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{{Reescrever|elaborar uma forma compacta de representar os itens listados na página, baseado na [[:en:Java Edition removed features|página em inglês]].}}
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{{about|recursos removidos da Edição Java|recursos removidos da Pocket Edition|recursos removidos da Pocket Edition|recursos removidos da Edição de Console|recursos removidos da Edição de Console}}
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{{about|recursos removidos da Edição Java|recursos removidos em outras versões|recursos removidos}}
   
 
Desde o início do desenvolvimento do ''[[Minecraft]]'', houve uma série de recursos que foram removidos do jogo. Esses recursos podem ter sido substituídos ou um desenvolvedor decidiu o oposto do que o recurso se apoiava.
 
Desde o início do desenvolvimento do ''[[Minecraft]]'', houve uma série de recursos que foram removidos do jogo. Esses recursos podem ter sido substituídos ou um desenvolvedor decidiu o oposto do que o recurso se apoiava.
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Note que esta página só documenta os recursos do jogo que foram removidos; recursos de um elemento em particular no jogo que foram removidos estão listados em seu histórico dos elementos. Veja [[recursos não implementados]] para recursos que ainda estão no jogo atualmente.
 
Note que esta página só documenta os recursos do jogo que foram removidos; recursos de um elemento em particular no jogo que foram removidos estão listados em seu histórico dos elementos. Veja [[recursos não implementados]] para recursos que ainda estão no jogo atualmente.
   
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{{Java Edition}}
== Blocos e itens ==
 
 
=== Sela de Cavalo ===
 
{{see also|Sela}}
 
[[File:Horse Saddle.png|125px|right]]
 
 
Selas de Cavalo eram [[itens]] que foram adicionados na snapshot [[13w16a]] durante o desenvolvimento da [[1.6.1]], juntamente com os cavalos que funcionariam justamente como selas normais, mas para [[cavalo]]s ao invés de [[porco]]s. Era necessário domar um cavalo antes de pôr uma sela de cavalo sobre ele. A sela de cavalo era criada com a seguinte combinação:
 
 
{{crafting|ignoreusage=1
 
|A1=Couro |B1=Couro |C1=Couro
 
|A2=Couro |B2=Barra de Ferro |C2=Couro
 
|A3=Barra de Ferro |C3=Barra de Ferro
 
|Output=Sela de Cavalo
 
}}
 
 
A ID de item usada era a 416, que se refere ao [[suporte de armaduras]] nas versões atuais.
 
 
As selas de cavalos foram removidas mais tarde do jogo na [[13w18a]] e agora [[sela]]s normais são usadas para ambos os porcos e cavalos.<ref>{{tweet|jeb_|327817745360101376|Oh, yes, one thing that I didn't explicitly say: We have removed the "horse saddle", pigs and horses use the same saddle item now|April 26, 2013}}</ref><ref>{{tweet|jeb_|327819210455650304|Twitter sometimes... {{=}}) Rehearsal: Saddles not craftable, but found in dungeons. (As before snapshots.) Horses use same saddles as pigs.|April 26, 2013}}</ref>
 
 
{{-}}
 
 
=== Fonte de água infinita ===
 
{{main|Água}}
 
[[File:Infinite Water.png|125px|right]]
 
 
A fonte de água infinita era um bloco que podia criar água infinita, que poderia se replicar infinitamente para preencher seus volumes. Eles foram adicionados originalmente na [[Indev (24 de janeiro de 2010)]] para permitir lagos infinitos em mundos flutuantes.<ref>http://notch.tumblr.com/post/333135179/i-should-be-sleeping-but</ref>
 
 
Esteve disponível com a ID de bloco 52, até ser substituído com o [[gerador de monstros]] na [[Infdev Seecret Friday 2]] (25 de junho de 2010).
 
 
=== Fonte de lava infinita ===
 
{{main|Lava}}
 
[[File:Infinite Lava.png|125px|right]]
 
 
Semelhante à fonte de água infinita, a fonte de lava infinita era um bloco que criava lava infinita que poderia se replicar infinitamente para preencher seus volumes. Também foi adicionado na [[Indev (24 de janeiro de 2010)]].
 
 
Esteve disponível com a ID de bloco 53, até ser substituído com as [[escadas de carvalho]] na [[Alpha 1.0.0]] (28 de junho de 2013).
 
 
<gallery>
 
File:Edge_water.png|Fonte de água infinita hackeada para o [[inventário]] na [[Infdev]] e colocada.
 
File:Gears on 52 53.png|Engrenagens não aparecem em blocos não sólidos, mas aparecem na Fonte de Água Infinita e na Fonte de Lava Infinita, provando que eles são blocos sólidos.
 
</gallery>
 
{{-}}
 
 
[[File:Locked Chest.png|125px|right]]
 
=== Baú trancado ===
 
{{main|Baú trancado}}
 
Baús trancados eram um bloco de Primeiro de Abril. Pressionar {{control|usar}} no baú faria subir uma tela e ao clicar no botão "Go to Store" você seria encaminhado para a "Minecraft Store".
 
 
=== Comparador ativado ===
 
{{main|Comparador de Redstone}}
 
Durante o desenvolvimento da [[1.5]], o comparador foi o primeiro bloco que usou duas ID's de bloco para representar seus estados de ativado e desativado, com os nomes <code>unpowered_comparator</code> e <code>powered_comparator</code>, e ID's numéricos 149 e 150, respectivamente. A partir da [[13w05a]], o bloco <code>powered_comparator</code> foi tirado de uso no jogo, sendo substituído pelo estado ''powered'' (ativado) no bloco <code>unpowered_comparator</code>. Ele ainda pode ser usado, utilizando o comando {{cmd|setblock}}, no entanto, ele não funcionará e irá se transformar em um bloco <code>unpowered_comparator</code>.
 
 
=== Poções reversas ===
 
 
Antes da snapshot [[15w31a]] da [[1.9]], as poções tinham uma forma conhecida como "reversa". No inventário, as poções reversas pareciam idênticas a suas poções-base, bem como a poção mundana e mundana (prolongada), e seus usos também eram idênticos aos de suas poções-base, com a exceção de se transformar em poções reversas em vez de poções-base. A única diferença estava nos valores de dados.
 
 
Haviam dois métodos gerais para criar poções reversas, um deles envolve a adição de olhos de aranha fermentados. A reversão, em geral, se referia à mudança, transformar a poção em sua versão original mais fraca (por exemplo, transformar uma poção de veneno (prolongada) em uma poção de dano (reversa) adicionando um olho de aranha fermentado).
 
* O primeiro método envolvia a adição de pedra luminosa (tipicamente) em uma poção terciária já atualizada. Como essas poções terciárias já foram modificadas com redstone (tipicamente), elas poderiam ser transformadas em sua versão original (reversa) com estados não modificados dependendo de qual modificador foi adicionado anteriormente. Nem todas as poções podem ser revertidas (ou reagidas, nesse caso) quando o pó de pedra luminosa ou pó de redstone era adicionado para atualizar a poção terciária (por exemplo, adicionar redstone em uma poção já "redstone-extended" não vai criar uma nova poção).
 
