Versão
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Data de Adição
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Resumo de Adições
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Baixar
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1.5.2 Pre-release[1]
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25 de abril, 2013
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1.5.1 Pre-release (Relançado)[1]
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20 de Março, 2013
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- Corrigido um erro de ponteiro nulo
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1.5.1 Pre-release[1]
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March 19, 2013
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13w12~ (debug 2)[2]
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March 19, 2013
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13w12~ (debug 1)[3]
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March 19, 2013
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13w11a[4]
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March 14, 2013
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- Enchanted Books can now be combined to raise their enchantment level or combine multiple enchantments on a single book
- When combining two enchantments for a higher level variation, the player requires two of the same level enchanted book
- They are still subject to the normal enchantment level limits.
- A few Minecraft Realms changes
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1.5 Pre-release[5]
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March 7, 2013
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13w10b[6]
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March 6, 2013
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- Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)
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13w10a[7]
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March 4, 2013
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- Slime spawn rates in swamps now depend on the current moon phase[8]
- Added activated detector rail texture
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13w09c[9]
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March 1, 2013
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- All potions are now categorized in Creative Mode
- Added a SeeFriendlyInvisibles NBT tag for players
- Improved
/effect
- Amplifier is no longer capped at 4
- You can now remove effects by running
/effect <player> <effect> 0
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13w09b[10]
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February 27, 2013
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- Added an /effect command
- Command: /effect <player> <effect> [seconds] [amplifier]
- Maximum number of seconds are 1,000,000
- Amplifier increases level of the chosen status effect
- Maximum number for [amplifier] is 4
- Added Minecraft Realms[11]
- Only added to few randomly chosen players
- Exactly 100 players were chosen[12]
- Feature is accessed through button in the Menu screen
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13w09a[10]
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February 26, 2013
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- Improved fonts
- Fonts are now changeable
- Added HD font support
- Smooth Lighting can now be changed to Minimum, Maximum & Off
- Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
- Animated blocks and items in texture packs now require the animation definition
- Updated language files
- A way for mobs/entities to ride other mobs/entities
- They no longer dismount upon reload
- Mobs can now be spawned riding other mobs
- Allows for a lot of customization
- An example is a "flying" minecart that can still be rideable by spawning a bat with a minecart on top
- Players riding on an entity will keep it when logging off (the entity will disappear along with you) and will still be riding the entity upon logging back on
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13w07a[13]
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February 14, 2013
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- FallingSand can be edited on a NBT now. Compound "TileEntityData". You can change to other tile entity
- Slight optimizations to lighting
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13w06a (Reupload)[14]
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February 7, 2013
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13w06a[14]
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February 7, 2013
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- Improved lighting.
- Some lighting optimizations
- Added Minecart with Spawner
- NBT structure is 100% the same as with normal mob spawners
- It is not an obtainable item, but instead can only be added as an entity with map editors or filters such as this.[17]
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13w05b[18]
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February 1, 2013
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13w05a[19]
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January 31, 2013
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- Improved the scoreboard system
- Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
- Added a new display type – Displays value below nametags
- Added a new criteria type – health, ranging from 0 to 20
- Increased beacon range
- Effects are infinite upwards with the beam.
- 1 layer: 41 blocks diameter (previously 33)
- 2 layers: 61 blocks (previously 49)
- 3 layers: 81 blocks (previously 65)
- 4 layers: 101 blocks (previously 81)
- Improved Stairs
- Improved lighting
- Stairs no longer prevent sprinting
- Rebalanced bonemeal
- Everything now usually takes 2-3 uses to fully grow, but it's random
- Fully implemented multiple snow heights
- Drops one snowball for every layer of snow
- Each level of snow has its own height collision
- The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
- Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
- Crafting recipe is 3 snow blocks in a row to create 6 snow layers
- For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
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13w04a[20]
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January 24, 2013
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- Renamed command blocks now use their name instead of @ in the chat
- Comparators can now be used with jukeboxes
- Output signal strength relates to disk number
- Changed bone meal
- No longer gives instant growth – instead, each use advances one growth stage:
- Gives off green particles when used
- Note: Dinnerbone has stated that he still has to balance out this new bonemeal growth system[21]
- Added a new command feature – scoreboard
- Not 100% done yet
- The scoreboard can be used to track deaths, players killing another player, players killing something a mob, or players activating commands
- The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players
- Mobs now show the name given to them, either by anviling on their Spawn Egg or external editors, above their head when the player looks directly at them within a circular 6 block radius
- Improved double slabs
- 43:8 will now be the "smooth stone full half-slab block" and will remain so
- Generally: If the top bit is set, the top texture will be used on all sides, also allowing for smooth sandstone full half-slab blocks (43:9)
- Improved dispensers
- Now equip players with armor from one block away.
