Minecraft Wiki
Advertisement
Este não é um histórico de versões ou de mudanças oficial. Para a lista oficial, visite o website da Mojang.
Para versões anteriores à 1.11, por favor, verifique site da Mojang.
Para versões anteriores à Beta 1.8, por favor, verifique o blog do Notch, o Word of Notch.
Esse artigo fala sobre atualizações anteriores para a versão de PC. Para estágios de desenvolvimento mais antigos e outros usos, veja Histórico de Versões (desambiguação). Para as atualizações mais recentes, veja Histórico de Versões. Para versões de desenvolvimento, veja Histórico de Versões/Versões de Desenvolvimento. Para a Pocket Edition, veja Histórico de Versões da Pocket Edition.

Um ?) denota que a informação da versão presente aqui é adivinhar-obra, possivelmente incorreta. Bugs conhecidos na última versão estável podem ser relatados no Rastreador de problemas oficial, eles não devem ser relatados aqui.

Versão Data de Adição Resumo de Adições
1.4.7 January 9, 2013

1.4.7

Bug fixes:
  • Fixed joining a server, and leaving it, then trying to connect to any server crashing the game under certain conditions
  • Fixed bold text taking up lots of space sometimes
  • Fixed the server crashing when an arrow shot from a dispenser hits a mob/player with Thorns enchant on their armor
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records, and fireworks bug in creative
  • Fixed lighting glitch with Redstone torches
1.4.6 December 20, 2012

1.4.99

Gameplay

Additions

  • Thorns enchantment
    • Armor enchantment
    • 3 levels
    • Deals damage depending on tier to attackers
    • Wears armor out more quickly.
  • Touchscreen Mode option
    • Mainly for inventories
    • You can drag and drop items - Press long to halve the stack before dragging
  • Minor additions
    • Added a default redasdasddsadasdsad
    • Blast Protection now reduces explosion recoil
    • Protection isn't as protective as it used to be in order to make specific enchantments more worthwhile
  • Minor improvements
    • Made item drops and framed items render in 3D when using fancy graphics
    • Itedasdassa

Improvements & Changesdsa

Mobs

Improvements & Changes

ddsad in furnaces not giving experience

  • Fixed boats always getting placed in the same orientation
  • Fixed switching between dimensions resetting the selected hotbar slot
  • Fixed leaves obtained using Silk Touch having the wrong tooltip and data value
  • Fixed enchant not accepting Protection enchant id
  • Fixed the level up sound not playing
  • Fixed F3+B displaying invisible entities' hitboxes
  • Fixed the Wither's projectiles sometimes destroying the Nether Star
  • Fixed mobs being able to tdsad
  • Fixed some items with multi-layer textures rendering both layers separately when on the ground
  • Fixed tools differing only in damage not being swappable in the inventory
  • Fixed Z-Fighting with the beaconasdsd
  • Fixed minecarts not travelling through Nether portals
  • Fixed lightning not flashing
  • Fixed FallingSand spawners failing to save properly and causing crashes
  • Fixed the blocks in lowest layer of the map not being recognized by beacons
  • Fixed enchants not showing in item frames and on the ground
  • Fixed mobs walking slowly for a short while after being hit
  • Fixed chests becoming out of sync when a user right-clicks it twice quickly
  • Fixed flaming arrows not catching on fire immediately
  • Fixed zombies sometimes stopping their attack
  • Fixed /xp -1L nosadasdsdasd

1.4.5

  • Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
    • No server update is necessary.
Bug fixes:
  • Fixed LAN servers not connecting correctly
  • Fixed torch particles beisadsadsadasdas
  • Fixed IPv6 servers crashing the client
  • Fixed the last page of /help missing
  • Fixed spsda
  • Fixed dispensers not shooting items in the right direction
1.4.2 (Pretty Scary Update) October 25, 2012
For information on the update, see Pretty Scary Update.

=== 1.4.a\sadsadfsfdyhgfhgfgsdfgfslaednjiuasdnkashfdgdsmdnsakfnsurnfsidhfdnfgdjsamdashfdsmkfbdsdflsfnjjdmfldsjfsadk,doszjdiaskdlsajdfjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj iodspk,fopsdkfpolaksd,edoasjr,dspj so jdaw erp´wue ´e [q we1wr se63,0

j\

b r59e3 7iuh** Blazes now properly spawn in Nether Fortresses

    • Fixed pets teleporting around randomly
    • Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
    • Fixed entities in minecarts becoming invisible
    • Fixed mobs randomly suffocating
    • Fixed stairs, slabs & fences glitching visually sometimes
    • Fixed mobs falling through blocks

==== World Generation ====t d5g4sd6 40f6sd\5f0.b6 3t

  • Made superflat worlds customizable[1][2]
    • Are now made up of layers specified with block id, data value and height
    • Biome can now be changedsetfsdthan villages can spawn
    • Default presets: er vwr567s.r9

6.q WB BT35 4\E1T65IÇLKÇ ~R 6 T54WA RVç536 to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.