* O segundo método envolve a adição de olhas de aranha fermentados, seguidos de pedra luminosa (usualmente). O método dois funcionava com a adição de olho de aranha fermentado em uma poção prolongada positiva (isto é, uma poção prolongada terciária). Na maioria dos casos, isso iria estragar a poção e produzir uma poção negativa de mesma força (nesse caso, prolongada). Então, pedra luminosa (dependendo da receita) era adicionada à poção prolongada negativa. Since these negative tertiary potions (regardless of origin) have already been modified with redstone, the addition of glowstone would revert the potion to a potion of lesser duration.
 
 
Um bom exemplo do funcionamento desse processo é a reversão da poção de fraqueza. Uma poção de fraqueza pode ser feita de duas maneiras. O primeiro método é pela adição de olho de aranha fermentado a uma poção mundana (frasco de água + lágrima de Ghast\melancia reluzente/pó do blaze/creme de magma/açúcar/olho de aranha), então adiciona-se redstone para produzir a poção de fraqueza (prolongada). O segundo método é pela adição (novamente) de olho de aranha fermentado ou uma poção de força ou uma poção de regeneração. Poções de força e regeneração, em suas formas base ou prolongada irão produzir poções de fraqueza com igual intensidade (no caso desse exemplo, o olho de aranha foi adicionado à poção de força (prolongada) para produzir a poção de fraqueza (prolongada)).
 
 
Agora, deve haver duas Poções de Fraqueza (4:00). O pó de pedra luminosa pode ser adicionado à Poção de Fraqueza (Prolongada) que reverteria a poção em uma Poção de Fraqueza com duração normal (1:30). O ato de reduzir a duração de 4:00 para 1:30 era reversão.
 
 
==== Pedra Luminosa ====
 
 
{| class="wikitable" style="text-align: center;" data-description="Glowstone potion usage"
 
! Poção
 
! Base
 
! Reagente
 
! Efeito
 
! Duração <br> (em minutos)
 
 
|-
 
! {{Grid|Poção de Resistência ao Fogo}}<br>Poção de Resistência ao Fogo<br>(reversa)
 
| {{Grid|Poção de Resistência ao Fogo}}<br>Poção de Resistência ao Fogo<br>(prolongada)
 
| {{Grid|Pó de Pedra Luminosa}}<br>[[Pó de Pedra Luminosa]]
 
| Dá imunidade ao dano causado pelo fogo, lava e variados ataques de [[Blaze]].
 
| {{EffectSprite|fireresistance}} 3:00
 
 
|-
 
! {{Grid|Poção de Visão Noturna}}<br>Poção de Visão Noturna<br>(reversa)
 
| {{Grid|Poção de Visão Noturna}}<br>Poção de Visão Noturna<br>(prolongada)
 
| {{Grid|Pó de Pedra Luminosa}}<br>[[Pó de Pedra Luminosa]]
 
| Faz tudo aparentar estar ao nível máximo de iluminação, incluindo áreas subaquáticas.
 
| {{EffectSprite|nightvision}} 3:00
 
 
|-
 
! {{Grid|Poção de Lerdeza}}<br>Poção de Lerdeza<br>(reversa)
 
| {{Grid|Poção de Lerdeza}}<br>Poção de Lerdeza<br>(prolongada)
 
| {{Grid|Pó de Pedra Luminosa}}<br>[[Pó de Pedra Luminosa]]
 
| O movimento do jogador é reduzido pelo tempo determinado.
 
| {{EffectSprite|slow}} 1:30
 
 
|-
 
! {{Grid|Poção de Fraqueza}}<br>Poção de Fraqueza<br>(reverted)
 
| {{Grid|Poção de Fraqueza}}<br>Poção de Fraqueza<br>(extended)
 
| {{Grid|Pó de Pedra Luminosa}}<br>[[Pó de Pedra Luminosa]]
 
| Reduz o dano todos os ataques de arma branca por 0.5 (0.25 coração). <!-- Desde a 1.6, era 1 coração em 1.5 -->
 
| {{EffectSprite|weakness}} 1:30
 
 
|-
 
! {{Grid|Potion of Water Breathing}}<br>Potion of Water Breathing<br>(reverted)
 
| {{Grid|Potion of Water Breathing}}<br>Potion of Water Breathing<br>(extended)
 
| {{Grid|Glowstone Dust}}<br>[[Glowstone Dust]]
 
| Does not deplete the oxygen bar when underwater.
 
| {{EffectSprite|waterbreathing}} 3:00
 
 
|}
 
 
==== Redstone ====
 
 
{| class="wikitable" style="text-align: center;" data-description="Redstone potion usage"
 
! Potion
 
! Base
 
! Reagent
 
! Effect
 
! Duration <br> (minutes)
 
 
|-
 
! {{Grid|Potion of Healing}}<br>Potion of Healing<br>(reverted)
 
| {{Grid|Potion of Healing}}<br>Potion of Healing II
 
| {{Grid|Redstone}}<br>[[Redstone]]
 
| Restores {{healthbar|4|9px}} per potion.
 
| Instant
 
 
|-
 
! {{Grid|Potion of Harming}}<br>Potion of Harming<br>(reverted)
 
| {{Grid|Potion of Harming}}<br>Potion of Harming II
 
| {{Grid|Redstone}}<br>[[Redstone]]
 
| Inflicts {{healthbar|6|9px}} of damage.
 
| Instant
 
 
|}
 
 
==== Fermented Spider Eye ====
 
 
{| class="wikitable" style="text-align: center;" data-description="Fermented spider eye potion usage"
 
! Potion
 
! Base
 
! Reagent
 
! Effect
 
! Duration <br> (minutes)
 
 
|-
 
! {{Grid|Potion of Harming}}<br>Potion of Harming<br>(reverted)
 
| {{Grid|Potion of Healing}}<br>Potion of Healing<br>(reverted) <br> or <br> {{Grid|Potion of Poison}}<br>Potion of Poison<br>(extended)
 
| {{Grid|Fermented Spider Eye}}<br>[[Fermented Spider Eye]]
 
| Inflicts {{healthbar|6|9px}} of damage.
 
| Instant
 
 
|-
 
! {{Grid|Potion of Slowness}}<br>Potion of Slowness<br>(reverted)
 
| {{Grid|Potion of Fire Resistance}}<br>Potion of Fire Resistance<br>(reverted) <br> or <br> {{Grid|Potion of Swiftness}}<br>Potion of Swiftness II
 
| {{Grid|Fermented Spider Eye}}<br>[[Fermented Spider Eye]]
 
| Player's movement is slowed to a crouch for the given time.
 
| {{EffectSprite|slow}} 1:30
 
 
|-
 
! {{Grid|Potion of Weakness}}<br>Potion of Weakness<br> (reverted)
 
| {{Grid|Potion of Strength}}<br>Potion of Strength II <br> or <br> {{Grid|Potion of Regeneration}}<br>Potion of Regeneration II
 
| {{Grid|Fermented Spider Eye}}<br>[[Fermented Spider Eye]]
 
| Reduces all melee attacks by 0.5 damage (0.25 heart).
 
| {{EffectSprite|weakness}} 1:30
 
 
|}
 
 
=== Cat spawn egg ===
 
{{main|Spawn Egg#History|title1=Spawn Egg}}
 
<div style="float:right;">{{InvSprite|Spawn Cat|scale=3}}</div>
 
The cat spawn egg was added in [[1.10]] in snapshot [[16w20a]] with a lot of other spawn eggs. It spawned wild [[ocelot]]s with tamed cat skins. Then in snapshot [[1.10-pre2]] all spawn eggs added in [[16w20a]] (except the polar bear spawn egg) were removed. Then in [[1.11]] snapshot [[16w32a]] all spawn eggs removed in [[1.10-pre2]] were re-added – except for the cat spawn egg.
 
