature
1–4 Carrot if fully grown
Não Affects only if fully grown
Chorus Plant 0–1 Chorus Fruit Não Não
Cocoa 1 Cocoa Beans if premature
3 Cocoa Beans if fully grown
Não Não
Dead Bush 0-2 Stick Não Não An original block is dropped when broken using shears.
Fern
Tall Grass
0–1 Seeds Não Sim An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.
Mushroom Blocks 0–2 Mushroom Parcial Não There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
Leaves 0–1 Sapling
0–2 Stick
0–1 Apple from oak and dark oak leaves
Sim Sim When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Melon 9 Melon if broken with shears[Edição Bedrock apenas]
3–7 Melon
otherwise
Sim Yes, capped at 9
Melon Stem 0–3 Melon Seeds Não Não Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Nether Wart 1 Nether Wart if premature
3 Nether Wart if fully grown
Não Affects only if fully grown
Potatoes 1 Potato if premature
1–4 Potato if fully grown
0–1 Poisonous Potato if fully grown
Não Affects only if fully grown
Poisonous potato is dropped with 2% chance.
Pumpkin Stem 0–3 Pumpkin Seeds Não Sim Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Wheat 1 Seeds if premature
0–4 Seeds if fully grown
1 Wheat if fully grown
Não Affects seeds only if fully grown
Other
Cake None Não Não
Ender Chest T 8 Obsidian Sim Não Does not drop its contents when broken.
Fire None Não N/A
Infested Blocks Spawns 1 Silverfish Parcial Não When a Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and silverfish do not spawn.
Monster Spawner T 15–43 None Não N/A
Inverted Daylight Sensor 1 Daylight Sensor Não Não
Turtle Egg None Sim N/A


Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stands, chests, dispensers, droppers, flower pots, furnaces, hoppers, jukeboxes, trapped chests and beacons) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Vídeo

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Problemas

Problemas relacionados com "Drops" são mantidos no rastreador de erros. Reporte problemas lá, em inglês.

Curiosidades

  • Armas, ferramentas e armaduras dropadas de mobs têm pelo menos 25 durabilidade restante, which is also the most common. Less-damaged items are increasingly rare.
    • Except for gold swords and tools, items always have at least 26 points of damage taken.

Veja também


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