  • Added Witch Huts in swamps[3]
  • Silverfish blocks now rarely generate in Extreme Hills biomes
    • On average, nearly one Silverfish block is generated per Extreme Hills chunk
  • Carrots and potatoes can be found in farms in villages [4]

Blocks & Items

  • New textures
  • Command blocks
    • Runs editable commands when triggered by redstone
    • Intended for adventure maps
    • Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled
    • Only obtainable using /give playername 137[5][6]
    • Can operate in silent mode where it doesn't display commands in the chat box.[7]
  • Beacons
    • Intended as anS endgame block
    • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
    • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
      • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
    • Has to be directly exposed to skylight to work
    • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
    • Viable materials are iron, gold, diamond and emerald blocks
    • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
    • Unlockable effects, with increasing amount of required layers of blocks required:
      • Speed and Haste
      • Resistance and Jump Boost
      • Strength
    • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
      • This second status effect is Regeneration or tier II of the previously chosen effect
    • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
  • Anvils[8]
    • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
    • Tools can also be repaired using one piece of their material
    • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
    • Conflicting enchantments will be removed and only the first one will be kept
    • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
    • Can be placed in 4 orientations, but can't be moved by pistons
    • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[9]
      • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
    • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
    • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
  • Mob Spawners
    • Added a few NBT tags to change a few key spawning rules
    • Range can now be changed
    • Maximum amount of spawned entities within spawning range can now be changed
    • Horizontal spawning radius can now be changed
    • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
    • Added an NBT tag for mobs to decide whether they can despawn
    • Added an NBT tag for mobs to decide whether they are invincible
  • Repeaters
    • Can now be locked by powering their sides with another repeater
    • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
  • Flower Pots [10]
    • Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [11]
    • Using pick block on it gives the potted plant
    • Right-click it with something to plant it, hit it to get both back
  • Cobblestone Walls [12]
    • Available in cobblestone and moss stone variants
    • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
    • Have a different, higher shape in corners and when blocks are placed on them
  • Wooden logs
    • Changed placement: Instead of facing the player, it will face the surface it is placed on
    • Place it on the side of a block to get a sideways log.
    • Place it on the top or bottom of a block to get a topside log.
  • Stairs
    • Now connect to other stairs to form corner stairs [13]
  • Item Frames [14]
    • All items and blocks can be framed [15]
    • Clocks, compasses and maps function - Maps show only one marker, the frame itself [16][17][18]
    • Mounted maps show markers on copies of that map
    • Using pick block on it gives the framed item/block
  • Paintings
    • Added Wither painting
  • Mob Heads [19]
    • Are very rarely dropped when mobs are killed by players
    • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
    • Can be put on the ground in 16 orientations and hung on walls
    • Can be worn
    • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
      • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
  • Trapdoors
    • Can now be placed on the top half of blocks [20]
    • Placement works similar to that of slabs and stairs
  • Buttons
    • Now stays active for 0.2 seconds longer
    • New crafting recipe – Only 1 stone block required
  • Wooden Buttons
  • Fire
    • Now spreads more aggressively depending on difficulty[21]
  • Saplings
    • Decreased hitbox size
  • TNT
    • Is now triggered by flaming arrows
  • Potatoes
    • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
    • Can be grown instantly using bonemeal
    • Can be Smelted to receive a baked potato
    • Rarely drop poisoned potatoes
    • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
  • Carrots
    • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
    • Can be grown instantly using bonemeal
    • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
    • Carrots give 2 hunger points, golden carrots give 3 hunger points
  • Carrot on a Stick
    • Used to control pigs
    • When held, it dictates the direction pigs players are riding will head in
    • Nearby pigs flock towards players holding it
    • Slowly loses durability when riding pigs
    • Pigs start slow but end up going about 5 blocks per second[22]
    • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
    • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding.[23][24]
    • To craft, the carrot must be placed at a diagonal below the fishing rod[25]
  • Pumpkin Pie [26]
    • Restores 4 hunger points
    • The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
  • Nether Star
  • Night Vision Potion
  • Invisibility Potion [27]
    • Effect now hides the nametag and cape[28]
    • Mobs only attack you when you walk into them or attack them
    • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
    • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
  • Potions
    • Can now have any available potion effects, level and duration
    • Data are saved using NBT tags, but potions retain their original color
  • Maps
    • Are now crafted as an Empty Map and will become a real map by right-clicking
    • Start out at their closest zoom level and can be extended by adding more paper [29]
    • Players see other players moving around on the same map
    • Craft an existing map with an empty map to receive an extra copy of the map [30]
    • Removed text overlay
    • Are labelled 'Map #0' and so on
    • Now align to a grid and can be stacked to 64
    • When outside a map's range, the player is displayed as a small circle at the edge
  • Armor
    • Diamond Armor sleeves now have a notch on the inner side
    • Completely revamped leather armor
  • Leather Armor
    • Can now be dyed in 16,777,216 potential different colors [31][32]
    • Putting it in a crafting grid with dyes applies all colors
    • Dyed armor's tooltip will display ‘’Dyed’’
    • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [33]
    • Changed item and model color and texture
    • Now uses two overlayed textures, one being the color