 
=== Rose ===
 
{{main|Flower#History|title1=Flower}}
 
[[File:Rose.png|125px|right]]
 
 
The rose was removed from the Java edition in [[1.7.2]] snapshot [[13w36a]], from the [[Pocket Edition]] in [[Pocket Edition Alpha 0.9.0|Alpha 0.9.0]] and from the Console Edition partially in {{verlink|Console TU25|TU25/CU14/1.17/Patch 1}} and fully in {{verlink|Console TU31|TU31/CU19/1.22/Patch 3}}. In all three editions, the rose was simply replaced by the poppy as a wild flower which had the same function: crafting red dye, though in the Console Edition it was still named 'rose', until in the versions of console known as {{verlink|Console TU31|TU31/CU19/1.22/Patch 3}}.
 
{{-}}
 
 
=== Blocks previously obtainable as items ===
 
 
{{see also|Data values#IDs}} ''for a full list of unobtainable blocks''
 
 
The game prevents certain [[blocks]] from being obtained through normal gameplay methods, such as [[crafting]], the [[creative inventory]], the [[pick block]] key, and the [[silk touch]] enchantment. It also prevents such blocks from being given through less legitimate methods, such as inventory [[hacking]], [[mod]]s, and [[commands]]. Until release versions 1.7.2 and 1.8, there had been a wide variety of blocks that could be hacked into the inventory; over time, however, the game was developed so that these blocks became entirely unavailable, even through hacking.
 
 
Currently, the game only accepts name IDs (such as <code>minecraft:dirt</code>) in most commands, and uses only name IDs when assigning blocks to the inventory and save files. '''The old method of obtaining a block via numerical IDs is no longer an option.''' In addition, the game automatically removes blocks with illegitimate name IDs from the inventory, so using inventory editors is also no longer an option. Furthermore, certain blocks such as <code>minecraft:cake</code> cannot be obtained in their block form; however, since the game has a corresponding [[item]] named <code>minecraft:cake</code>, the item form is given instead.
 
 
==== Obtainable until [[1.7.2]] ====
 
 
In snapshot [[13w37a]], the {{cmd|give}} command was modified so that it would notify the ''name'' of the item in chat. Due to this, 26 blocks were made unavailable:
 
 
{| class="wikitable tech" data-description="Technical blocks unavailable since 1.7.2"
 
|-
 
! scope="col" | Block
 
! scope="col" | Name ID
 
! scope="col" | Dec
 
! scope="col" | Hex
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Bed}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>bed
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 26
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 1A
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=piston-face|Piston Head}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>piston_head
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 34
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 22
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=piston-arm|Piston Extension}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>piston_extension
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 36
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 24
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=redstone-cross-on|Redstone Wire}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>redstone_wire
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 55
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 37
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Wheat}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>wheat
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 59
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 3B
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=sign|Standing Sign}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>standing_sign
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 63
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 3F
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=door-oak-top|Oak Door}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>wooden_door
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 64
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 40
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=oak-wood-planks|Wall Sign}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>wall_sign
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 68
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 44
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=door-iron-top|Iron Door}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>iron_door
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 71
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 47
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Redstone Ore|text=Lit Redstone Ore}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>lit_redstone_ore
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 74
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 4A
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Unlit Redstone Torch}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>unlit_redstone_torch
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 75
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 4B
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Sugar Cane}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>reeds
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 83
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 53
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Cake}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>cake
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 92
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 5C
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Unpowered Repeater}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>unpowered_repeater
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 93
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 5D
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Powered Repeater}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>powered_repeater
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 94
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 5E
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Pumpkin Stem}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>pumpkin_stem
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 104
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 68
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Melon Stem}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>melon_stem
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 105
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 69
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Nether Wart}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>nether_wart
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 115
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 73
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Brewing Stand}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>brewing_stand
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 117
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 75
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Cauldron}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>cauldron
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 118
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 76
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Lit Redstone Lamp}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>lit_redstone_lamp
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 124
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 7C
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Tripwire}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>tripwire
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 132
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 84
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Flower Pot}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>flower_pot
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 140
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 8C
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Mob Head}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>skull
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 144
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 90
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Unpowered Comparator}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>unpowered_comparator
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 149
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 95
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Powered Comparator}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>powered_comparator
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 150
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 96
 
|}
 
 
===== Air block =====
 
 
The ''air'' block was briefly available as an item during [[1.7.2]] snapshot [[13w38b]], while [[Grum]] had been redefining the code that represented air in-game. This availability only lasted for one snapshot, as it was the focus of several bugs.
 
 
{| class="wikitable tech" data-description="Air block"
 
|-
 
! scope="col" | Block
 
! scope="col" | Name ID
 
! scope="col" | Dec
 
! scope="col" | Hex
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Air}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>air
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 0
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 00
 
|}
 
 
==== Obtainable until [[1.8]] ====
 
 
In snapshot [[14w25a]], changes were made to the way the icons of items were rendered, and the way block data was internally represented. Due to this, 12 blocks were made unavailable:
 
 
{| class="wikitable tech" data-description="Technical blocks unavailable since 1.8"
 
|-
 
! scope="col" | Block
 
! scope="col" | Name ID
 
! scope="col" | Dec
 
! scope="col" | Hex
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Water}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>flowing_water
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 8
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 08
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=water|Still Water}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>water
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 9
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 09
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Lava}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>flowing_lava
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 10
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 0A
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=lava|Still Lava}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>lava
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 11
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 0B
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Double Stone Slab}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>double_stone_slab
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 43
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 2B
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Fire}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>fire
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 51
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 34
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Nether Portal}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>portal
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 90
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 5A
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|End Portal}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>end_portal
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 119
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 77
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|id=oak-wood-planks|Double Wooden Slab}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>double_wooden_slab
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 125
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 7D
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Cocoa}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>cocoa
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 127
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 7F
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Carrots}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>carrots
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 141
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 8D
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Potatoes}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>potatoes
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 142
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 8E
 
|}
 
 
==== Obtainable until [[1.9]] ====
 
 
In snapshot [[15w49a]], 1 block was made unavailable:
 
 
{| class="wikitable tech" data-description="Lit furnace"
 
|-
 
! scope="col" | Block
 
! scope="col" | Name ID
 
! scope="col" | Dec
 
! scope="col" | Hex
 
|-
 
| style="border-width: 0; padding: 0.2em 0.5em;" | {{BlockLink|Lit Furnace}}
 
| style="border-width: 0; padding: 0.2em 0.5em;" | <span style="color:silver">minecraft:</span>lit_furnace
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 62
 
| style="border-width: 0; padding: 0.2em 0.5em;" | 3E
 
|}
 
 
== Crafting recipes ==
 
 
=== Chain armor ===
 
{{see also|Armor}}
 
 
Since shortly after their introduction in [[Indev]], and until snapshot [[14w25a]] for release [[1.8]], chain armor was craftable using [[fire]]. As of that snapshot, fire can no longer exist as an inventory item, even with inventory hacking, and the recipe itself was removed from the game's registry of recipes.
 
