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Histórico de versões/Versões de Desenvolvimento/Minecraft 1.4 Snapshots & Pre-releases

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Este não é um histórico de versão oficial ou registro de mudanças. Para a lista oficial, visite o Site do Minecraft.
Para versões 1.11 e antes, verifique o Site da Mojang.
Para versões anteriores a Beta 1.8, verifique o blog de Notch, the Word of Notch.

Porque Mojang queria ter Fogos de Artificio no jogo para a véspera de Ano Novo, mas não conseguiu completar a Redstone Update dentro desse período de tempo, eles decidiram trabalhar em "vários ramos paralelos de código", com as características das 12w49a, 12w50a e 12w50b sendo lançado como 1.4.6, e a Redstone Update sendo liberados 13 de março de 2013 como 1.5.

Para obter instruções sobre como instalar uma snapshot, leia este tutorial. Um (?) denota que a informação da versão aqui é adivinhar-obra, possivelmente incorreta.

Nota: Esta não é uma página para relatar bugs, que devem ser postados no rastreador oficial de bug. Para mais informações, consulte a página Problemas.

Versão Data de Adição Resumo de Adições Download
1.4.7 Pre-release[1] December 28, 2012
  • No server or client updates necessary.
Bug fixes:
  • Fixed crash related to arrows fired from dispensers
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records

Client Server (or .exe)

1.4.6 Pre-release[2] December 17, 2012
  • Added an option to toggle touchscreen mode
  • When a player hits another player from far away with bow it makes a high pitched sound
Bug fixes:[3]
  • Fixed mouse wrongly positioned in fullscreen
  • Mobs running in circles and not jumping when chasing/running away fixed
  • Crash when shot by skeleton fixed

Client Server (or .exe)

12w50b[4] December 14, 2012
Bug fixes:[6]
  • Fixed mobs walking slowly when you hit them
  • Fixed server/client desync of chests
  • Fixed flame effect on arrows when fired into a pressure plate and player immediately engages flight mode
  • Fixed Tool highlight shows when itemstack changes
  • Fixed NullPointerException when pressing Ctrl+Q with nothing in your hand
  • Fixed zombies which sometimes stop attacking
  • Fixed the Unbreaking enchantment not working on armor
  • Fixed opening a GUI and showing the item name in the hotbar again
  • Fixed an enchanted item bug in 3D
  • Fixed the inability to remove partial XP bars from the "xp -1L" command when you're between level 0 and 1

Client Server (or .exe)

12w50a[7] December 13, 2012
  • Tweaked Fireworks effect and sounds
  • Item entities are rendered as 3D objects in the world when in Fancy graphics mode
  • Items now show their enchantments when dropped on the ground
  • Added Enchanted Book to Villagers and Chests
    • Can be found in dungeons with special enchantments normally not obtainable
  • Overall Protection enchantment is no longer as effective as all the other Protection enchantments combined[8]
  • Silk Touch can now be applied to shears by using the anvil
    • Cobweb can be harvested utilizing this feature
  • Unbreaking enchantment can be applied to anything with durability using Enchanted Books
  • Added “Thorns” enchantment for armor
    • When hit by a mob, the mob will receive damage
  • Added tool highlight when switching items in the hotbar
    • Renamed items will display the changed name
    • To disable it, open options.txt and change heldItemTooltips to false.
  • Added a notice/warning for users still playing on PowerPCs or Java 5 (Java 1.5)
    • Mojang plans to drop support for Java 5 by Minecraft 1.6.[9] This is due to the most recent versions of LWJGL no longer supporting Java 5, with PowerPC also no longer supported by Apple to be made compatible with Java 6 or newer.[10]
  • When pressing CTRL+Q By default (Or your "Drop" button if changed in controls), you drop a full stack instead of one item
  • Removed Firework Rocket in Creative inventory
  • Added xmaschest.png, largexmaschest.png, and skis.png textures[11]
    • xmaschest.png changes the chest texture to resemble a red gift.
    • largexmaschest.png changes the large chest texture to resemble a green gift.
    • skis.png is unused, dummy file. Dinnerbone said he added this file as a red herring.[12]
    • Chest will use these textures on December 25
Bug Fixes:[13]
  • Fixed the Firework Star crafting recipe consuming unneeded items
  • Fixed arrows shot at Endermen disappearing
  • Fixed a bug with custom mob spawners not spawning different types of entities correctly
  • Fixed some items with multi-layer textures rendering both layers separately when on the ground
  • Fixed tools differing only in damage not being able to be swapped in the inventory
  • Fixed some Z-Fighting with the beacon
  • Fixed some graphical issues in the trading GUI
  • Fixed /say not showing the text in the original purple color
  • Fixed placing double slabs ignoring damage value
  • Fixed minecarts being unable to travel through Nether portals
  • Fixed lightning not flashing
  • Fixed Firework Star duplication crafting recipe
  • Fixed the Nether and the End generating random client-side blocks in MP
  • Fixed FallingSand spawners failing to save properly and causing crashes
  • Fixed the blocks in lowest layer of the map not being recognized by beacons
  • Fixed enchantments not showing in Item Frames

