Este não é um histórico de versões ou de mudanças oficial. Para a lista oficial, visite o website da Mojang. Para versões anteriores à 1.11, por favor, verifique site da Mojang. Para versões anteriores à Beta 1.8, por favor, verifique o blog do Notch, o Word of Notch.
Esse artigo fala sobre versões de desenvolvimento do público-lançado para o PC. Para histórico das versões estáveis, veja Histórico de Versões.
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Considerado a "Atualização perdida",[1] uma versão completa com o nome "Beta 1.9" nunca veio. Em vez disso, a Mojang optou por atrasar o lançamento da atualização até a MineCon 2011 e liberá-lá sob o nome "Minecraft 1.0.0". Esta decisão foi tomada depois de algumas versões de desenvolvimento com a tag como Beta 1.9 já foram enviados, por isso o nome Beta 1.9 foi mantido para todas as versões de desenvolvimento do espaço entre Beta 1.8.1 e Minecraft 1.0.0, além dos Release Candidates.
Para obter instruções sobre como instalar uma snapshot, leia este tutorial.
Um (?) denota que a informação da versão daqui é adivinhar-obra, possivelmente incorreta.
Nota: Esta não é uma página para relatar bugs, que devem ser postados no rastreador oficial de bug. Para mais informações, consulte a página Problemas.
credits.txt, earlyplayers.txt and win.txt added to /title/ in minecraft.jar.
Revised beds; Attempting to sleep in a Bed while hostile mobs are nearby will display "You may not rest now, there are monsters nearby".
Several block's tool weaknesses have been fixed, such as Crafting Tables now mining faster with an Axe and rails now mining faster with a Pickaxe.
Added ending titles and credits.
Mined stairs of any materials will drop a stair block now instead of a block form of its material.
Added "Particles" setting in Video Settings. Has three possible states: "All", rendering all particle effects, "Decreased", rendering half of all particle effects, and "Minimal", rendering no particle effects (except for those created when breaking blocks).
'Efficiency' enchantment now affects all blocks for any tool enchanted with it.
Tools not suited to digging a certain block can be faster than digging by hand, e.g. a pickaxe can dig dirt faster than by hand, but not faster than by shovel.
More minor changes to textures, this time to:
Side texture of grass, adhering to dirt texture change in previous pre-release
Downward flowing water now creates flowing water once more.
More finished Enderdragon boss fight.
"Boss Health" Meter appears on the middle top part of the screen in the same purple hue as the Enderdragon.
Leaves behind a fountain like bedrock structure with the Enderdragon Egg sitting on top and has another Ender Portal to return to the players spawn point/ bed.
Ender Crystal added, an entity which sits atop of a block of bedrock. It is diamond shaped, with 2 cubes spinning on their axis with a point at the center that fires a healing beam at the Enderdragon when within range, and can be destroyed with a melee or hit with an arrow, causing an explosion. They appear on all obsidian spikes in The End.
Bug fixes:
Entity model errors fixed.
Armor durability is much back to being larger, larger than it even was in Beta 1.8.
Using items and hitting mobs no longer uses up items/durability in creative.
Lily Pads are now a block which can be stood on.
Ferns, Tall Grass and Lily Pads are now available in the creative inventory.
Unnecessary block versions of Cake and Sugar Cane removed from creative inventory.
Entity punch range in creative mode reduced, as a result.
Fence post selection boxes now resemble their collision boxes.
Slimes now spawn on levels 0-40 rather than 0-16, making them much more common.
Enderdragons now have a new dying animation even though they still do not spawn, and their health has been changed to to test this.
Water flowing downwards creates source blocks, instead of flowing water.
Debug Features:
Debug Camera features
Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal.
Bug fixes:
Monster Spawners cannot be collected with a Pickaxe enchanted with Silk Touch.
Mycelium and End Stone are now available in the creative inventory list.
The step on stairs is properly lit.
Lily Pads now have the correct coloration in the inventory and have a name tag.
End Stone now has a name tag(previously "unnamed")
Melons once again drop the correct number of slices.
Data error when attempting to block with an enchanted sword fixed, blocking with enchanted sword now possible
Baby animals now work in SMP.
Notable bugs: (Complete bug list)
Several entity models are askew, with instances such as the player's face appearing on the bottom of their head and cow's rears being upside-down.
Ghasts, spiders, and monster spawner mobs (with the exception of Blaze) act hostile in creative mode. Endermen also become hostile when looked at in creative mode.
Placing fluids with a bucket no longer treats other fluid source blocks like solid blocks.
Placing fluids (water or lava) with a bucket treats other fluid source blocks like solid blocks, allowing you to place them on top of each other without an adjacent wall.
You can reload the texture pack by pressing F3+T[2]
Bug fixes:
Enchanting is now server-side instead of being only a client-side change.
Fixed ⇧ Shift+Click crash bug with enchanting tables and brewing stands.
Critical hits now appear in SMP.
Glass towers stretching to the top of the map no longer appear over strongholds.
During snowfall, snow layer can be generated in odd places, including on water,[5] ice, lava,[6] and signs.[7] Snowfall can also overwrite non-solid blocks, such as torches and redstone.
In Multiplayer, shearing a Mooshroom generates a second client-side cow.