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Um (?) denota que a informação da versão presente aqui é adivinhar-obra, possivelmente incorreta. Bugs conhecidos na última versão estável podem ser relatados no [https://bugs.mojang.com/browse/MC Rastreador de problemas] oficial, eles não devem ser relatados aqui.</noinclude>
Um (?) denota que a informação da versão presente aqui é adivinhar-obra, possivelmente incorreta. Bugs conhecidos na última versão estável podem ser relatados no [https://bugs.mojang.com/browse/MC Rastreador de problemas] oficial, eles não devem ser relatados aqui.</noinclude>
Edição das 16h05min de 14 de fevereiro de 2016
Este não é um histórico de versões ou de mudanças oficial. Para a lista oficial, visite o website da Mojang. Para versões anteriores à 1.11, por favor, verifique site da Mojang. Para versões anteriores à Beta 1.8, por favor, verifique o blog do Notch, o Word of Notch.
Um (?) denota que a informação da versão presente aqui é adivinhar-obra, possivelmente incorreta. Bugs conhecidos na última versão estável podem ser relatados no Rastreador de problemas oficial, eles não devem ser relatados aqui.
When clicked, a warning screen appears that asks players if they want to continue
Players can copy and paste links in chat
Mouse wheel can be used to scroll up/down for history
PAGEUP and PAGEDOWN keys can also be used
Up/down keys for recently sent messages
If you start typing a player's name, and press Tab ↹, it'll automatically type the rest of the username for you.
Copy & paste in chat
Similarly how §k in chat displays random characters, §l, §m, §n and §o creates bold, striked, underlined and italic text respectively, whilst §r resets any set states
These cannot be typed using vanilla clients
Pressing / acts as a command key: it opens the chat with a “/” in place
Pressing ← or → will move the insertion point (text pointer) in the respective direction, allowing you to edit text instead of using ← Backspace to go back
Fixed crashes on invalid server addresses when joining a server.
Fixed entities being uninteractable if they existed at login in multiplayer.
Fixed dupe exploit with paintings.
Fixed furnaces and dispensers dropping enchanted items.
Fixed the “flickering” of chat as it vanishes off the screen.
Fixed text rendering over items in the container screens.
Fixed exploit with jungle saplings (turns other saplings into jungle ones).
Fixed launcher opening minecraft dir if the path contains a space.
Fixed an off-by-one lighting bug.
Fixed block transmuting (turning one block into another via pistons).
Fixed placing mushrooms in daylight, where they can’t survive.
Fixed redstone lamps dropping powered block items when destroyed while on.
“save-all” (server command) now works even when you have toggled “save-off”.
Fixed turning half-blocks into full-blocks while you’re standing on them.
Fixed seed displaying in F3 debug when the seed is unknown in multiplayer.
Fixed villager texture changing clientside per profession.
Fixed falling off ledge corners while holding shift.
Glass blocks can be picked up using Silk Touch enchanted tools again.
Notable bugs (Complete bug list):
Attempting to use the § symbol in a multiplayer chat will kick the player out with an "Illegal characters in chat" message, and an disconnect.endOfStream error server-side.
When you type a full bar of chat, then backspace, you crash your client.
Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
The Control key is used in place of the ? key for chat shortcuts on Macs.
The buttons in the "do you want to click this link" screen are not centered in fullscreen.
When a wolf or cat is in the sitting position, they can stand up and teleport to you without you interacting with them.
"Never open links from people that you don't trust!" has been coded to be red, but it's 1% red and 99% white instead.
Translation Related:
The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
[Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
[Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
[Español (MX)] should be correctly labeled as [Español (México)]
[Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]
With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.
Corrected birch and spruce saplings not growing at height > 127.
Notable bugs (Complete bug list):
Doors and beds cannot be placed in snow, unlike other blocks which will replace the snow.
Vines turn gray ( like in terrain.png) when pressing f5 outside of the height limit
If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
Cave spiders pushed by water will stop when running into any solid or non-solid block, even when there is an empty space below them.
Wolves can sometimes despawn in SMP.
Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
Sometimes sun's/moon's light shines through blocks lighting up whole caves.[3]
In 1.2.3 SMP after logging in, Minecarts and Mobs that you could interact with on previous login are no longer interactive. Blocks can be destroyed through these objects. Minecarts can be pushed but you can't jump in them or interact with Minecart with Chests. Here is an example video of what is still happening in 1.2.3.[4]
1.2.2
March 1, 2012
1.2.2
Bug Fixes
Bug fixes:
"Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
Big trees, swamp trees and giant mushrooms generation fixed too.
Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow or an enchanted bow.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword.
Snow Golems have a new path-finding AI and will form a wall to attack mobs.
Improvements & Changes
New mob AI
Skeletons and zombies will rush to the nearest shadow or body of water for safety if it catches fire in daylight
Zombies chase and attack villagers and doors (breaking them on Hard and Hardcore difficulties) Sometimes zombies attacked villagers in preference to the player, and always chose the shortest way to the target, even if there was a door in the way.
Cave spiders swim extremely fast with the water stream towards the player, but seem to be almost not moving against the water stream.
In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.