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Raid

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Raid
Local

Vilas

Information icon.svg
Esse recurso é exclusivo para Edição Java e Edição Bedrock.

Uma raid (em português, invasão) é um evento do jogo que libera ondas de illagers que nascem nos arredores das vilas quando o jogador com o efeito de Mau Presságio entra nela.

Início[editar | editar código-fonte]

Uma raid pode spawnar próximo a vilas (de qualquer bioma ou tamanho) com pelo menos uma cama e um villager. Um jogador com efeito de Mau Presságio irá provocar uma raid. Esse efeito de status é obtido quando um jogador mata o Capitão Illager, que pode ser encontrado em Postos de Controle Illagers ou nas Patrulhas Illager (é o mob com o banner).

Se o jogador mata mais capitães, o efeito de Mau Presságio acumula até atingir o Mau Presságio VI, fazendo que os membros da raid tenham a chance de ter ferramentas encantadas.

na Edição Java , ravagers spawn starting at wave 2 (with a chance of pillagers, Vindicators, and Evokers riding on top of them), witches appear starting at wave 3, and evokers starting at wave 5. A patrol captain gives 1–5 Bad Omen levels when killed na Edição Java . Killing an outpost captain always gives 1 level. These effects also stack to spawn more difficult raids.

na Edição Bedrock , the Bad Omen effect does not stack by killing more captains. The number of waves is 3 on easy, 5 on normal, and 7 on hard like na Edição Java . There are no extra waves. Vindicators spawn starting at wave 2, ravagers starting at wave 3, witches starting at wave 4, and evokers starting at wave 5.

Durante[editar | editar código-fonte]

Starting[editar | editar código-fonte]

Upon entering a village with the Bad Omen, the effect immediately disappears and a bossbar labeled "Raid" appears. Once the bar finishes charging, its charge decreases for every mob killed, showing the number of mobs still alive when there are less than three remaining. A horn sounds at the start of each wave and during the raid, centered on an illager or witch, and villagers will also ring the village bell while the bossbar is charging. Each subsequent wave is larger, with more illagers (and witches), and more types of illagers.

Joining[editar | editar código-fonte]

na Edição Java , Illagers not spawned by a raid, except naturally spawned witches, may join a wave in a raid and be counted by the bossbar (for example, if an illager patrol spawns near the raid). Illusioners can also join the raid.

na Edição Bedrock , Illagers cannot join raids. If a new raid is triggered after all beds are destroyed and then replaced, previously remaining illagers are not counted in the new raid bossbar.

Raid captains are unused in Bedrock Edition.

Captains[editar | editar código-fonte]

When a wave captain is killed na Edição Java , other illagers in the raid will try to pick up the banner dropped by the previous leader; the illager that retrieves the banner becomes the new wave captain. A player does not receive the Bad Omen effect when killing the patrol captain within a village. The captain is always a vindicator upon spawning, if possible.

Raid group[editar | editar código-fonte]

When a raid begins, the event spawns mobs 0-1024 blocks away from village. The render distance determines the actual distance, adjusted closer if blocks at the render distance are unsuitable for spawning, such as lava or solid blocks. Raids can spawn in any biome and in any dimension. The mobs spawned will arrive in groups, wave after wave. The following mob groups can appear in each wave.

Java Edition[editar | editar código-fonte]

The number of waves depends on difficulty, with one additional wave if the Bad Omen level is higher than one. There are 3 waves in Easy difficulty, 5 in normal, and 7 in hard. The mobs in each wave follow this table:

Number of mobs in each wave.
Mobs Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7
Pillagers [note 1] 4-5 3-4 3-4 4-5 4-5 4-5 2-3
Vindicators [note 1] 0-1 2-3 0-1 1-2 4-5 2-3 5-6
Ravagers 1
Witches [note 2] 0-1 3 0-1 0-1 1-2
Evokers 1 1 2
Pillager riding ravager 1
Vindicator riding ravager 1
Evoker riding ravager 1


In waves 1-3, vindicators wield wooden axes, and in waves 4-5, they wield stone axes. In waves 6 and 7, vindicators wield iron axes, as they do in woodland mansions.

Bedrock Edition[editar | editar código-fonte]

na Edição Bedrock , the number of waves depends on difficulty, regardless of Bad Omen level without any additional waves. There are 3 waves in Easy difficulty, 5 in normal, and 7 in hard.

Number of mobs in each wave.
Mobs Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7
Pillagers 4 3 3 3 5
Vindicators 2 4 2 6
Ravagers 1 1
Witches 3 1
Evokers 1 1 2
Pillager riding ravager 1 1
Evoker riding ravager 1

Loot[editar | editar código-fonte]

Every mob in a raid drops their own items.