Client Server (or .exe)

12w49a[14] December 7, 2012
  • Added Firework Rocket (sound effects will come soon)
  • Added Firework Star
    • Fireworks are customizable by crafting
  • Added Enchanted Books for enchanting items
  • Added Nether Brick Slabs
  • When holding sneak, the player can place blocks and items (like redstone, repeaters, and levers) directly onto blocks such as crafting tables, furnaces, and dispensers.[15]
  • The blast radius of fireballs a specific Ghast shoots can be customized with an editor[16]
Bug Fixes:[17]
  • Fixed 1-9 clicking an item out of a furnace not giving XP
  • Fixed mobs reverting farmland to dirt when mob griefing gamerule is set to false
  • Fixed setting an Enderman on fire with lava or flint and steel not making it teleport away
  • Fixed animals on fire not fleeing
  • Fixed boats being placed in the wrong direction
  • Fixed Endermen not being able to dodge flaming arrows
  • Fixed the game auto-selecting the first item on the toolbar when entering the Nether
  • Fixed leaves having the incorrect tooltip
  • Fixed drowning in creative mode
  • Fixed the /enchant command not enchanting with ID 0 (Protection)
  • Fixed not hearing the XP sound every 5 levels
  • Fixed minecarts and falling entities jittering
  • Fixed passive mob spawn eggs not being consumed
  • Fixed Endermen not opening their mouths when being attacked by other mobs
  • Fixed F3+B hitboxes rendering invisibility potions
  • Fixed the Wither sometimes destroying its own star

Client Server (or .exe)

1.4.5 Pre-release[22] November 16, 2012
  • Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
    • No server update necessarily needed
Bug fixes:[23]
  • Fixed missing localization in editing signs UI
  • Fixed worn skull clips through hat layer
  • Fixed dispensers firing towards one side
  • Fixed wolves shaking fur dry while dying
  • Fixed weird random flames from torches and spawners
  • Fixed spawning baby wolves from wild ones
  • Fixed spawning baby villagers creating farmer baby villagers only
  • Fixed IPv6 servers crashing the client
  • Fixed the last page of /help missing
  • Fixed people not being able to join to LAN worlds
  • Fixed entities teleporting to and from origin in multiplayer

Client Server (or .exe)

1.4.4 Pre-release[24] November 8, 2012
  • Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
  • Added /enchant command to give specific enchantments
  • Squids now die on land after a few seconds
  • When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.
Bug fixes:[25]
  • Fixed the tab key not working on macs
  • Fixed chicken head movement being inverted
  • Fixed chests appearing opened when they are closed
  • Fixed the "seed" command not working in the Minecraft server command line
  • Fixed flying squids
  • Fixed the internal exception: java.io.IOException: Bad packet id 249
  • Fixed killing animals with fire aspect on the first hit not cooking the drops
  • Fixed the torch texture
  • Fixed torches getting instantly moved to adjacent wall upon placement
  • Fixed the water current being too strong to swim up
  • Fixed the enderchest not having the right hitbox
  • Fixed a falling into the void bug
  • Fixed a crash when placing minecart on powered rail
  • Fixed loading a world that has been moved or deleted causing a crash
  • Fixed players jump over cobblestone walls
  • Fixed squids not suffocating on land
  • Fixed the nether brick fence texture
  • Fixed a crash with rendering item entities
  • Fixed running on leaves producing grey particles
  • Fixed fences not being rendered correctly from underneath
  • Fixed item frames disappearing without drop when a block is placed in their position
  • Fixed disappearing mobs and items after dying

Client Server (or .exe)