 
Chain armor may still be [[Armor#Obtaining|obtained]] in other ways.
 
{{crafting|ignoreusage=1
 
|A1=Fire;Fire;Fire; |B1=Fire;;Fire; |C1=Fire;Fire;Fire;
 
|A2=Fire |B2=;Fire;; |C2=Fire
 
|A3=;Fire;Fire;Fire |B3=;Fire;; |C3=;Fire;Fire;Fire
 
|Output=Chain Helmet;Chain Chestplate;Chain Leggings;Chain Boots
 
}}
 
 
=== Enchanted golden apple ===
 
{{see also|Golden Apple}}
 
 
Since their introduction in [[1.3.1]], and until snapshot [[15w44a]] for release [[1.9]], enchanted golden apples had a crafting recipe: an apple surrounded by 8 gold blocks. However on the [[Pocket Edition]] and [[Console Edition]] the Enchanted golden apples are craftable.
 
 
Enchanted golden apples may still be [[Golden Apple#Obtaining|obtained]] in other ways.
 
{{crafting|ignoreusage=1
 
|A1=Block of Gold |A2=Block of Gold |A3=Block of Gold
 
|B1=Block of Gold |B2=Apple |B3=Block of Gold
 
|C1=Block of Gold |C2=Block of Gold |C3=Block of Gold
 
|Output=Enchanted Golden Apple
 
}}
 
 
{{-}}
 
 
=== Horse Armor ===
 
{{see also|Horse Armor}}
 
 
In the [[13w16a]] snapshot of [[1.6.1]] a crafting recipe for horse armor was added. In snapshot 13w18a, the crafting recipe was removed.
 
 
Leather horse armor was added to the [[Pocket Edition]] just over three years later, and had a still usable but different crafting recipe.
 
 
{{crafting|ignoreusage=1
 
|C1=Iron Ingot; Gold Ingot; Diamond
 
|A2=Iron Ingot; Gold Ingot; Diamond
 
|B2=White Wool
 
|C2=Iron Ingot; Gold Ingot; Diamond
 
|A3=Iron Ingot; Gold Ingot; Diamond
 
|B3=Iron Ingot; Gold Ingot; Diamond |C3=Iron Ingot; Gold Ingot; Diamond
 
|Output=Iron Horse Armor; Golden Horse Armor; Diamond Horse Armor
 
}}
 
 
{{-}}
 
 
== Generated structures ==
 
 
=== Brick pyramid ===
 
[[File:Infdev Pyramid.png|thumb|A brick pyramid generated on a small island in the middle of the ocean.|150px]]
 
 
Brick pyramids were large structures that generated far away from the spawn point. These pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that layers of dirt and stone extended under the pyramid. This suggests that it generated directly on top of the terrain instead of being a complete pyramid with the bottom underground (such as [[desert temple]]s). Pyramids were removed in later versions of Infdev.
 
{{-}}
 
 
=== Obsidian wall ===
 
[[File:LF.PNG|thumb|The obsidian walls in Infdev]]
 
Obsidian walls were used in Infdev to mark the positions of the cardinal directions. This created two intersecting planes extending just above the surface of the solid material that surrounds them. This has long since been removed.
 
 
{{-}}
 
 
=== Far Lands ===
 
[[File:FarLandsCorner.png|thumb|Both types of Far Lands]]
 
{{main|Far Lands}}
 
The '''Far Lands''' were the area that formed the "edge" of the "infinite" map in Java Edition versions prior to [[Beta 1.8]]. They were removed as a result of an update to the terrain generation, in Perlin Noise [[wikipedia:Perlin_noise|(https://en.wikipedia.org/wiki/Perlin_noise]]) generator.
 
 
{{-}}
 
 
=== Monoliths ===
 
 
These were glitched areas of terrain circa Alpha 1.1 which resembled chunk errors, with the terrain abruptly kicking up to the height limit, with natural grass and ore generation. Below the monoliths was completely hollow except for the water generating at the sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. On very large ones it is very possible to find small crevices where normal terrain has generated within. They tend to generate around flatish terrain. They were caused by an error in the Perlin Noise generator.
 
 
By setting Biome Scale Weight to negative values in [[customized]] worlds, they can generate in modern versions.
 
 
These can theoretically generate infinitely upwards (i.e. up to the [[Far Sky]]).
 
 
<gallery>
 
Monolith small.png|A small monolith
 
Monolith twin.png|Large monolith as seen from atop another large monolith
 
Monolith hole.png|A section of regular terrain inside the structure, leaving a scar
 
Monolith cavernL.png|An area of the cavern exposed to a beach
 
Monolith cavernR.png|same place, different direction
 
Monolith insidecave.png|A view from inside
 
Monolith inverse.png|The same section of "normal terrain" from previous, affecting the water cave
 
</gallery>
 
 
=== Trees ===
 
{{main|Tree}}
 
Some types of [[trees]] can no longer be grown with [[saplings]], and no longer generate naturally in new terrain. They were often the result of the fact that new [[log]] and [[Leaves|leaf]] types had not yet been added; new trees subsequently "borrowed" logs and leaves from other trees. For example: acacia trees, when they were first added, used jungle logs and oak leaves.
 
 
Oak trees in the pocket edition were formerly rarely generated with spruces logs.
 
 
The "cold-en" oak, or winter oak, was a tree formed by a very rare glitch in older versions of Pocket Edition prior to 0.9.0. It causes a small tree with a leaf arrangement the same as that of small oak or birch to be generated on the border of a forest and a snowy area (one of which is usually mountainous). It is composed with spruce leaves and spruce logs (seen in both the lite and newer versions prior to 0.9.0) or rarely oak logs (paid only).
 
 
<gallery>
 
File:JungleAcaciaTREE.png|An acacia tree with jungle logs and oak leaves
 
File:Spruce Oak Tree.png|A dark oak tree with spruce logs and oak leaves
 
File:ColdenOakTree.png|A cold-en oak tree
 
File:ColdenOak.jpg|A naturally generated spruce log cold-en oak, found in 0.8.1.
 
