Versão
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Data de lançamento
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Resumo das alterações
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Baixar
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1.6.3 Pre-release[1]
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September 13, 2013
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- Fixed bugs
- MC-15547 - Structures (witch huts, nether fortresses etc.) don't get saved with the world file
- In order for current structures (Witch Huts, Nether Fortresses, etc.) to be saved to the world file, the player must load the appropriate chunks within the game manually. The game will not automatically scan worlds and update structure data globally. After this is completed, structures will be compatible in all snapshots starting at Snapshot 13w37b
- Fixed handshake exploit
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Server (or
.exe)
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1.6.2 Server Pre-release (Re-upload 2)[2]
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July 5, 2013
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Server (or
.exe)
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1.6.2 Server Pre-release (Re-upload)[3]
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July 5, 2013
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- Fixes to the server jar
- Fix for paintings & item frames
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1.6.2 Pre-release[4]
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July 5, 2013
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1.6.1 Pre-release[5]
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June 28, 2013
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- New command: /playsound
- Can play a sound from its file
- Only specified players can hear it
- Options such as location, volume, etc.
- Added Saturation effect
- Wither armor has been retextured.
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Server (or
.exe)
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1.6 Pre-release[5]
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June 25, 2013
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Server (or
.exe)
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13w26a[6]
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June 24, 2013
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Server (or
.exe)
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13w25c[7]
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June 20, 2013
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Server (or
.exe)
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13w25b[8]
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June 18, 2013
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- It is no longer possible to break blocks with swords in Creative mode
- Launcher updated to 0.9.4
- Added "New Profile" and "Edit Profile" Buttons to the profile selection panel
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Server (or
.exe)
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13w25a[9]
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June 17, 2013
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- Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
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Server (or
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13w24b[10]
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June 14, 2013
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Server (or
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13w24a[11]
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June 13, 2013
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- Removed Texture Pack support, added Resource Packs
- Added new gamerule for day-night cycle –
doDaylightCycle
- Stops time relative to day changing from incrementing, pausing the sky in place
- Spiders now have a chance to spawn with potion effects
- Spawn eggs work on water
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Server (or
.exe)
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13w23b[12]
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June 7, 2013
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- Added Health Boost effect
- Also, both the attribute and the potion effect now show the hearts
- Golden apples now also give the effect
- New zombie mechanics and AI.
- Able to lock onto the player from much further away.
- Mobbing zombies can now move when further than 32 blocks from player.
- Spawn additional zombies when not being looked at.
- Normal golden apples now give Regeneration II for 10 seconds
Bug Fixes:
- MC-17222 – ALL Spawners with ActiveEffects crash the game, breaking hundreds of custom maps and servers.
- MC-17403 – Golden Apples only heal one heart compared to two in version 1.5.2
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Server (or
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13w23a[13]
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June 7, 2013
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- Added splash screens
- "HURNERJSGER"
- "What's up Doc?"
- Continued work on resource packs
- Still not quite ready yet
- Added
/spreadplayers command
- Spreads certain players from an origin point
- Has a Max Spread and Minimum Distance from player to player
- Can put teams together
- Added new gamerule for natural health regeneration -
naturalRegeneration
- Balanced potions and hunger to improve gameplay
- Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
- Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
- Natural health regeneration now costs hunger points/saturation points
- Balanced some recipes to improve gameplay
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Server (or
.exe)
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13w22a[14]
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May 30, 2013
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- Horse, donkey, mule, zombie horse and skeleton horse sounds implemented
- Villager sounds implemented
- This includes several variants of idle, yes, no, haggle, and hit sounds, as well as a single death sound
- Leads have a higher tolerance to stress, making it more difficult for leads to break
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Server (or
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13w21b[15]
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May 27, 2013
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Server (or
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13w21a[15][16]
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May 23, 2013
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- Added a UI for horses and donkeys, to control saddle/armor/inventory
- Can be accessed by sneaking and right-clicking, or by pressing the inventory button while riding the horse, mule, or donkey
- Some features of the UI are specific to situation:
- Horses, donkeys, and mules all have saddle slots
- Horses have an armor slot
- Donkeys and mules do not have an armor slot, but have an inventory of 15 slots when given a chest
- Started to move over various things to a new attribute system:
- Item attributes using NBT tags:
- Attributes can be additive, subtractive and multiplicative using a set value
- Some items have default modifiers in place of previously hard-coded attributes
- Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
- Entity attributes:
- These properties can now be changed as easily as any other NBT attribute
- Entity speed, base health, base attack
- Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
- Added effect tooltips for some tools, swords, and potions
- Lots of work towards a new Resource Pack system, but not finished yet. Currently still compatible with texture packs.