1.4.3 Pre-release[26] November 1, 2012
Bug fixes:
  • Enchanted items show its background on the beacon-block
  • In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
  • Minecart sound doesn't stop
  • Skeletons holding swords will shoot arrows!
  • Arrows do not stick (and stay) in mobs
  • Item drops drop into transparent blocks and cannot be picked up.
  • Anvil block collision box appears "sunken"
  • Getting door drop in creative
  • Falling out of the world while chunks are loading
  • Some of the regular sounds are now server-sided
  • Placing 2 wooden-slabs will play the sounds from 12w38a
  • Pink dye on Sheep appears white on top
  • Using /tp on a player in different world will teleport to needed coordinates, but not change the world
  • Fence Gate Texture flips inside out
  • Mobs in minecarts can vanish when minecarts are broken
  • Calculate name plate length based on username stripped of color codes
  • Cant kill slimecubes
  • You Can Duplicate Dragon Eggs, Sand, and Gravel
  • Mobs are immediately transferred back to the overworld upon spawning in the nether
  • Broken or missing animations with potion of invisibility
  • Anvil rendering error in item frames
  • Score doesn't work anymore
  • When a block is placed next to an end portal block with an eye of ender in it, you can see through it
  • Item Frames in Multiplayer don't store item NBT data
  • Graphical glitch with cactus in a flower pot near a wall.
  • Odd chance where you take fall damage when sprinting off 2 or 1 blocks
  • Breaking effects sometimes duplicate sounds & effects
  • Music discs reverting to original name after being played, even if they've been renamed by the anvil
  • Dying dogs collar doesn't use your dye
  • Signs missing text
  • /spawnpoint command block fails directly on tripwire string / pressure plate
  • Tree leaves break half slabs
  • Multiple consecutive newlines in books do not create a space between lines in editor
  • Wither Despawns in Peaceful and Shouldn't
  • Death from a 2-4 block drop while changing gamemodes
  • Dragon egg particles are missing
  • Potatoes and carrots uproot themselves
  • Map item placed in item frame experiences Z-fighting
  • Teleporting a player triggers a pressure plate sometimes
  • Minecart flickers when looking backwards
  • Falling anvils do not maintain orientation while falling
  • Faulty fall damage when logging out and logging back in while falling
  • Breaking a block touching an open trapdoor closes it.
  • Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
  • Different stacking slab sound
  • Skeletons shoot arrows faster than humanly possible
  • Text misplaced in demo mode window and 4:3 screen
  • "Your game mode has been changed" shows in log when it hasn't.
  • Dropped items stop minecarts on their track
  • If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
  • Chest Hitbox Wrong
  • Dropped items with NBT tags do not stack
  • Open Doors and Levers hate each other
  • Squids spawning everywhere.
  • Structures generating in wrong biomes
  • Particles don't show correctly when sprinting on blocks with different variations like wool, wood and biome colored grass.
  • Ladders breaking glitching out
  • Mobs try to jump nether brick fence
  • Chest glitch that lets them appear as if they are opened while they are not. (SMP)
  • Buggy fall damage in 1-deep water
  • Flaming arrows won't trigger tnt when shot from above.
  • When you have detailed item descriptions on, renamed item's name is not in italic.
  • Zombies can pick up items while dying
  • Items at the top-left corner of a container cannot be duplicated with the pick block key
  • Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
  • Invisibility Potions not completed in correct time displayed
  • More Ender Egg Render Problems
  • Creating world with seed and map world "QUATREPOINTDEUX" fails
  • Death by Bat
  • Server Crash when client logs in with invalid difficulty
  • Item frames do not show directly after entering the game
  • Snow Golem won't die
  • "where are we now" disc is unavailable
  • Bat noises are painful and cause headaches.
  • When riding a minecart, fall damage lags.
  • Custom spawners with no delay variance crash the game
  • Potion of Weakness removes ability to destroy paintings and item frames
  • Missing pitch rotations in OpenAL implementation
  • Lightning strikes can create client side fires (ghost fires)
  • Minecraft crashes in creative inventory
  • Netherportals create a huge lag, especially when several entities have to be teleported
  • Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
  • When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
  • SkullOwner lost when breaking a player skull block
  • Beacon particles show if below beacon
  • Escape key doesn't take you back to main menu from Multiplayer screen
  • Wither Breaks End Portals
  • Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
  • Named maps lose their title after copying
  • By placing a bed at the same time as throwing it away makes it a half bed.
  • Getting bed drop in creative
  • Cobblestonewall has fence-collisions
  • Adventure mode graphical issue breaking blocks
  • Mushrooms spawn on the top of the Nether
  • Placing Trapdoors on half-slabs
  • Block textures held by players (third person view) are mirrored
  • Flying through cobwebs in creative affects the player and shouldn't
  • Falling sand appears on fire when falling into lava
  • Fire doesn't show if you shoot a mob in a minecart
  • Spinning while placing a bed creates a triangular bed
  • Can't destroy glass in Adventure Mode
  • Minecraft crashes if connection is lost when editing signs
  • Enderchest doesn´t have the right hitbox.
  • The missing song “where are we now” is now available, but called “wait”
  • The Disc "11" is now dropped by Creepers in the same way as the other Discs.
  • Random falling damage due to lag fixed
  • Falling damage when riding minecarts fixed
  • Enchanted book exploit fixed
  • Slimes have correct collision box
  • Signs no longer lose their text client-side
  • Trapdoors can be placed on half slabs
  • "Your game mode has been changed" now says "Your game mode has been updated"

Client Server (or .exe)

1.4.2 Pre-release[27] October 24, 2012
Bug fixes:
  • Fixed a severe memory leak in the server
  • Corrected rendering of fences and cobblestone walls
  • You can no longer attempt to connect to an outdated server (only when the version is shown)

Client Server (or .exe)

1.4.1 Pre-release[28] October 23, 2012
Bug fixes:
  • Fixed mobs glitching through wooden floors
  • Fixed players glitching through beacons
  • Fixed Redstone Repeaters getting stuck in ‘on’ state
  • Fixed a number of minor font fixes
  • Fixed wet wolves looking way too scary
  • Fixed a bug that allowed any item to be placed in the armor slots
  • Fixed Mob Spawners spawning mobs too quickly
  • Fixed invisible falling sand entities

Client Server (or .exe)

1.4 Pre-release[29] October 19, 2012
  • Level cap on anvils removed in creative mode.
  • New sound effects for the Wither, Bats, the Anvil and Ender Dragon.
    • New sound effects for Zombies. (Curing a Zombie, infecting a Villager and a Remedy sound).
  • Servers show their version in Multiplayer menu if not matching the client.