Mobs

  • Wither
    • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
    • Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
    • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
    • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
    • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
    • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
    • Constantly regenerates health
    • Gains Wither armor when taken down to half health, making it immune to arrows
    • Drops a Nether Star when killed
    • Darkens the sky when spawned in the Overworld
  • Wither Skeletons
    • Carry and rarely drop Stone swords when killed by players
    • Drop bones, coal, and rarely wither skulls
    • Give players Wither effect when hitting them
    • Spawn in Nether Fortresses
    • Will rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools[34] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[35][36][37][38][39][40][41][42][43] - Items that are picked up will have a 100% chance of dropping after dying[44] - When killed, they drop what they are holding[45][46]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops are now damaged
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Witch
    • Looks like an offshoot villager
    • Throws splash potions of poison, slowness, weakness and instant damage at players
    • Holds a potion and wiggles its magical nose with a wart on it when attacking
    • Has a hat, which sometimes emits particles
    • Drinks potions of instant health and fire resistance to defend themselves in combat
    • Is immune to 80% of splash potions' effects
    • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
    • Has a chance to drop the potion it is holding if killed by players
    • Spawn in Witch Huts in swamps
  • Bats[47]
    • Hang on the ceiling when idle, starts flying when players come near
    • Spawn in low light levels
    • Sleep at day
    • Don't trigger pressure plates or tripwire
  • Tamed wolves
    • Their collars can now be dyed by right-clicking the wolf with dye [48]
  • Iron Golems
  • All hostile mobs
    • Will now jump down to players as long as they can survive the fall
    • Depending on difficulty, they are willing to take more damage
  • Creepers
    • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
    • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
  • Zombies
    • Will now rarely spawn with armor of all kinds, sometimes enchanted
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [34] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[35][36][37][38][39][40][41][42][43] - Items that are picked up will have a 100% chance of dropping after dying[44] - When killed, they drop what they are holding[45][46]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops are now damaged
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [49]
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [50][51]
      • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[52]
    • Infected baby villagers turn into baby villager zombies [53][54]
    • Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[55][56][57][58][59]
    • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [60]
    • Now rarely spawn holding iron swords or iron shovels
    • When holding something in their hands, their arms move upwards when attacking
    • Added baby zombie, which is only spawnable using mods or third-party tools
    • Will now rarely drop carrots and potatoes when killed by players
    • Have a 25% chance of spawning with a pumpkin on their head during Halloween.[61]
  • Skeletons
    • Will now rarely spawn with armor of all kinds, sometimes enchanted
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [34] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[35][36][37][38][39][40][41][42][43] - Items that are picked up will have a 100% chance of dropping after dying[44] - When killed, they drop what they are holding[45][46]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops are now damaged
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [49]
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
    • Have a 25% chance of spawning with a pumpkin on their head during Halloween.[61]
  • Zombie Pigmen
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [34] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[35][36][37][38][39][40][41][42][43] - Items that are picked up will have a 100% chance of dropping after dying[44] - When killed, they drop what they are holding[45][46]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops are now damaged
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now rarely carry enchanted golden swords
    • Dropped Golden Swords now sometimes are damaged
    • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
  • Villagers
    • Improved villagers to make them more self-aware[62]
    • All villagers of one village can now like and dislike specific players [63]
    • Will like players more for trading with them [64]
    • Will like players less for hurting them or their golems
    • When players are really disliked, iron golems of that village can become aggressive towards those players
    • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
    • Changed and added some trades to counteract emerald farming and improve gameplay
    • Will show particle effects indicating a change of liking towards a player
  • Pigs
    • Can now accelerate to up to 5 m/s
    • Now drop their saddle when killed
  • Slimes
    • Now spawn in swamps at night
  • Sheep
    • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)