- They now activate TNT
- They now use bone meal
- They now use flint and steel
- This will accurately decrease the durability of the tool
- Dispensers and droppers can now face all directions
- In Creative, the player can now hit mobs/players from five blocks away
- Mobs will not actively path over rails
- [Warning: Extremely bugged and may crash Minecraft] Held armor can be equipped by right-clicking (fix:Next snapshot)
- In this particular snapshot, this functionality is very faulty, prone to crashing and incorrect slot usage. Use with caution
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13w03a (Reupload)[22]
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January 17, 2013
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- Note: Dinnerbone reuploaded 13w03a soon after its initial release to fix a variety of bugs which were hindering gameplay. For the full 13w03a changelog see below.
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13w03a[22]
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January 17, 2013
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- Improved command blocks
- Comparators fed by command blocks will now indicate whether the last run command was run successfully
- Added
/testfor command to test for players, use comparators to get an analog redstone signal indicating the amount of found players
- Improved detector rails
- Comparators powered by them now give out a signal depending on the fullness of the container on the rail
- Improved Quartz blocks
- Added a new Dropper block.
- Places items in containers in front of them, if there is no container it will dispense the item without using it
- A dispenser 'shoots' items at you, while a dropper 'throws' items at you[23]
- Crafting recipe is 7 cobblestone in the shape of a ∩, a hopper in the middle, Redstone at the bottom
- Improved the menu
- Added some new chat options in multiplayer menu: Focused Height, Unfocused Height and Width
- Moved the texture packs button (no longer appears on the main menu) – You can now change texture packs in-game
- Improved Minecart with TNT
- When blown up using activator rails, they no longer destroy rails and supporting blocks
- Still blows up redstone materials
- Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
- This means you won't ruin rivers/oceans with Buckets
- Made skeletons significantly harder to melee
- Scales to difficulty
- They now shoot faster when their target is closer
- They shoot players one block away
- Made zombies harder to shoot
- Scales to difficulty
- They now group up on targets
- When on fire, they can now set players on fire
- Now become aggressive and come towards you when shot from further away
- Added a Minecart with Hopper
- Crafting recipe is a hopper on top of a minecart
- Can only be emptied by passing over a hopper
- Can pick up items it passes over
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13w02b[24]
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January 11, 2013
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- Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)[25]
- Powering the hopper now also stops it from taking in items (see comparison between 13w02a and 13w02b[26])
- Large/double chests can now release a redstone signal when connected to a Comparator depending on the amount of stacks within. Before, double chests would only emit a signal depending on how full each individual chest was (a double chest with only the top half full would emit a full signal from the side that the items were in).
- Changed the Activator Rail recipe – the new recipe includes two sticks and a redstone torch, as well as the 6 iron ingots. Dinnerbone stated the previous crafting recipe was not intended.[27]
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13w02a[28]
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January 10, 2013
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- Improved texture packs
- Textures now use one file per block/item, which are stitched together at runtime – Texture sizes don't need to be consistent
- Any block and item can be animated by putting the frames underneath each other in the right .png – Use an optional .txt to specify frame order and duration
- Special rules apply for water, lava, compass and clock
- Existing texture packs will "automagically" be converted
- Vanilla textures will be used if texture files are missing
- See the wiki's page on texture packs for more information
- Improved Skeletons aim
- Now shoots from 15 blocks away, instead of 10
- Accuracy changes by difficulty
- Changed Lava textures.
