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Versão Data de lançamento Resumo das alterações
0.8.0 alpha build 8 December 6, 2013

Tweaks

  • Improved Signs and Chests synchronization lag in multiplayer
  • Sand and Gravel now spawn resources when falling on torches, etc.

Fixed Bugs

  • Fixed clients placing the wrong block type in multiplayer
  • Fixed double chests becoming unpaired
  • Added back hurt and fire color overlay for mobs
  • Fixed minecarts not being able to go all the way from bedrock to sea level (stopping at level 32)
  • The chest inventory now refreshes when two players change the content at the same time
0.8.0 alpha build 7 December 5, 2013

Tweaks

  • Moved Grey Wool in the right inventory slot
  • Ice is not transparent anymore in the toolbar
  • Wooden tools can now burn
  • Added UI message when boarding minecarts
  • Removed useless D-pad arrows when in minecarts
  • Powered Rails are powered in hand and in the inventory
  • AI performance improvements

Fixed Bugs

  • Fixed text input on Android
  • Fixed spruce and birch leaves being swapped
  • Fixed furnace side texture
  • Fixed sandstone slab side texture
  • Fixed red hurt overlay skeletons and chickens
  • Fixed an artifact over the flame in the Furnace Screen
  • Tnt doesn’t send you into orbit anymore
  • Fixed Armor slots having no health bar
  • Fixed autojumping while in minecarts
  • Fixed falling into the ground exiting a minecart that’s on rails

Known Bugs

  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • Minecarts end up in walls in a very specific rail configuration
  • There is no item pick up animation
  • TNT doesn't destroy some kinds of blocks, in some worlds
0.8.0 alpha build 6 December 2, 2013

No official changelog

Tweaks

  • Added Cobweb to Creative

Fixed Bugs

  • Can write on Android 4.3 and custom keyboards

Known Bugs

  • Igniting TNT or Creeper cause player walk on the air
  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • Minecarts end up in walls in a very specific rail configuration
  • There is no item pick up animation
  • TNT doesn't destroy some kinds of blocks, in some worlds
0.8.0 alpha build 5 November 29, 2013

Tweaks

  • Grass tiles now spawns tallgrass when used with bonemeal
  • Pumpkin and melon stems only grow by one when fertilized
  • Flowers now spawn other flowers when Bone Meal is used
  • Flower position is now randomized
  • Bone Meal now grows sugar canes to max height
  • Minecart now ride smoother

Fixed Bugs

  • Falling into ground when jumping out of minecarts
  • Jungle leaves texture
  • White wool texture
  • TNT making chests and signs black
  • Player having multiple legs in minecarts (when wearing armor)
  • Flint and steel had durability in Creative
  • Eating spawning the wrong food particles
  • Upside down wood slabs dropped the wrong wood slab
  • Clients gets the correct items while spawning in creative
  • Suffocation is now correctly rendered
  • Mobs not spawning in survival
  • Axe and hoe are no longer upside down in third person
  • Eating animation
  • Entities received sky light while indoor
  • Blocks were highlighted while in menus
  • Sheep had black artifacts on legs
  • Lava replaced stillwater without creating stone
  • Falling sand made entities black
  • Clouds were not changing color fast enough
  • In the furnace, the item being cooked was not greyed out
  • The breaking blocks cracks where to bright
  • Creepers were too small
  • Stairs and Slabs were placed upside down when placed on top snow
  • Carpets was not removed by water
  • Signs on walls were casting shadows
  • Some additional memory issues
  • Fixed GUI issues

Known Bugs

  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • No text input on Android 4.3
  • TNT doesn't destroy some kinds of blocks, in some worlds
  • Animals in water can cause heavy lag
0.8.0 alpha build 4 November 27, 2013

Tweaks

  • Lava and fire now trigger TNT much more aggressively
  • Added a version watermark to help us tell the build from screenshots
  • Faster switching from background on Android
  • Potatoes and carrots aren't dropped anymore by tilling grass
  • In Creative, players stop being on fire as soon as they exit fire/lava
  • Added red carpets to Survival crafting menu

Fixed Bugs

  • Fixed torch and glowstone making the Armor screen dark
  • Fixed player being hurt making the Armor screen dark
  • Fixed the armor screen and furnace screen showing random textures and crashing
  • Fixed a crash in the Manage Realms section
  • Added baked potato description
  • Added charcoal description
  • Fixed typo in iron bars description
  • Added carpet description
  • Fixed arrow smoke being very fast when the arrow is stuck
  • Fixed top cactus texture
  • Fixed bed and death screen showing garbage
  • Fixed chest screen showing garbage on the background
  • Fixed underwater and under lava fog
  • Pigs now breed with beets, carrots and potatoes
  • Chickens now breed with any seed
  • Fixed crash when picking up an arrow on fire
  • Fixed minecarts jittering when going up/down slopes
  • Mostly fixed minecart synchronization in multiplayer
  • Hopefully fixed the infamous garbage graphics bug
  • Removed one bone meal from the Creative inventory