Client Server (or .exe)

12w42b[30] October 18, 2012
  • Falling sand now properly “pops” when falling on non-solid blocks (such as torches).
  • The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as Mojang wants it, but fixing it completely will require bigger changes planned for Minecraft 1.5.
  • Fixed tooltip width for renamed items.
  • Added a number of sound events, but the sound effects are not added yet.
    • Added new step sound for silverfish.
    • Added three new sound effects for zombies.
    • Added new sounds for zombie pigmen.
    • Added bat sounds.
    • (More sounds to come)
  • Server ping will now tell if the server and client have mismatching protocol versions.
  • Updated translation files.

Client Server (or .exe)

12w42a[30] October 17, 2012
  • Server IPs can now be individually hidden
  • Changed repeaters
    • When powering the either side of a repeater directly with another repeater, it will lock the current state of the other repeater until the signal to the powering repeater is turned off.
      • If a repeater that is on is locked, it will stay on.
      • If a repeater that is off is locked, it can not output a signal
    • When locked, the repeater's second torch will no longer be visible and a bar textured similarly to bedrock will appear
  • Anvil tweaks
  • Bats no longer trample crops, activate pressure plates or tripwire
  • Updated language file
Bug fixes:
  • Fixed very damaged anvils dropping from at least 6 blocks becoming a glitched entity that cannot be removed until the map is reloaded
  • Fixed digging straight down glitching the player into blocks again
  • Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Fixed dropping from low heights doing damage on certain occasions
  • Fixed dropping an anvil on an Ender crystal crashing the game
  • Fixed the game sometimes crashing when using F3+H to show durability on items and then moving the mouse over a non-blank map
  • Fixed the game crashing when maximizing the game while in the anvil UI
  • Fixed a stack overflow error when dispensers attempted to place water or lava into a solid block
  • Fixed the crafting table and cauldron that spawn in Swamp Huts spawning at the top of the hut.

Client Server (or .exe)

12w41b[33] October 12, 2012
  • Anvils will be damaged by falling depending on distance fallen.
Bug fixes:
  • Fixed anvils repairing themselves when falling
  • Fixed a few crashes in multiplayer when renaming items
  • Fixed /kill command not working and screenshot message not showing

Client Server (or .exe)

12w41a[33] October 11, 2012
  • Added a new Anvil Block for repairing, merging & naming items.
    • Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
    • Anvils can not only rename tools and armor, but any item.
      • Renamed placeable items will not retain their name if placed.
    • Anvils can merge enchantments
      • Items with two different enchantments will give an item with both
      • Items with the same enchantment will increase the level of the enchantment if they have the same level or take only the highest if they don't
      • Some enchantments can be lost during the merging because of incompatibility (ex: Sharpness I + Smite I)
        • The first item seems to have the priority (the lost enchantments are on the second item)
    • Anvils can also be dropped in a similar manner to Sand, Gravel, and Dragon Eggs.
      • When landing on a mob, the anvil will deal damage relative to the distance it fell.
  • Renamed "Chat Settings" to "Multiplayer Settings".
    • Contains the old chat settings menu.
    • Option for cape-owners to hide their capes ingame.
  • Tweaks to debugging
    • F3+H now shows tool and armor durability on damaged items – On maps it shows the zoom level.
    • Now shows which cardinal direction the player is facing on the f value.
    • The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa.
  • Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore.
  • Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse).
  • Potion-like effects given by the Beacon now use semi-transparent particles, to be less intrusive.
    • Normal potions remain unchanged.
  • Level-up sound now only plays every 5 levels and has been tweaked.
  • Gaining experience from breeding animals.
Bug fixes:
  • Custom splash potions now give the proper effect when shot from dispensers.

Client Server (or .exe)

12w40b[35] October 5, 2012
  • Added a way to teleport a player relative to their current coordinates.[36]
    • Use ~ to represent current position and then + or -.
    • For example, "/tp (player) ~+500 ~-5 6.13" teleports adds +500x, -5y, and moves the player to 6.13z.
Bug fixes:
  • Fixed the glitchy block popping bug.
  • Fixed beacon rendering.
  • Fixed a crash related to map items in strongholds.