</gallery>
 
 
{{-}}
 
 
== Map customization ==
 
 
=== Isometric screenshot ===
 
 
In the [[Indev]] versions of the game, you can take a screenshot of the map from an isometric perspective using F7.
 
When the game captures an isometric image it will save the current location of all mobs and show any and all alterations to the map the player has made that would be visible from the perspective of the sun (at sunrise). The player will not be visible unless the player was in [[third person view]] before taking the Isometric screenshot.
 
 
The Isometric screenshot will save to your local user folder as "mc_map_####.png" where #### represents the number of the screenshot ranging from 0000 to 9999.
 
 
There are some limitations that existed with the screenshots:
 
* Can only capture the player's model when in 3rd person mode.
 
* Due to a glitch the screenshot will only render blocks that are in the player's FOV, and everything else will either be black or show blocks under the ground.
 
 
<gallery>
 
File:Isometric screenshot bug.png|An example of a screenshot displaying the bug of not capturing chunks not in the players FOV
 
File:Isometric_screenshot.png|An example of an isometric screenshot
 
</gallery>
 
 
{{-}}
 
=== Indev map shape ===
 
[[File:Deep.png|thumb|A typical normal, small, floating, deep map in [[Isometric screenshot|isometric view]].]]
 
The '''map shape''' is the general dimensions the level generator uses to create maps. Added in 0.31, it alters the length, width, and height of the map. There are three kinds of shapes:
 
 
* '''Square''' is a map of equal length, width and height.
 
* '''Long''' is 2x the length and 1/2 the width of a normal map.
 
* '''Deep''' is 4x height and 1/2 the width and length of a normal map.
 
 
=== Indev map theme ===
 
 
A map theme (comparable to biomes) was the general style that the level generator used to create maps. Added in the 0.31 update in January 7, 2010, it dramatically affects [[Indev]] mode's game mechanics. The Paradise and Woods themes were added in the [[Indev]] update on February 14, 2010. Themes were later removed during the middle of [[Infdev]].
 
 
There were four map themes:
 
<gallery>
 
File:Map preview Default.jpg|Normal
 
File:Map preview Hell.jpg|Hell
 
File:Map preview Paradise.jpg|Paradise
 
File:Map preview Woods.jpg|Woods
 
</gallery>
 
 
* '''Normal''' features sporadic [[tree]]s, clouds and equal length of day and night. Ores can be found and lava is generated near bedrock.
 
* '''Hell''' features less [[light]]ing allowing for [[mob]] spawning at all times, [[lava]] instead of water, [[dirt]] instead of grass and [[grass block|grass]] instead of sand. [[Mushrooms]] are abundant on the surface. [[Farming]] works at a much slower rate (one plant stage per day cycle). This was later replaced with [[The Nether]].
 
* '''Paradise''' features larger beaches and plentiful flora, the time is always set to "Noon" and hostile Mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).
 
* '''Woods''' features constant overcast during the day that reduces light and higher tree density. Additionally, mushrooms are spotty throughout the overground areas.
 
{{-}}
 
 
=== Indev map type ===
 
[[File:Indevshot.png|thumbnail|right|The floating map type.]]
 
The '''map type''' was the general format the level generator used to create maps. Added in 0.31, it dramatically affected [[Indev]] mode in the availability of [[water]], [[sand]], and [[gravel]]. The further the player traveled towards the end of the map, the slower they moved. There were four map types:
 
 
* '''Island''' is the default map type featuring minor hills and water existing at the borders.
 
* '''Floating''' contains multiple floating islands. Falling from these islands results in death as the surface is covered in [[bedrock]]. Floating gravel and sand is common, while water is rare.
 
* '''Flat''' is similar to [[superflat]] today - it features flat grass with flowers, trees and a starting house.
 
* '''Inland''' features a slightly hilly landscape, which is essentially the Island map type with infinite flatland at its borders as opposed to water. Sand and gravel are common.
 
{{-}}
 
 
=== Winter mode ===
 
[[File:Snowscene.png|thumb|A map with winter mode.]]
 
 
Winter mode was a randomly occurring map type for ''Minecraft'' [[Alpha]]. It was added on the 9th of July, 2010 and was the first "[[biome]]" other than the generic theme to appear in ''Minecraft''. It was removed in the [[Halloween Update]]. Four different types of snowflakes fell constantly, creating [[Snow (layer)|snow]] tiles on any solid [[block]] that was directly exposed to the sky. When a map was generated, all exposed water blocks would be frozen into ice. Also, animals would not spawn as much as in the normal world.
 
{{-}}
 
 
=== Pre-Beta 1.8 biomes ===
 
{{main|Biome/Before Beta 1.8}}
 
 
In Beta 1.8, biomes received a major overhaul, removing and changing many biomes. Prior to these changes, there were 13 biome types which were much smaller and less distinct.
 
 
== Mobs ==
 
 
=== Beast Boy, Black Steve, Steve, Rana ===
 
'''Beast Boy''', '''Black Steve''', '''Steve''' and '''Rana''' were human mobs originally [http://www.youtube.com/watch?v=OpmK7rDU5bA in-game] as a test during the [[Indev]] phase. They were made by "[[Dock]]", Minecraft's past artist, and were removed from the game when Dock left the development team in early 2010. These mobs had no animation and glided around in the same pose. Upon death, Beast Boy, Black Steve and Steve could drop 1–2 [[string]], 1–2 [[feather]]s, 1–2 [[gunpowder|sulphur]] (this item has since been renamed "gunpowder") and 0–1 [[flint and steel]], while Rana could drop 0–2 [[apple]]s, 0–5 [[rose]]s and 0–2 [[feather]]s. Beast Boy, Black Steve and Steve each had {{hp|5}} HP while Rana had {{hp|13}}.<ref>https://www.youtube.com/watch?v=OpmK7rDU5bA</ref>
 
 
<gallery>
 
File:Beast Boy.png|Beast Boy
 
File:Black Steve.png|Black Steve
 
File:Steve (mob).png|Steve
 
File:Rana.png|Rana
 
</gallery>
 
 
=== Human ===
 
[[File:Human Attack.PNG|thumb|Humans attacking the player]]
 
{{main|Human}}
 
Humans were hostile mobs who took the form of clones of the default skin. In [[Classic]] mode, humans could be spawned by pressing {{key|G}}. Strangely, they did not use the punching animation that a normal player would use; they only ran into the player like a [[zombie]] would.
 
 
Otherwise, humans would just move around the map aimlessly, walking in slightly imperfect circles, flailing their arms and heads, and jumping occasionally. They could not move or destroy blocks, and were not affected by liquids. Changing a player's [[skin]] would not change the skin of the human mob.
 
 
{{-}}
 
 
== Unused ==
 
 
These features never had any use in game.
 