Referências

  1. https://twitter.com/Dinnerbone/status/239426723022770176
  2. https://twitter.com/Dinnerbone/status/253133589775007744
  3. http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/
  4. http://www.reddit.com/r/minecraftsuggestions/comments/yvraq/suggestion_better_way_to_get_carrots_and_potatoes/c5zc5lu?context=3
  5. https://twitter.com/jeb_/status/228837335368863744
  6. http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m2g4v
  7. http://www.reddit.com/r/minecraftsuggestions/comments/ymtck/option_to_hide_onscreen_text_when_command_block/c5x5kv6
  8. https://twitter.com/Dinnerbone/status/254689806309797888
  9. https://twitter.com/Dinnerbone/status/254694689700212736
  10. https://twitter.com/Dinnerbone/status/235747041286975488
  11. https://twitter.com/Dinnerbone/status/236062188555624448
  12. https://twitter.com/jeb_/status/236070815890817024
  13. https://twitter.com/jeb_/status/237491122828632065
  14. https://twitter.com/Dinnerbone/status/235724805196877824
  15. https://twitter.com/Dinnerbone/status/235736599089016832
  16. http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-15_15-05-27.png
  17. https://twitter.com/Dinnerbone/status/235749460800573441
  18. https://twitter.com/Dinnerbone/status/235748062939717632
  19. https://twitter.com/Dinnerbone/status/240383066831462401
  20. http://www.reddit.com/r/Minecraft/comments/yp71g/with_the_new_14_snapshot_12w34a_you_can_finally/c5xnmhj
  21. http://www.youtube.com/watch?v=tPjuwDhKBN4
  22. https://twitter.com/Dinnerbone/status/240429280469856256
  23. http://www.reddit.com/r/Minecraft/comments/yr84c/idea_carrot_on_a_stick_controllable_pigs/c5y5eur
  24. http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png
  25. https://twitter.com/Dinnerbone/status/240430718990290944
  26. https://twitter.com/jeb_/status/245503714167750656
  27. https://twitter.com/jeb_/status/236160788006576129
  28. https://twitter.com/jeb_/status/236161543463653377
  29. http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-21_16-59-38.png
  30. https://twitter.com/Dinnerbone/status/237920147652874240
  31. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/
  32. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5ukdms?context=3
  33. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5uqbv3?context=3
  34. a b c d http://www.reddit.com/yrjp8
  35. a b c d https://twitter.com/Dinnerbone/status/230330563066728449
  36. a b c d https://twitter.com/Dinnerbone/status/230931484075249664
  37. a b c d https://twitter.com/Dinnerbone/status/230990486008123392
  38. a b c d https://twitter.com/Dinnerbone/status/230667031702282240
  39. a b c d https://twitter.com/Dinnerbone/status/230668795352600576
  40. a b c d https://twitter.com/Dinnerbone/status/230930374526636033
  41. a b c d https://twitter.com/Dinnerbone/status/230948171226963968
  42. a b c d https://twitter.com/Dinnerbone/status/230930790396067843
  43. a b c d https://twitter.com/Dinnerbone/status/230976891958484992
  44. a b c d https://twitter.com/Dinnerbone/status/240642830408749056
  45. a b c d https://twitter.com/Dinnerbone/status/230979967633211392
  46. a b c d https://twitter.com/Dinnerbone/status/230974888620474368
  47. http://www.reddit.com/r/minecraft/comments/102tvd/comfirmed_witches_are_a_mutant_offspring_of/c69xyen
  48. https://twitter.com/Dinnerbone/status/236530180737335296
  49. a b https://twitter.com/Dinnerbone/status/240424148361428992
  50. https://twitter.com/Dinnerbone/status/230295675743633408
  51. https://twitter.com/Dinnerbone/status/230296885846478848
  52. https://twitter.com/Dinnerbone/status/230329781252657153
  53. https://twitter.com/Dinnerbone/status/230611056161091584
  54. https://twitter.com/Dinnerbone/status/230329182478020608
  55. https://twitter.com/Dinnerbone/status/230611577559212032
  56. https://twitter.com/Dinnerbone/status/230613623196762113
  57. https://twitter.com/Dinnerbone/status/230671214144806913
  58. https://twitter.com/Dinnerbone/status/230682669703393281
  59. https://twitter.com/Dinnerbone/status/230684128188706816
  60. http://www.youtube.com/watch?v=h2aTrKFxLVw
  61. a b http://www.minecraftforum.net/topic/1545252-
  62. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p29js?context=3
  63. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5oznal
  64. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p266o?context=3
Advertisement