Known Bugs

  • GUI Bugs (Known until build 2)
  • Graphic error sometimes
  • Version Tag shown always
  • Duplicate of Bone Meal in Creative Inventory
0.8.0 alpha build 3 November 26, 2013

Tweaks

  • Added Shears to creative
  • Added Dyes to creative
  • Added Bedrock to creative
  • Spiders are way slower
  • Potatoes, beet seeds and carrots now pop from grass with a 1/15 chance each
  • Remade Painting rendering which was completely forgotten
  • Thrown eggs now spawn small chicken
  • Rails are now dropped when the tile they rest on is destroyed
  • Changed the flow of Inventory -> Armor / Crafting screens so that back goes back to Inventory

Fixed Bugs

  • Fixed whole world turning dark on non-fancy when hitting a mob
  • Fixed entities turning dark when a Painting was in view
  • Fixed time not passing in Survival in 0.7 worlds
  • Fixed worlds not loading anymore if they contained a riding mob
  • Fixed minecarts crashing the game when destroyed
  • Fixed bad graphical glitches in the Armor screen
  • Fixed an issue with the reloading system
    • Hopefully fixed the huge random garbage in the world
    • Fixed disappearing snowballs
    • Fixed disappearing minecarts
    • Fixed disappearing eggs
    • Fixed menu disappearing after losing focus of the app
  • Fixed sheep not being dyable
  • The gold shovel has now the correct icon
  • Leather armor has the correct icon set
  • Fixed minecart having wrong/no lighting
  • Fixed invisible signs
  • Fixed sideway logs having wrong texture direction
  • Fixed sideway logs popping a “sideway log item”
  • Fixed jittering on crafting screen
  • Fixed sword & other items missing a row of pixels
  • Fixed bedrock having randomly rotated texture
  • Fixed particles catching fire and spawning other particles thus crashing the game
  • Paintings have no shadows anymore
  • Fixed flint and steel having durability in creative
  • Fixed redstone dust color
  • Fixed sandstone slab textures
  • Fixed clouds drawing behind the world when over them
  • Fixed water not rendering in front of clouds

Known Bugs

  • Minecarts jittering on clients
  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • No text input on Android 4.3
  • Minecarts end up in walls in a very specific rail configuration
  • Arrows on fire have a very strange effect
  • When non fancy, items in the menu can have a black background
  • Minecarts jitter a lot when going up and down slopes
  • Double chest inventory has graphical glitches
  • TNT is not ignited by fire and lava
  • When in a cart that's destroyed, the player is placed in the ground
  • There is now underwater fog
  • There is no item pick up animation
  • TNT doesn't destroy some kinds of blocks, in some worlds
  • Animals in water can cause heavy lag
  • The tile overlay for when your head is inside a block is glitched
0.8.0 alpha build 2 November 22, 2013
  • Separated far and near chunks in two queues for performance reasons
    • Fog only on far chunks
    • Transparency only on near chunks
    • Alpha-test-only layers are hidden in far chunks
  • Made the torch an opaque block
  • Mipmaps (iOS only)
  • 3D clouds with new tessellation algorithm
  • New texture atlas and texture generator script
  • Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)
  • Far rendering distance
  • New defaults and changed options
    • Added far (256) and farthest (400) rendering distances
    • Removed smooth lighting (now always on)
    • Fancy is now default on
    • Default rendering distance is now far
  • Refactored most of the rendering to use indexed VBOs
    • Remade arrow model
    • Inventory is now rendered using cached VBOs
    • New sky rendering using a triangle fan
  • New colors and textures
    • Brought all textures from pc (e.g. gravel)
    • New grass color
    • New sky color
    • New water color in the distance
  • Water fades to non-transparent in the distance (iOS)
  • New blocks
  • New items
  • New creative inventory with tabs
  • Dynamic PC-like lighting on entities
    • Ambient light tinting
    • Light direction depends on sunlight direction
  • New rendering for items in hand
  • Transparent hotbar
  • When selecting an item in the inventory it replaces the one in the selected slot
  • Showing craftable recipes first in the crafting screen
  • Remade text formatting (e.g. in chat)
  • Stencil shadows
  • Bone meal no longer fully grows crops
  • New fire effect
  • New bow rendering & animated items
  • New AI
    • Breeding
    • Tempt animals by holding wheat (potato, carrot or beet root for pigs)
  • Added inertia to item in hand and “breathing” idle animation
  • Rotating tiles to hide repeating tile patterns
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