Client Server (or .exe)

12w40a[35] October 4, 2012
  • Added Swamp Hut structures, for Witches to spawn in[37]
  • Added superflat preset "Redstone Ready" with a 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock
  • Flatworld configuration now allows you to generate trees, strongholds etc.
    • Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps[38]
  • Custom Item naming NBT tags (intended for custom map makers)[39]
    • Using the NBT, it is possible to add custom names to items, as well as a lore list for that item
  • Better inventory management
    • The pick block action now works on blocks that are represented as items in the inventory. (E.g.: Repeaters, redstone dust, tripwire)
    • Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar.
    • In creative mode, you can now shift-click items from the hotbar to the survival inventory screen
  • The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
  • Firespread has been slightly nerfed again to prevent infinitely spreading fires
  • Beacon Texture altered, as well as the beam.
  • Eye of Ender can now be used in superflat worlds. (only if stronghold generation is enabled)
  • Slimes now spawn in Swamp biomes at low light level.
Bug fixes:
  • Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule[40]
  • Fixed a few crash bugs related to world generation, map item expansion, and other things.
  • Reverted previous lighting changes, which corrected such bugs as:
    • The Nether being extremely CPU intensive.
    • Map generation taking extremely long.
  • Fixed mob AI considering cobblestone walls as blocks of normal height.
  • Fixed a few texture oddities with the witch.
  • Fixed entities in water producing glitchy water sound.
  • Gaining multiple levels at a time will no longer play the leveling up sound over itself as many times as leveled.
  • Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons.
  • Fixed pets teleporting around randomly[41]
  • Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
  • Fixed destroying blocks under you with Efficiency-enchanted gear
  • Fixed potion spawners crashing the game[42]

Client Server (or .exe)

12w39b[44] September 28, 2012
  • Custom potions[45]
    • Only available by editing in with a world editor
    • Able to create potions with multiple effects
  • Command blocks had arguments added
    • Added "l" and "lm" arguments for indicating players with a maximum level, and minimum level, respectively
    • Added "r" and "lr" arguments for indicating the maximum and minimum range to which players will be affected
  • Added a command variable to the "/xp" command
    • Use "L" after number to represent number of levels, not number of xp.
    • For example "/xp 4L" will give a player 4 levels.
  • Added more options to customize spawners
    • Spawners can now have their range and maximum spawn limit customized.
Bug fixes:
  • “Lots of block placement issues with lighting have been fixed, but nether is still sketchy.”[46]
  • Performance seems to be much better now
  • Fixed Bottomless Pit.
  • Pumpkin emitting stronger light from the wrong face fixed
  • Fixed the witch's texture being weird.
  • Partially fixed Nether lag by making the server do some of what used to be the client's work and increasing chunk load time slightly[47]
  • Fixed some lighting bugs related to upside down slabs and stairs and farmland.

Client Server (or .exe)

12w39a[48] September 27, 2012
  • Lighting system overhauled.
  • Several sound tweaks
  • Changed Witch texture dimensions.
  • More bugfixes & slight tweaks.[mais informação necessitada]
  • Debug screen shows which chunk the player is in, as well as where in that chunk, next to the X and Z coordinates.
Bug fixes:
  • Sound fixes:
    • Placing glass, glass pane, glowstone, redstone lamp or ice no longer make the same sound of breaking it.
    • After shooting an arrow into the water it will not play continuously the water splash sound until removed.
  • Fixed Witch being white for some players.
  • Unlit areas (black patches[49]) should be fixed for newly generated chunks and worlds

Client Server (or .exe)

12w38b[50] September 21, 2012
  • Updated sound engine and fixed wrong sounds.
    • Added minecart sounds.
    • Changed level-up sound.
    • Changed fall-damage sound.
    • Changed the new block placing sounds (implemented in 12w38a) back to original sounds.
    • New cave sound.
    • The fire charge makes the same sound as flint and steel when used
  • A few tweaks to the witch mob.
    • Can't hurt themselves now.
    • Texture changed slightly.
    • New drops
      • Misc potion ingredients
      • Sticks
      • Chance to drop what they're holding at the time of death
  • New creeper fall mechanics
    • Creepers will explode if they fall on you from a certain height.[51]
Bug fixes:
  • /say command works again

Client Server (or .exe)

12w38a[53] September 20, 2012
  • The Nether loads faster when going through a portal.
  • The water overlay is more saturated blue.
  • Updated and added new sounds by C418.
  • Added bats
    • A passive mob
    • Spawns in dark caves.
    • Spawns in Peaceful mode.
    • Sleeps during the day.
    • Hangs on the ceiling when idle, starts flying when players come near.
  • Added a hostile mob (witch).
    • Its nose slowly bobs up and down when not hostile.
    • Throws splash potions of poison, slowness, weakness and instant damage at you.
    • Regenerates health over time.
    • Hold an empty bottle and raise their noses when attacking.
    • Drink potions of instant health and fire resistance to defend themselves in combat.
    • Rarely drop potions of instant health and fire resistance.
    • Is immune to some splash potions.[mais informação necessitada]
    • Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.
  • Command block target parameters have been upgraded.
  • Beacon artwork was changed.
    • The beam of light was changed.
    • The texture of bedrock under the beacon is removed.
  • Wood blocks have a different rotation algorithm. Instead of using the player’s position, they rotate based on the face they are placed upon, like a lever (this is mainly a test).
  • Stone monster egg blocks (which spawn Silverfish) will rarely generate underground in Extreme Hills biomes.[57]
Bug fixes:
  • Item frames no longer despawn when the player moves 20 blocks away.
  • Fixed entities losing momentum when going through portals.
  • Fixed the "Bottomless Pit" superflat preset having the wrong blocks.
  • Fixed not receiving a fishing rod when the carrot on a stick is used up.

