Versão
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Data de lançamento
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Resumo das alterações
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0.8.0 alpha build 8
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December 6, 2013
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Tweaks
- Improved Signs and Chests synchronization lag in multiplayer
- Sand and Gravel now spawn resources when falling on torches, etc.
Fixed Bugs
- Fixed clients placing the wrong block type in multiplayer
- Fixed double chests becoming unpaired
- Added back hurt and fire color overlay for mobs
- Fixed minecarts not being able to go all the way from bedrock to sea level (stopping at level 32)
- The chest inventory now refreshes when two players change the content at the same time
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0.8.0 alpha build 7
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December 5, 2013
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Tweaks
- Moved Grey Wool in the right inventory slot
- Ice is not transparent anymore in the toolbar
- Wooden tools can now burn
- Added UI message when boarding minecarts
- Removed useless D-pad arrows when in minecarts
- Powered Rails are powered in hand and in the inventory
- AI performance improvements
Fixed Bugs
- Fixed text input on Android
- Fixed spruce and birch leaves being swapped
- Fixed furnace side texture
- Fixed sandstone slab side texture
- Fixed red hurt overlay skeletons and chickens
- Fixed an artifact over the flame in the Furnace Screen
- Tnt doesn’t send you into orbit anymore
- Fixed Armor slots having no health bar
- Fixed autojumping while in minecarts
- Fixed falling into the ground exiting a minecart that’s on rails
Known Bugs
- No UI information about how to get out of minecarts
- Not removing disconnected player correctly (known since 0.7)
- Hearts now don't show if joining while animal is already in love
- Minecarts end up in walls in a very specific rail configuration
- There is no item pick up animation
- TNT doesn't destroy some kinds of blocks, in some worlds
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0.8.0 alpha build 6
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December 2, 2013
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No official changelog
Tweaks
Fixed Bugs
- Can write on Android 4.3 and custom keyboards
Known Bugs
- Igniting TNT or Creeper cause player walk on the air
- No UI information about how to get out of minecarts
- Not removing disconnected player correctly (known since 0.7)
- Hearts now don't show if joining while animal is already in love
- Minecarts end up in walls in a very specific rail configuration
- There is no item pick up animation
- TNT doesn't destroy some kinds of blocks, in some worlds
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0.8.0 alpha build 5
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November 29, 2013
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Tweaks
- Grass tiles now spawns tallgrass when used with bonemeal
- Pumpkin and melon stems only grow by one when fertilized
- Flowers now spawn other flowers when Bone Meal is used
- Flower position is now randomized
- Bone Meal now grows sugar canes to max height
- Minecart now ride smoother
Fixed Bugs
- Falling into ground when jumping out of minecarts
- Jungle leaves texture
- White wool texture
- TNT making chests and signs black
- Player having multiple legs in minecarts (when wearing armor)
- Flint and steel had durability in Creative
- Eating spawning the wrong food particles
- Upside down wood slabs dropped the wrong wood slab
- Clients gets the correct items while spawning in creative
- Suffocation is now correctly rendered
- Mobs not spawning in survival
- Axe and hoe are no longer upside down in third person
- Eating animation
- Entities received sky light while indoor
- Blocks were highlighted while in menus
- Sheep had black artifacts on legs
- Lava replaced stillwater without creating stone
- Falling sand made entities black
- Clouds were not changing color fast enough
- In the furnace, the item being cooked was not greyed out
- The breaking blocks cracks where to bright
- Creepers were too small
- Stairs and Slabs were placed upside down when placed on top snow
- Carpets was not removed by water
- Signs on walls were casting shadows
- Some additional memory issues
- Fixed GUI issues
Known Bugs
- No UI information about how to get out of minecarts
- Not removing disconnected player correctly (known since 0.7)
- Hearts now don't show if joining while animal is already in love
- No text input on Android 4.3
- TNT doesn't destroy some kinds of blocks, in some worlds
- Animals in water can cause heavy lag
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0.8.0 alpha build 4
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November 27, 2013
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Tweaks
- Lava and fire now trigger TNT much more aggressively
- Added a version watermark to help us tell the build from screenshots
- Faster switching from background on Android
- Potatoes and carrots aren't dropped anymore by tilling grass
- In Creative, players stop being on fire as soon as they exit fire/lava
- Added red carpets to Survival crafting menu
Fixed Bugs
- Fixed torch and glowstone making the Armor screen dark
- Fixed player being hurt making the Armor screen dark
- Fixed the armor screen and furnace screen showing random textures and crashing
- Fixed a crash in the Manage Realms section
- Added baked potato description