Special Drops

The raid captain drops

In Bedrock Edition, pillagers and vindicators that spawn from raids additionally can drop:

Additionally, depending on difficulty, they have a 65% chance of dropping on easy and normal, while 80% chance of dropping on hard:

Note:

  • Iron equipment from raider drops has 50% chance of being enchanted with random enchantment(s).
  • Iron equipment from raider drops will be badly damaged.
  • These drops are also affected by Looting enchantment.
  • Emerald is both a regular raider drop and an additional raider drop.

Bad Omen[editar | editar código-fonte]

Besides triggering a raid, the Bad Omen status effect's level of the triggering player also affects the raid mechanism. When the Bad Omen level of the raid is higher than one, an additional wave spawns with the same strength as the final wave. With a higher the level of Bad Omen of a raid, the illagers in the raid have a higher chance of being equipped with enchanted weapons or armor. When the raid ends in a victory, the players receive Hero of the Village effect at the same level as the Bad Omen level of the raid.‌[Edição Java apenas]

Ending[editar | editar código-fonte]

na Edição Java if the village being attacked by a raid no longer registers as a village (i.e. all villagers were killed or all beds were destroyed), the raid ends, the Raid bar displays "Raid - Defeat", and all of the illagers celebrate: The evokers and vindicators raise their hands, the pillagers jump up and down, and all of them emit "celebration sounds" including ravagers.

If all illagers are killed in the final wave, any player who has killed an illager in the raid receives the Hero of the Village effect, the villagers shoot off fireworks, and the Raid bar displays "Raid - Victory”.

na Edição Bedrock if all villagers or beds are destroyed in the raids, all players nearby receive the Bad Omen effect again. Raids cannot end naturally if at least one baby villager remains, due to illagers being unable to attack baby villagers and destroy beds.

Villagers[editar | editar código-fonte]

During a raid, villagers emit "sweat particles".‌[Edição Java apenas] Villagers also run inside their houses as if it were to be nighttime or a storm.

Witches[editar | editar código-fonte]

na Edição Java , witches participating in a raid often help other illagers by splashing a regeneration potion or healing. The witches also attack villagers and throw harmful potions at them.

na Edição Bedrock , witches participating in a raid do not heal other illagers, but still attack the player and iron golems.

Mobs[editar | editar código-fonte]

PillagerFace.png Arquivo:VindicatorFace.png Arquivo:EvokerFace.png Arquivo:VexFace.png Arquivo:WitchFace.png Arquivo:RavagerFace.png Arquivo:IllusionerFace.png
Pillager Vindicator Evoker Vex (Spawned by Evoker) Witch Ravager Illusioner (Cannot spawn in raids but existing ones can join waves)

Estruturas NBT[editar | editar código-fonte]

Achievements[editar | editar código-fonte]

Predefinição:Carregar conquistas: Conquista desconhecida. Título da conquista não encontrado na página Conquistas

Advancements[editar | editar código-fonte]

Predefinição:Carregar progressos: Progresso desconhecido. Título de progresso não encontrado na página Progressos

The minecraft:voluntary_exile advancement trigger will be triggered when a raid is initiated; the minecraft:hero_of_the_village advancement trigger will be triggered when a raid ends in the player's victory.

Histórico[editar | editar código-fonte]

Edição Java
1.1418w47aAdded raids.
18w49aThere are now two waves per Bad Omen level.
Players now have to complete a wave before the next one starts.
The raid boss bar will now slowly fill up when a raid is triggered or when a wave is cleared.
18w50aPatrol captains now give 1–3 bad omen levels when killed. Outpost captains always give 1 only.
Captains can now spawn at outposts.
Ravagers start at wave 2, witches at wave 4, evokers at wave 5.
19w13aPatrol captains now give 1–5 bad omen levels when killed.
Players will now get the Hero of the Village effect after completing raids.
Edição Bedrock
1.11.0beta 1.11.0.1Added raids, available only through experimental gameplay, which is unused at this time and uses a pink boss bar color.
beta 1.11.0.3Raids can now be triggered by the player, making them no longer unused.
A bell ringing sound can now be heard during raids.
beta 1.11.0.4Players will now get the Hero of the Village effect after completing raids.
beta 1.11.0.5Players will now get Bad Omen if a village is no longer registered as a village during a raid.
beta 1.11.0.7A message will now appear when a raid expires after 2-3 in-game days.
Maximum distance of raiding illager spawn from village has been increased from 52 to 1024.

Bugs[editar | editar código-fonte]

Problemas relacionados com "Raid" são mantidos no rastreador de problemas. Reporte problemas lá.

Galeria[editar | editar código-fonte]

Veja também[editar | editar código-fonte]


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