Client Server (or .exe)

12w37a[58] September 13, 2012
  • Tweaks to the Wither.
    • It creates an explosion around itself once it is done regenerating from spawning.
    • The Wither now will randomly shoot slow blue-colored versions of wither skull projectiles when idle.
  • Added "Re-Create" option to the World selection menu.
    • Allows you to create a new world as a copy of an existing save, defaulting all of the world options and the world seed to match the original.
  • 'Carrots' are now singularly 'Carrot'.
  • Added pumpkin pie.
  • Tweaks to a couple of item sprites.
  • Leather armor now has a non-dyed layer.
  • Time of the redstone signal of the wooden/stone button extended from 9 to 12 redstone ticks
  • Superflat customization GUI:
    • Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit (Broken),[59] and Desert.
    • Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are not yet included.
      • You can customize superflat without add/edit layer option using the "seed" in the preset list.
  • Fishing now gives the player XP.
  • Pigs are now able to jump when players ride on them.
    • Pigs will cease to move when ridden in water. (player weight or bug?)
  • Added /clear command to empty the inventory.
  • Hostile mobs are now a little bit more fearless in hard difficulty.
    • Mobs will risk taking fall damage to reach the player, provided it will not be deadly to themselves.
  • Seems to be more Wither skeletons in Nether Fortresses.
  • Heads can now be customized to be player heads using an NBT tag[60]
Bug fixes:
  • Various bug fixes

Client Server (or .exe)

12w36a[61] September 6, 2012
  • Updated Wither
    • Place 4 pieces of Soul Sand in a vertical T-shape and place 3 Wither Skeleton Skulls on top to create it.
    • Drops one Nether Star upon death.
    • When spawned in the Overworld, the sky will get darker.
    • Gives players "Wither II" effect when hitting them.
    • Its name is now displayed correctly above its HP bar.
  • Added Wither Skeleton mob which only shows up in the Nether.
    • Gives players "Wither" effect when hitting them.
    • Carry and rarely drop stone swords when killed by players.
    • Drops bones and coal.
    • Has a high chance to spawn from an skeleton egg if the player is in the Nether
    • Wither skeletons can replace skeletons on spider jockeys.
  • Added one new painting depicting the creation of a Wither.
  • Added Carrot on a Stick.
    • Used to maneuver pigs.
    • Pigs follow the player when holding carrots
      • Can also attract pigs similarly to wheat.
    • Main purpose is to control saddled pigs while ridden.
  • Added Nether Star
    • Used as a crafting ingredient for the Beacon block
  • Added heads
    • Five types in this version:
      • Skeleton Skull
      • Wither Skeleton Skull
      • Zombie head
      • Creeper head
      • Human head
    • Wither Skeleton Skulls are dropped very rarely by Wither Skeletons.
    • Other heads are only available via the creative inventory.
    • Can be used as hats
  • Updated the Beacon block, now shows up as Beacon.
    • New model and textures.
    • Can now be crafted by surrounding a Nether Star with 3 blocks of obsidian on the bottom and 5 blocks of glass around the top
  • Retextured the Golden Carrot.
  • Chickens now use seeds instead of wheat to breed.
    • Chickens now follow the player when a seed is in hand.
  • Pigs can be bred with carrots.
  • Zombies and skeletons that pick up items will now always drop them after dying.
  • Saddled pigs will now always drop saddles on death.
  • Minor changes to dyeing.
    • Leather armor now uses two overlayed textures, one being the color.
    • Minor changes to the leather dyeing – the colors will attempt to maintain intensity and not dilute as much
  • Carrots and potatoes can now be found in either Villages or growing in Jungle biomes.
  • The zombie and Zombie Pigman models and textures have changed.
    • No visual difference, except that it breaks old texture packs.
Bug fixes:
  • Various bug fixes

Client Server (or .exe)

12w34b[63] August 24, 2012
  • Changed recipes for buttons. They now require 1 stone block/wooden plank to craft.
  • Leather and diamond armor textures slightly changed:
    • Leather armor sleeves are extended by one pixel.
      • Their item texture has been changed to match the new texture.
    • Diamond armor sleeves now have a notch on the inner side.
  • Removed "map_#/#" on the map and added "Map #" in the tool tip
  • Added boss names above boss health.
  • When taken down to half health, Withers will gain Wither armor, making them immune to arrows.
  • Occasionally, zombies, skeletons, and zombie pigmen will spawn with the ability to pick up items on the ground.
    • Armor will automatically equip. Items will instantly be held, which is not exclusive to weapons. This means these zombies can be found holding items they have come across, such as rotten flesh.
    • This will cause zombie pigmen to drop their sword.
    • This will cause skeleton to drop their bow.
    • The attribute applied to allow them to pick up items is called CanPickUpLoot.
  • Arrows caught on fire (or by enchantments) are able to ignite TNT when on contact.[64]
  • In the Overworld, Zombie Pigmen are eager to get back in the Nether Portal (e.g., if the player makes a portal and spawns Zombie Pigmen in Creative, it will run into the portal).
Bug fixes:
Client