- Added charcoal description
- Fixed typo in iron bars description
- Added carpet description
- Fixed arrow smoke being very fast when the arrow is stuck
- Fixed top cactus texture
- Fixed bed and death screen showing garbage
- Fixed chest screen showing garbage on the background
- Fixed underwater and under lava fog
- Pigs now breed with beets, carrots and potatoes
- Chickens now breed with any seed
- Fixed crash when picking up an arrow on fire
- Fixed minecarts jittering when going up/down slopes
- Mostly fixed minecart synchronization in multiplayer
- Hopefully fixed the infamous garbage graphics bug
- Removed one bone meal from the Creative inventory
Known Bugs
- GUI Bugs (Known until build 2)
- Graphic error sometimes
- Version Tag shown always
- Duplicate of Bone Meal in Creative Inventory
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0.8.0 alpha build 3
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November 26, 2013
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Tweaks
- Added Shears to creative
- Added Dyes to creative
- Added Bedrock to creative
- Spiders are way slower
- Potatoes, beet seeds and carrots now pop from grass with a 1/15 chance each
- Remade Painting rendering which was completely forgotten
- Thrown eggs now spawn small chicken
- Rails are now dropped when the tile they rest on is destroyed
- Changed the flow of Inventory -> Armor / Crafting screens so that back goes back to Inventory
Fixed Bugs
- Fixed whole world turning dark on non-fancy when hitting a mob
- Fixed entities turning dark when a Painting was in view
- Fixed time not passing in Survival in 0.7 worlds
- Fixed worlds not loading anymore if they contained a riding mob
- Fixed minecarts crashing the game when destroyed
- Fixed bad graphical glitches in the Armor screen
- Fixed an issue with the reloading system
- Hopefully fixed the huge random garbage in the world
- Fixed disappearing snowballs
- Fixed disappearing minecarts
- Fixed disappearing eggs
- Fixed menu disappearing after losing focus of the app
- Fixed sheep not being dyable
- The gold shovel has now the correct icon
- Leather armor has the correct icon set
- Fixed minecart having wrong/no lighting
- Fixed invisible signs
- Fixed sideway logs having wrong texture direction
- Fixed sideway logs popping a “sideway log item”
- Fixed jittering on crafting screen
- Fixed sword & other items missing a row of pixels
- Fixed bedrock having randomly rotated texture
- Fixed particles catching fire and spawning other particles thus crashing the game
- Paintings have no shadows anymore
- Fixed flint and steel having durability in creative
- Fixed redstone dust color
- Fixed sandstone slab textures
- Fixed clouds drawing behind the world when over them
- Fixed water not rendering in front of clouds
Known Bugs
- Minecarts jittering on clients
- No UI information about how to get out of minecarts
- Not removing disconnected player correctly (known since 0.7)
- Hearts now don't show if joining while animal is already in love
- No text input on Android 4.3
- Minecarts end up in walls in a very specific rail configuration
- Arrows on fire have a very strange effect
- When non fancy, items in the menu can have a black background
- Minecarts jitter a lot when going up and down slopes
- Double chest inventory has graphical glitches
- TNT is not ignited by fire and lava
- When in a cart that's destroyed, the player is placed in the ground
- There is now underwater fog
- There is no item pick up animation
- TNT doesn't destroy some kinds of blocks, in some worlds
- Animals in water can cause heavy lag
- The tile overlay for when your head is inside a block is glitched
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0.8.0 alpha build 2
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November 22, 2013
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- Separated far and near chunks in two queues for performance reasons
- Fog only on far chunks
- Transparency only on near chunks
- Alpha-test-only layers are hidden in far chunks
- Made the torch an opaque block
- Mipmaps (iOS only)
- 3D clouds with new tessellation algorithm
- New texture atlas and texture generator script
- Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)
- Far rendering distance
- New defaults and changed options
- Added far (256) and farthest (400) rendering distances
- Removed smooth lighting (now always on)
- Fancy is now default on
- Default rendering distance is now far
- Refactored most of the rendering to use indexed VBOs
- Remade arrow model
- Inventory is now rendered using cached VBOs
- New sky rendering using a triangle fan
- New colors and textures
- Brought all textures from pc (e.g. gravel)
- New grass color
- New sky color
- New water color in the distance
- Water fades to non-transparent in the distance (iOS)
- New blocks
- New items
- New creative inventory with tabs
- Dynamic PC-like lighting on entities
- Ambient light tinting
- Light direction depends on sunlight direction
- New rendering for items in hand
- Transparent hotbar
- When selecting an item in the inventory it replaces the one in the selected slot
- Showing craftable recipes first in the crafting screen
- Remade text formatting (e.g. in chat)
- Stencil shadows
- Bone meal no longer fully grows crops
- New fire effect
- New bow rendering & animated items
- New AI
- Breeding
- Tempt animals by holding wheat (potato, carrot or beet root for pigs)
- Added inertia to item in hand and “breathing” idle animation
- Rotating tiles to hide repeating tile patterns
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