Este não é um histórico de versões ou de mudanças oficial. Para a lista oficial, visite o website da Mojang. Para versões anteriores à 1.11, por favor, verifique site da Mojang. Para versões anteriores à Beta 1.8, por favor, verifique o blog do Notch, o Word of Notch.
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Um (?) denota que a informação da versão presente aqui é adivinhar-obra, possivelmente incorreta. Bugs conhecidos na última versão estável podem ser relatados no Rastreador de problemas oficial, eles não devem ser relatados aqui.
Includes demo mode. Note: Clicking on demo mode without the game installed will not work, and instead freeze at game updating and not download.
The "Loading update news" message which appears when the launcher attempts to load the release feed is now styled, rather than the plain html it was prior.
Improved overall stability and performance
Reduced CPU, RAM & bandwidth usage.
Accelerated chunk loading.
Decreased lag spike frequency.
Made the Nether less laggy.
Decreased unnecessary world updates.
Made the chat work smoothly even when the server is laggy.
Decreased packets sent between client and server.
Made Singleplayer internally use a Multiplayer server[2][3]
Decreased world saving intervals.
Added optional single-player commands called "Cheats" on non-hardcore worlds[4]
Type / and then hit tab to autocomplete & get help on various commands
Most commands from MP are available.
Added option to let LAN friends join SP games
You can choose which gamemode players join in and whether they are allowed to use cheats.
Using emerald as currency, villagers will, depending on profession, offer different trades to players.
There are three kinds of trades: Selling, buying and enchanting.
As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
Improved Creative mode inventory
There are categorized tabs for various groups of items and blocks.
Added a search tab which will automatically be switched to when the chat key is hit.
Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field.
Items can now be deleted from the inventory by shift-clicking them.
Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.[8]
Now shows potion effects' timers like in Survival.
Improved experience collection
Depending on ore type, experience now drops from ores that drop items.
Taking smelted items out of furnaces gives experience now.
Destroying mob spawners gives experience now.
Adjusted experience level progression:
Levels 1-15 cost 17 XP points each
Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
Levels 31-8 cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
Improved enchanting
The new maximum level with bookshelves is 30, without 8.
15 bookshelves are enough to reach level 30.
The 3rd slot shows the most expensive possible enchantment more often.
Increased chances for multiple enchantments at once.
Adjusted enchantments' to go with the new maximum level.
Will now be placed upside-down when placed on the upper half of a block's side.
When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.