Server (or .exe)

12w34a[65] August 23, 2012
  • Added item frames.
    • Crafted like a painting but with leather instead of wool.
  • Added cobblestone wall and mossy cobblestone wall.
  • Added flower pot.
  • Added new Full-screen toggle to the Video settings.
  • Added new use Vsync toggle in the Video settings.
  • Improved maps
    • Maps now align to a grid, making it easier to create adjacent maps.
    • A compass and paper do now create an empty map
    • An empty map has no data on it until you right click on it. The point on your world where you right clicked it is the map's center
    • A map (with data) can be cloned. Cloned maps are stackable
    • Maps can be zoomed out (but not zoomed in)
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback.
  • Mobs (and all other entities) can travel through portals.
  • Fire charges shot from a dispenser or a Blaze create the "fireball" sound effect.
  • Leather armor can be dyed.
    • The default color of leather has changed.
    • You can right-click a full cauldron with dyed armor to remove dye.
  • Tamed wolves' collars can be dyed.
  • Removed the “Work in Progress block” from the Creative menu.
  • Added two new crops (carrots and potatoes) and associated items.
  • F3+P will toggle the auto-pause when the window loses focus (mainly for debugging).
  • F3+H will toggle detailed item descriptions (also for debugging).
  • Added arrow-sensitive wooden buttons.
  • The particle effect when a trade with a Villager has been successful has changed.
  • Trapdoors can be placed in top-most position (based on cross-hair aim).
  • Added a mob called a Wither, only available through external modification such as editing mob spawners, mods, or hacks. It shoots exploding projectiles called Wither Skulls and destroys nearby blocks. It also has a boss health bar.
  • Added Potion of Invisibility.
    • Mobs do not attack you until you bump into them.
    • Potion also hides the player's name tag.
  • Fire spreads differently based on difficulty.
  • Brewing recipes for Potions of Night Vision and Invisibility added:
  • Added an unused texture in gui/items.png.
  • Mob grinders now give less XP when you farm them continuously.
  • Saplings now have a smaller hitbox.
  • The f: item on the F# debug screen now shows the exact direction the player is looking, between -180 and 180 degrees from south.
Bug fixes:
Client

Server (or .exe)

12w32a[66] August 9, 2012
  • Villagers will now react positively on new trades, and negatively if you hurt them
    • This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
    • There is a third, unused particle effect added of a villager's face looking angry. Angry Villager Particle.png
  • Villagers will not remove trades, but trading something else may be required to renew the old ones
  • Zombies, skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
  • Added Zombie Villagers
    • Villagers have a chance of turning into zombies after being killed by one.
    • Zombie spawn eggs may spawn zombie villagers.
    • Zombie villagers can naturally spawn.
    • Zombie villagers can be cured, becoming normal Villagers again.
      • To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[67]
  • New "villages.dat" file in the data folder of world saves
  • Added the Command Block intended for adventure maps.
    • It can run server commands when triggered by a redstone signal.
      • You can use @player or @p as a placeholder for the nearest player.
    • This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
  • New commands:
    • /difficulty <new difficulty>
    • /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
      • doFireTick (false=fire cannot spread)
      • mobGriefing (false=creeper explosions do not damage blocks)
      • keepInventory (true=keep inventory on death)
      • doMobSpawning (false=mobs do not spawn)
      • doMobLoot (false=mobs do not drop loot)
      • doTileDrops (false=blocks do not drop items when breaking)
    • /spawnpoint [player] [<x> <y> <z>]
    • /weather <clear/rain/thunder> [duration in seconds]
  • Added the Beacon block (Named "Work in Progress" ingame).
    • By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
      • A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
    • It can not be crafted, although a crafting recipe is planned.
      • It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
    • The minimum range is 16 blocks
    • Gives off a light level of 15, as bright as Glowstone
    • Players within the blocks' range will be given the selected effects every 4 seconds
    • The best configuration of blocks requires 164 blocks
  • A working Potion of Night Vision is in the creative inventory.
  • Zombie attack animation shows when it's holding a weapon.
  • Iron Golems now attack slimes and Magma Cubes.
  • The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".
Bug fixes:
  • Fixed /me command only working for ops
  • Fixed /tell command not working
Client

Server (or .exe)

Referências[editar | editar código-fonte]