 
=== Cog ===
 
[[File:Gear.png|150px|right]]
 
 
On January 25, 2010, Notch posted a video of the cogs being placed onto the wall of a cliff.<ref>http://www.youtube.com/watch?v=V9H_ymjT-4E&t=2m12s</ref>
 
 
In Indev on January 26, 2010, the code for cogs (originally named ''Gear'') was added. It could only get obtained by inventory hacking and was invisible in the inventory, at some point an animation was added to the item when in the inventory. When hacked into the game, cogs could only be placed on a side of any block, placing them in a space where two sides are next to each other would cause a cog to appear on each of both sides. Placed cogs were impossible to destroy; any mining directed at a cog phased through to the block behind it, much like [[water]]. If the block a cog was on was destroyed, the cog was not removed, but oddly, was invisible. The cog still existed in the map and would show up again if a solid block was replaced. Cogs placed in mid-air using a map editor were also invisible and would show up if a block was placed next to them. Cogs can be only removed using water to flow on them. A cog's sprite consisted of two parts; the center rod and the animated gear.
 
 
In Infdev on February 27, 2010, ''Gear'' was renamed to ''Cog'', and later on June 27, 2010, it was removed.
 
 
Cogs had a data value of 55, which was replaced by redstone in Alpha 1.0.1.
 
 
=== Crying obsidian ===
 
[[File:Crying Obsidian.png|150px|right]]
 
 
Crying obsidian was a texture in ''Minecraft'' for an abandoned project to implement a [[spawn]]-point changing obelisk.<ref>{{tweet|jeb|58821868924309504}}</ref><ref>[[User talk:Jeb mojang#Your opinion on this deletion]]</ref><ref>{{tweet|jeb|40350003591380992}}</ref><ref>{{tweet|jeb|52994778224275456}}</ref> It was abandoned after the introduction of [[bed]]s.<ref name=Bed>{{tweet|jeb|140410431394160640}}</ref> It would have been crafted with an [[obsidian]] block and [[lapis lazuli]].<ref name=spawn>{{tweet|jeb|140411053250064384}}</ref>
 
 
The texture for crying obsidian was removed in Beta 1.5.
 
 
On February 9, 2012, Jeb was asked "''Can you bring back Crying Obsidian or add some new color/texture blocks?''" to which he responded "''As soon as I've made preparations for more texture space''."<ref>{{tweet|jeb|167547923041751040}}</ref>
 
 
=== Furniture ===
 
[[File:Chair and table.png|right]]
 
 
In Indev's terrain.png were two textures which might be interpreted as a chair (side and front). The actual purpose of those textures is unknown. The second texture may be the side view of a table, or possibly the front of the chair. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times.<ref>[[wordofnotch:659506746]]</ref><ref name="blocks">[[wordofnotch:660061390]]</ref><ref>[[wordofnotch:666612436]]</ref><ref>[[wordofnotch:673782427]]</ref>
 
 
=== Pigman ===
 
{{about|the unimplemented mob|its existing undead counterpart|Zombie Pigman}}
 
[[File:Pigman.png|150px|right]]
 
 
Minecraft user [[User talk:Miclee|Miclee]] came up with the idea for pigmen.<ref>{{tweet|notch|28832121068}}</ref> He was given the [[Bacon Cape]] as a reward, but when [[Notch]] was asked for personal capes by other users, the Bacon Cape was taken away from Miclee to prevent further commotion{{cn}}.
 
 
Notch mentioned in April 25, 2011 that he might add pigmen as [[village]]s' townspeople,<ref name="pigman">{{Tweet|notch|62531431175421952}}</ref> although in the Beta 1.9 pre-releases, a different [[villager]] mob was introduced.
 
 
In 1.6.2, the texture file was removed.
 
 
{{-}}
 
 
=== Plate.png ===
 
[[File:Plate.png]]
 
In c0.30_01, there was a folder called "armor", which contained two files in development, showing only a helmet and chestplate. One was finished and called "chain.png" and resembled chain armor, and the the other was unfinished and called "plate.png". Plate.png remained unused and eventually removed. It is possible that this was replaced by the iron armor or that this was originally supposed to be iron armor.
 
 
=== Potions ===
 
 
There were 30 unused potions that were left behind in {{verlink|Beta 1.9-pre2}}. All unused potions had no effect and appeared to be re-textures of other potions. These potions were later removed in the [[1.9]] snapshot [[15w44b]].
 
 
These potions could only be obtained by using the command {{cmd|give ? minecraft:potion 1 <data-value> {CustomPotionEffects:[]} }}. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding the value with 16384 would result in a splash version of given potion.
 
 
''Values with a '''*''' did not require <code>{CustomPotionEffects:[]}</code> at the end of the command.''
 
 
{| class="wikitable" style="text-align: center; float: left; margin: 2px" data-description="Unused potions, 1/3"
 
! Name
 
! <abbr title="Data Value">DV</abbr>s
 
|-
 
! Uninteresting Potion
 
| 2 & 3
 
|-
 
! Bland Potion
 
| 4 & 5
 
|-
 
! Clear Potion
 
| 6 & 7*
 
|-
 
! Milky Potion
 
| 8 & 9
 
|-
 
! Diffuse Potion
 
| 10 & 11
 
|-
 
! Artless Potion
 
| 12 & 13
 
|-
 
! Thin Potion
 
| 14 & 15*
 
|-
 
! Flat Potion
 
| 18 & 19
 
|-
 
! Bulky Potion
 
| 20 & 21
 
|-
 
! Bungling Potion
 
| 22 & 23*
 
|}
 
{| class="wikitable" style="text-align: center; float: left; margin: 2px" data-description="Unused potions, 2/3"
 
! Name
 
! <abbr title="Data Value">DV</abbr>s
 
|-
 
! Buttered Potion
 
| 24 & 25
 
|-
 
! Smooth Potion
 
| 26 & 27*
 
|-
 
! Suave Potion
 
| 28 & 29
 
|-
 
! Debonair Potion
 
| 30 & 31*
 
|-
 
! Elegant Potion
 
| 34 & 35
 
|-
 
! Fancy Potion
 
| 36 & 37
 
|-
 
! Charming Potion
 
| 38 & 39*
 
|-
 
! Dashing Potion
 
| 40 & 41
 
|-
 
! Refined Potion
 
| 42 & 43*
 
|-
 
! Cordial Potion
 
| 44 & 45
 
|}
 
{| class="wikitable" style="text-align: center; float: left; margin: 2px" data-description="Unused potions, 3/3"
 
! Name
 
! <abbr title="Data Value">DV</abbr>s
 
|-
 
! Sparkling Potion
 
| 46 & 47*
 
|-
 
! Potent Potion
 
| 48* & 49
 
|-
 
! Foul Potion
 
| 50 & 51
 
|-
 
! Odorless Potion
 
| 52 & 53
 
|-
 
! Rank Potion
 
| 54 & 55*
 
|-
 
! Harsh Potion
 
| 56 & 57
 
|-
 
! Acrid Potion
 
| 58 & 59*
 
|-
 
! Gross Potion
 
| 60 & 61
 
|-
 
! Stinky Potion
 
| 62 & 63*
 
|-
 
! Burpy Potion
 
| 63 & 64
 
|}
 
 
{{-}}
 
 
 
=== Quiver ===
 
[[File:Quiver.png|right]]
 
[[File:Quiver-decode.png|300px|right]]
 
 
In ''[[Legend of the Chambered]]'' (an abandoned RPG that [[Notch]] made), there was a quiver item available to be picked up as loot. Notch reused the sprite from that game and put it in Minecraft, albeit flipped horizontally.
 