- New internal chat system; lots of messages should be translated now that were not previously
- Messages are now better modularized
- Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
- Color can be specifically designated, preventing leakage into further messages
- Horse armor is no longer stackable
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Server (or
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13w19a[17]
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May 10, 2013
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- Stained clay added to coordinate with the array of wool colors
- Donkeys and mules with chests can have their inventories accessed
- Right-click while sneaking to open it
- The name of the donkey or mule will show in their inventory GUI similarly to other renamed containers
- Charcoal, block of coal, and lapis lazuli block have been retextured
- Mobs will spawn in groups again
- Command Blocks are no longer minable in Survival
- Horse armor can be stacked to 32 instead of 64
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Server (or
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13w18c[18]
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May 2, 2013
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- Block of Coal smelting time was changed from 720 to 800 seconds.
- Smelts 80 items, like 10 coal
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Server (or
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13w18b[18]
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May 2, 2013
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Server (or
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13w18a[18]
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May 2, 2013
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- Added Block of Coal.
- Crafted with 3x3 coal.
- Crafted only with coal, not charcoal.
- Can be used as furnace fuel and smelts 72 items, like 9 coal.
- Can be used to store large amounts of coal.
- Start of a new texture loading system.
- New "missing texture" texture
- Added crafting recipes for lead and hay block.
- Hay blocks are crafted with 3x3 wheat.
- Hay blocks cannot be uncrafted.
- Tweaked horse equipment obtainability
- Players can no longer craft horse armor
- Horses now use the same saddle that pigs use
- Saddles can now be found in most generated chests
- Added horse armor to dungeons
- Removed Horse Saddle
- Adjustments related to horses makes them more practical later in the game
- Added chest generation in Nether Fortresses
- Chests generate in corners of interior corridors
- Redstone Comparators now output a signal for Cauldrons and End Portal frames
- Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
- End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
- Mechanic whereby zombies spawn more zombies adjusted and is no longer easily visible to the player
- Zombies spawn in dark areas far from the player or in caves
- Carpets can now be placed on translucent blocks
- This includes glowstone, glass, glass panes, and beacons
- Beacons will still function under carpet
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Server (or
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13w17a[19]
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April 25, 2013
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- Added hardened clay
- Obtained by smelting a clay block
- Added extra tooltip info in the search tab for the Creative inventory
- Tooltip shows what category a block/item is in.
- Water lakes no longer generate in deserts; however, lava lakes continue to do so
- Water lakes only generate on the edge of desert and desert hills biomes
- Zombies have a low chance to spawn more zombies when they take damage
- This is an early version of the function; In the future, this will mainly apply to spawning zombies out of sight in enclosed spaces.[20]
- The carpet crafting recipe now gives 3 carpet blocks
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Server (or
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13w16b[21]
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April 23, 2013
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- Re-enabled crash reporting
- Added name tag
- Added tooltips for hay block and lead
- Horse riding is slower and doesn't glide so much
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Server (or .exe)
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13w16a[22]
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April 18, 2013
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- Added horses
- Ridable by right-clicking them, move with usual movement keys, maximum speed and jump height differ between horses
- Have various amounts of maximum health, use wheat and carrots to heal them
- Drop leather when killed
- Can be bred using wheat – baby horses can be grown using apples, golden apples, wheat, and hay bales.
- Players can make them jump by holding and pressing the space bar
- They naturally step up over 1 block, which enables you to walk up hills
- They can also use ladders, when steered towards them
- Creation assisted by DrZhark (Creator of the Mo' Creatures mod)
- There is a Undead and Skeleton version of the horse included in the code, although they require NBT editing to view ingame
- Added donkeys
- Like horses, but can carry chests on their back although no inventory is currently available
- Mules can be obtained by breeding a Donkey and a Horse
- Added horse armor
- Exist in diamond, iron and gold variants
- Crafted with six iron/gold/diamond, and a wool block
- Added horse saddle
- Stack to 32
- Crafted with five leather and three iron ingots
- Added horse spawn egg
- When used, a different horse breed is created each time
- Works like any other spawn egg
- Added hay blocks
- Can be placed in all orientations, just like wood
- Added leads
- Can be used to bind mobs to fences or lead them around
- Right click mob first, then right-click fence or right-click the mob again to get the leash back
- Added carpets
- Carpets are made using 2 of your desired colors of wool in a horizontal line
- Riding improvement
- Add mob's health bar to the Heads-up display when riding on it (both pigs and horses).
- When riding something, like a mob or a boat, dismounting is only possible using the Sneak key, ⇧ Shift Esquerdo by default
- Improved Respiration enchant
- Now also helps seeing underwater (this depends on the enchantment level, ranging from 1-3)
- Changed the idea of mob difficulty[carece de fontes]
- Regional difficulty: The longer you spend in one area, the harder it gets
- Scales with difficulty – Items, enchants or AI improve with difficulty
- Credits
- Added Mo' Creatures developers to credits.txt
- .minecraft directory structure is changed:
- "assets" folder; stores resources such as language packs and sounds.
- All music discs now use .ogg format instead of .mus format.
- "library" folder; stores Java libraries such as LWJGL and jinput.jar.
- "versions" folder; there are file "versions.json" (meta data) and folders that stores minecraft.jar for each versions (but its name is same as its version. e.g. for 13w16a, "versions/13w16a/13w16a.jar").
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Server (or .exe)
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