  1. http://www.mojang.com/2012/12/minecraft-1-4-7-pre-release/
  2. http://www.mojang.com/2012/12/minecraft-1-4-6-pre-release/
  3. https://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10701
  4. http://mojang.com/2012/12/minecraft-snapshot-12w50b
  5. https://twitter.com/Dinnerbone/status/279335071259955200
  6. https://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10700
  7. http://mojang.com/2012/12/minecraft-snapshot-12w50a
  8. http://reddit.com/r/Minecraft/comments/14s797/c/c7g0t30
  9. http://help.mojang.com/customer/portal/articles/884921
  10. https://twitter.com/Dinnerbone/status/278126596089606144
  11. http://www.youtube.com/watch?v=FcwU75IgRiU
  12. https://twitter.com/Dinnerbone/status/283392354851901440
  13. https://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10601
  14. http://mojang.com/2012/12/minecraft-snapshot-12w49a
  15. https://twitter.com/Dinnerbone/status/277227943485386753
  16. https://www.youtube.com/watch?v=8ow5GzfM_dI
  17. https://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10600
  18. https://mojang.atlassian.net/browse/MC-4203
  19. https://mojang.atlassian.net/browse/MC-4193
  20. https://mojang.atlassian.net/browse/MC-4200
  21. https://mojang.atlassian.net/browse/MC-1959
  22. http://mojang.com/2012/11/minecraft-1-4-5-pre-release
  23. http://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10501
  24. http://mojang.com/2012/11/minecraft-1-4-4-pre-release
  25. http://mojang.atlassian.net/secure/ReleaseNote.jspa?projectId=10400&version=10303
  26. http://mojang.com/2012/11/minecraft-1-4-3-pre-release
  27. http://mojang.com/2012/10/minecraft-1-4-2-pre-release
  28. http://mojang.com/2012/10/minecraft-1-4-1-pre-release
  29. http://mojang.com/2012/10/minecraft-1-4-pre-release
  30. a b http://mojang.com/2012/10/minecraft-snapshot-12w42b-preprerelease
  31. http://www.youtube.com/watch?v=fDMfxjkIRss
  32. http://www.youtube.com/watch?v=xsmV9pNOZg8
  33. a b http://mojang.com/2012/10/minecraft-snapshot-12w41a
  34. https://twitter.com/Dinnerbone/status/256692575724003328
  35. a b http://mojang.com/2012/10/minecraft-snapshot-12w40a
  36. http://www.reddit.com/r/Minecraft/comments/10zlxq/minecraft_snapshot_12w40b/c6hzebr
  37. http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/
  38. http://www.reddit.com/r/Minecraft/comments/10teaw/dinnerbone_trees_and_ores_in_flatmaps_to_come/c6ggo09
  39. http://www.reddit.com/r/Minecraft/comments/10xlod/minecraft_snapshot_12w40a/c6hinjw
  40. https://twitter.com/jeb_/status/252685565147881472
  41. https://twitter.com/Dinnerbone/status/252717015553413120
  42. https://twitter.com/Dinnerbone/status/252479682476376065
  43. https://twitter.com/jeb_/status/253856857595203584
  44. http://www.reddit.com/r/Minecraft/comments/10m9z1/12w39b_is_out/c6eo0aa
  45. http://www.youtube.com/watch?v=2D8OcQ1zyzY
  46. https://twitter.com/Dinnerbone/status/251685433568800768
  47. https://twitter.com/Dinnerbone/status/251623433505476608
  48. http://mojang.com/2012/09/minecraft-snapshot-12w39a
  49. https://twitter.com/Dinnerbone/status/250952827608915969
  50. http://mojang.com/2012/09/minecraft-snapshot-12w38b
  51. https://twitter.com/Dinnerbone/status/250709465526067200
  52. Paintings overlapping and being unsupported in Snapshot 12w36a.
  53. http://mojang.com/2012/09/minecraft-snapshot-12w38a
  54. https://twitter.com/Dinnerbone/status/248788022634635264
  55. https://twitter.com/c418/status/248774282715471873
  56. https://twitter.com/c418/status/248785611740311552
  57. Monster egg generated in 12w38a, found by removing other blocks with MCEdit.
  58. http://mojang.com/2012/09/minecraft-snapshot-12w37a
  59. https://twitter.com/Dinnerbone/status/246241126711975937
  60. http://www.reddit.com/r/Minecraft/comments/zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this/
  61. http://mojang.com/2012/09/minecraft-snapshot-12w36a
  62. Paintings overlapping and being unsupported in Snapshot 12w36a.
  63. http://mojang.com/2012/08/minecraft-snapshot-12w34b
  64. http://www.youtube.com/watch?v=CE0JTrtLruA
  65. http://mojang.com/2012/08/weekly-chunk-paxmineconsnapshot
  66. http://mojang.com/2012/08/the-weekly-chunk-snapshot-12w32a
  67. https://twitter.com/Dinnerbone/status/233649433601011712
  68. http://www.youtube.com/watch?v=dA9HyRWC8gM
  69. http://www.youtube.com/watch?v=1oYen1uN5VA
  70. http://puu.sh/QbnA