 
Although the sprite for the quiver has been in the game files since [[Indev]], almost nothing is known about it. [[Jeb]] originally stated that there were no plans to add them.<ref>[[User talk:Jeb mojang#Quiver]]</ref> Later, during [[1.9]] development, [[Dinnerbone]] tweeted a 2×204960 image<ref>{{tweet|Dinnerbone|595224755126534144}}</ref> which can be reformed into a 854×480 Minecraft screenshot, containing the quiver.<ref>{{reddit|34too2/nathan_adams_on_twitter_the_following_picture_is|cqxxz2i}}</ref> On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural".<ref>{{tweet|dinnerbone|615853908553019393}}</ref>
 
 
In [[1.9]], the quiver texture was removed.
 
 
{{-}}
 
 
=== Studded armor ===
 
{{main|Armor}}
 
[[File:LeatherChain.png|right]]
 
 
Studded armor were several sprites that were added sometime around {{verlink|Indev (February 5, 2010)|Indev 0.31}} in [[items.png]]. They were taken from Notch's unfinished game, ''[[Legend of the Chambered]]'', along with other armor sprites. The sprites were never implemented into gameplay and were eventually removed.
 
 
=== ''Play Tutorial Level'' button ===
 
 
An unclickable ''Play Tutorial Level'' button was added during Indev. It could be found on the main screen. It was finally removed during the transition from Alpha to Beta stage, but no such tutorial level existed between Indev and Beta.
 
 
=== Skis ===
 
[[File:skis.png|64px|right]]
 
 
A texture known in the game files as "skis.png", was added in the [[1.4.6]] update. Its textures were added by [[Dinnerbone]] as a [[wikipedia:red herring|red herring]].<ref>{{tweet|Dinnerbone|283392354851901440}}</ref> The texture was removed in [[1.6]].
 
{{-}}
 
 
=== Fluff.png ===
 
[[File:Infdev Fluff.png|64px|right]]
 
In infdev, a texture called "Fluff.png" was added, it resembled snow. It was removed in early alpha.
 
{{-}}
 
 
=== waterterrain.png ===
 
[[File:waterterrain Infdev.png|right]] In infdev, a file similar to terrain, referred to as "waterterrain.png" could be found, it is unknown when this file had been added, and unknown when it was removed. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.
 
 
=== Door Details ===
 
[[File:Doors_Infdev.png|right]] In the Infdev terrain file there could be found two door textures that looked the same except the hinges and the handle were on the opposite sides, but in today's Minecraft only one of the texture is used, and is flipped, when the handles and hinges are on the other sides.
 
 
=== Door Entity ===
 
[[File:Door_Entity_Infdev.png|right]] In the Infdev "item" folder(this is where signs, arrows, and minecarts could be found at the time), you could also see some weird file named "door.png", it was most likely going to be used for the door animation that Notch had been wanting to add.
 
 
=== Brick Block Variations ===
 
[[File:Brick_Variations_Classic.png|right]] At some point in Classic there was added 4 similar brick textures with slight differences, hinting it might had been planned to add variations in textures.
 
 
=== Steve Villager Hybrid ===
 
[[File:Steve_Villager_before_1.5.png|right]]After villagers were added, a strange file could be found in the mobs folder(outside the villager folder) called "villager.png". It appeared to be some sort of messy Steve villager hybrid. This file was removed in 1.5 due to the texture pack reform.
 
 
== Other ==
 
 
=== Calm4.ogg ===
 
[[File:Calm4.ogg]]
 
 
Calm4.ogg was a music file (alongside the other tracks) that was beta-tested and created by [[Notch]] himself. The song is 3:13.
 
 
It consists of an up-beat synth, battle-like tune. At 1:36 in the song, you can hear Notch saying "''[[Mojang Specifications]]''" in a slowed-down voice.
 
 
The track was released around {{verlink|Alpha 1.1.1 (Seecret Saturday 10)}}, but it is unknown when and why it was omitted from the downloaded game files. As such, players who had the game while the song was still in it will continue to hear it being played, as the game will play any song in the <code>.minecraft/resources/music</code> folder.
 
 
With the introduction of the 1.6.1 [[launcher]], playing older versions with the track Calm4.ogg will not allow the track to be heard, since music is downloaded separately from the .jar files.
 
 
=== Lighting updates ===
 
{{main|Light}}
 
 
World generation lighting issues were temporarily fixed in snapshot [[12w39a]] during the development of [[1.4.2]],<ref>{{Tweet|Dinnerbone|252679131261710336}}</ref> but Dinnerbone reverted these changes due to performance decreases. Bi-directional lighting changes were also reverted, with Dinnerbone promising that he'll "come back to it in 1.5", however this never eventuated.<ref>{{Tweet|Dinnerbone|251719813704069120}}</ref><ref>{{Tweet|Dinnerbone|253772962530996224}}</ref>
 
<gallery>
 
File:Minecraft 2012-09-26 12-28-49.png|Fixed lighting on the [[furnace]] (front)<ref>{{Tweet|Dinnerbone|250904989885661184}}</ref>
 
File:Minecraft 2012-09-26 12-28-54.png|(Back)
 
File:Minecraft 2012-09-26 12-39-06.png|[[Slabs|Slab]] lighting fix<ref>{{Tweet|Dinnerbone|250907917665042432}}</ref>
 
File:Minecraft 2012-09-26 12-39-34.png|Alternate view of [[Slabs|slab]] lighting fix
 
</gallery>
 
 
Many of these changes were implemented in [[1.8]].{{verify}}
 
 
=== Void fog ===
 
 
[[File:VoidFogBeta1 8.png|thumb|Void fog as depicted before its removal in the [[1.8]] snapshots]]
 
[[File:VoidFog.png|thumb|The limit of the player's view would reduce with depth]]
 
{{main|The Void}}
 
 
Starting in [[Beta 1.8]], black Void fog existed which increased with depth as the player descended past Y=17. As the player traveled deeper, the fog at the edge of the render distance would become closer, until the player reached the deepest depths, where visibility was reduced to just a few blocks, beyond which lay only blackness. There were also dark gray void particles that appeared at and under layer 16, as well as in the void.
 
 
Void fog and the void particles were removed in snapshot [[14w34c]] for release version [[1.8]]. The main reason for its removal was to increase performance.<ref>{{tweet|themogminer|501766046681153536}}</ref>
 
 
=== Minecart changes ===
 
{{main|Minecart}}
 
 
In snapshot [[14w11a]] during the development of [[1.8]], the physics of minecarts were changed. Their collision and position handling was improved, and they could go faster and farther, derail at corners if going too fast and refuse to go uphill. However, these changes were reverted in [[14w17a]] after the developers decided that the behavior was too buggy.
 