- Improved naming (using the anvil) of containers and mob eggs
- Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
- Mobs can now display their custom name as nametag using an NBT tag
- Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables will display the new name in their GUI where the normal name used to appear
- Added and improved death messages – Now include the cause of death, the player the deceased player was fighting at time of death, and the name of the item used to kill
- Player fell off a ladder
- Player fell off some vines
- Player fell out of the water
- Player fell from a high place
- Player fell into a patch of fire
- Player fell into a patch of cacti
- Player got finished off by Player/Mob using Weapon
- Player walked into a fire whilst fighting Player/Mob
- Player was burnt to a crisp whilst fighting Player/Mob
- Player tried to swim in lava while trying to escape Player/Mob
- Player walked into a cactus while trying to escape Player/Mob
- Player was slain by Player/Mob using Weapon
- Player was killed trying to hurt Player/Mob
- Trapped chests now give off the redstone signal through walls – Doesn't actually work
- Updated language files
- Language files can now be updated via the background downloader (no need for a new Minecraft release)
- Trapped Chest is now in Decoration Blocks in creative mode inventory
- Added Block of Quartz, Chiseled Quartz Block, Pillar Quartz Block, Quartz Stairs, and Quartz Slab
- Added Activator Rail
- Used to trigger TNT Minecarts
- Needs to be powered by redstone
- Transmits power up to 8 activator rails far
- Crafted the same way as normal rails except without a stick in the middle
- Added Minecart with TNT
- Triggered by Activator Rails
- Crafting recipe is a TNT block on top of a minecart (allowing for creation in the 2x2 inventory)
- When it derails, it explodes instantly, ignoring the usual timer delay
- Explodes even more violently the faster it goes
- In Creative mode when left clicked while moving, the Minecart with TNT explodes
- Improved the Redstone Comparator
- Updated texture
- When fed by containers, they will now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection
- Improved the Hopper
- Is now controllable by redstone – Power it to disable item forwarding
- Added a proper icon
- Is no longer considered wooden (can't be used as a fuel in a furnace, etc.)
- New crafting recipe uses iron ingots rather than stone
- The redstone signal emitted when a Comparator is placed against it directly has changed
- 1 item will give a signal strength of 1, a 1/3 of a stack (21 for items which stack to 64) gives a signal strength of 2
- The number of full stacks x 3 = Signal strength
- E.g. 2 stacks of an item/block will give a signal strength of 6, while 2 potions will also give a signal strength of 6 because a potion occupies one stack). 1/3 of a stack
- The formerly unused slab type, known by many as the Smooth Stone Slab, was removed from the game. Its data values were replaced with Nether Brick Slabs and Nether Quartz Slabs.
- Changed the chests in abandoned mineshafts to Minecart with Chest
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13w01b[29]
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January 4, 2013
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- You can now shift-click rails onto Hoppers to empty Chest Minecarts
- All containers output a redstone signal when a Comparator is placed against it directly. The strength of it depends on how full the container is.[30]
- This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time.
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13w01a[31]
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January 3, 2013
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- Death messages now show the weapon someone was killed with
- Redstones circuits are more consistent and pistons should be more stable
- Added the Redstone Comparator
- Has 2 inputs and 1 output
- If A≥B, the output will be A, otherwise it will stay off – When the comparator is toggled, it will output full strength instead of A it will subtract B from A and need a comparator as input for B
- Replacement for the capacitor
- Whichever side gives the bigger signal will be considered signal B
- Added the Daylight Sensor block
- Added a Hopper block
- Added a Trapped Chest that activates redstone
- Gives out a signal depending on the amount of players looking inside. 1 person = 1 strength signal, 2 people = 2, etc.
- Crafted with a Chest and a Tripwire Hook.
- Large Trapped Chests can be staggered with Large Chests to allow more compact storage.
- Texture is slightly different than a normal chest, with a red stain around the latch.
- Added Weighted Pressure Plates that detects item stacks
- Gold version reaches full strength at 60 items.
- Iron version reaches full strength at 600 items.
- Linear, so 10 strength signal means twice as many items as a 5 strength signal
- Added Block of Redstone
- Stores redstone dust similar to blocks of diamond, etc.
- Emits constant redstone power
- Works as pushable redstone power source
- Added a new Nether Quartz Ore to the Nether
- Drops 1 Nether Quartz item when mined
- Generates around Netherrack in the Nether
- Added a Nether Brick (item) for crafting Nether Brick blocks
- Obtained by smelting Netherrack
- Crafting recipe is 2x2 Nether Bricks
- Inventory management changes
- Double-click items to fill the stack up as much as possible
- Drag item stacks around to divide them up over the dragged-over slots
- Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already
- Shift double click an item stack to move all other item stacks of that kind to that part of the inventory
- Press Q while the mouse is over an item in the inventory or a container to drop it
- The texture for the Locked Chest block has been changed
- Now shows the item name in game
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