 
=== Dispensing command blocks ===
 
 
From [[1.8]] snapshot [[14w07a]], [[dispenser]]s had the ability to place a command block that it contained, when activated. This feature was removed as of version [[1.8.6]] to solve a security issue.<ref>{{tweet|SeargeDP|603200679532978176}}</ref><ref>https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546</ref>
 
 
=== Mobs running from creepers ===
 
 
In [[1.8]], mobs ran away from creepers that were about to explode. In [[1.8.1-pre1]], this feature was removed because of performance issues, because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick.
 
 
=== Game sounds ===
 
{| class="wikitable sortable" style="width: auto; text-align: center; font-size: smaller" data-description="Game sounds"
 
!'''Game sounds'''
 
! Track
 
|-
 
! Arrow Contact
 
| [[File:Arrow Old.ogg]]
 
|-
 
! Explosion
 
| [[File:Explosion Old.ogg]]
 
|-
 
! Splash
 
| [[File:Water Splash Old.ogg]]
 
|-
 
! Bow
 
| [[File:Bow Shooting Old.ogg]]
 
|-
 
! Experience Orb
 
| [[File:XP Old.ogg]]
 
|-
 
! Door opening
 
| [[File:Door opening old.ogg]]
 
|-
 
! Door closing
 
| [[File:Door closing old.ogg]]
 
|-
 
! Lava
 
| [[File:Lava old.ogg]]
 
|-
 
! Flint and Steel
 
| [[File:Flint and Steel old.ogg]]
 
|-
 
! Old Hurt
 
| [[File:Hurt Old.ogg]]
 
|}
 
 
=== Splashes ===
 
When a splash is removed, the line it occupied in splashes.txt is deleted, meaning the line number of all subsequent splashes lowers by one. (Note: the file containing splashes in [[Pocket Edition]] is splashes.json.)
 
 
==== Main splashes ====
 
{| class="wikitable sortable" style="width: 100%" data-description="Main splashes"
 
|-
 
! scope="col" | Splash text
 
! scope="col" class="unsortable" | Explanation
 
! scope="col" | Version added
 
! scope="col" | Version removed
 
! scope="col" | Pre-removal line number
 
 
|-
 
| Pre-beta!
 
| [[Alpha]] version of ''Minecraft''.
 
| [[Indev]] or earlier
 
| Beta 1.2
 
| 1
 
 
|-
 
| Alpha version!
 
| [[Alpha]] version of ''Minecraft''.
 
| [[Indev]] or earlier
 
| Beta 1.2
 
| 30
 
 
|-
 
| 9.95 euro!
 
| The pricing of the [[Alpha]] version of ''Minecraft'', which was less than half that of the final price.
 
| [[Indev]] or earlier
 
| Beta 1.2
 
| 48
 
 
|-
 
| Half price!
 
| The pricing of the [[Alpha]] version of ''Minecraft'', which was about half that of the final price.
 
| [[Indev]] or earlier
 
| Beta 1.2
 
| 49
 
 
|-
 
| Check it out!
 
| Duplicate of "Check it out!" on line 21.
 
| pre-Halloween Update
 
| Beta 1.8-pre1
 
| 47
 
 
|-
 
| Notch <3 ez!
 
| Most likely because of Notch's departure from Mojang.
 
| Indev
 
| 1.8.5
 
| 100
 
 
|-
 
| SOPA means LOSER in Swedish!
 
| [[wikipedia:Stop Online Piracy Act|SOPA]] was a highly controversial antipiracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a verb meaning "to sweep" and also commonly used as a slang insult (comparing someone or something to the dirt that you would sweep up). Prior to the 1.3 Pre-release, this splash read "SOPA means LOSER in Swedish", without an exclamation point.<!-- let the Wikipedia article go into more detail; any changes or additions are likely to be reverted on the spot --><br>
 
The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal.
 
 
However, the Splash still exists in [[Console Edition]].
 
| 1.1
 
| 1.9 (15w42a)
 
| 304
 
 
|}
 
 
==== Special splashes ====
 
 
{| class="wikitable sortable" style="width: 100%" data-description="Special splashes"
 
|-
 
! scope="col" | Splash text
 
! scope="col" class="unsortable" | Explanation
 
! scope="col" | Date/version displayed
 
! scope="col" | Version removed
 
|-
 
| Happy birthday, ez!
 
| Shown on [[ez]]'s birthday.
 
| November 9
 
| 1.8.5
 
 
|-
 
| Happy birthday, Notch!
 
| Shown on [[Notch]]'s birthday.
 
| June 1
 
| 1.8.5
 
 
|-
 
|}
 
 
=== Super Secret Settings ===
 
The "Super Secret Settings", added in [[1.7.2]] snapshot [[13w38a]], were removed in [[1.9]] snapshot [[15w31a]] for an internal rewrite. It was a button under the [[options]] menu that, when pressed, would blare a random game sound with a lower pitch, and activate a [[Shaders|shader]].
 
 
=== Native Twitch.tv integration ===
 
Native Twitch.tv integration, added in [[1.7.4]] snapshot [[13w47a]], was removed in [[1.9]] snapshot [[15w31a]]. Twitch chat was integrated into the game.
 
 
== References ==
 
{{reflist|2}}
 
 
 
{{version history nav}}
 
{{version history nav}}
 
[[Category:Minecraft]]
 
[[Category:Minecraft]]
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  +
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[[de:Entfernte Features]]
 
[[de:Entfernte Features]]
[[en:Removed Features]]
 
 
[[es:Características eliminadas]]
 
[[es:Características eliminadas]]
  +
[[en:Java Edition removed features]]
  +
[[ja:削除された要素]]
 
[[ru:Удалённый контент]]
 
[[ru:Удалённый контент]]
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[[zh:Java版已移除特性]]

Edição das 23h45min de 16 de novembro de 2020

Book and Quill JE2 BE2
Esse artigo precisa ser reescrito. [discutir]
Apresenta texto mal escrito que pode ser confundido para os leitores. Por favor ajude reescrevendo-o.
Motivo: elaborar uma forma compacta de representar os itens listados na página, baseado na página em inglês.
Paeonia (texture) TU1
Essa página descreve o conteúdo que existe apenas em versões desatualizadas de Minecraft. 
Esse recurso costumava estar no jogo, mas foi removido
Esse artigo fala sobre recursos removidos da Edição Java. Para recursos removidos em outras versões, veja recursos removidos.

Desde o início do desenvolvimento do Minecraft, houve uma série de recursos que foram removidos do jogo. Esses recursos podem ter sido substituídos ou um desenvolvedor decidiu o oposto do que o recurso se apoiava.

Note que esta página só documenta os recursos do jogo que foram removidos; recursos de um elemento em particular no jogo que foram removidos estão listados em seu histórico dos elementos. Veja recursos não implementados para recursos que ainda estão no jogo atualmente.