Um (?) denota que a informação da versão pressente aqui é adivinhar-obra, possivelmente incorreta.
A fase de desenvolvimento
começou em 23 de dezembro de 2009 e terminou em 27 de fevereiro de 2010. Foi precedida pelo Indev Classic e seguida pelo Infdev. Indev significa: do Inglês "in development" ("em desenvolvimento")
Título da Versão/Número Data de Adição Resumo de Adições Minecraft Indev 23 de fevereiro de 2010 Making bread takes less wheat Water works better Busting log gives the block instead of planks Cobblestone smeltable into normal stone Paintings added Minecraft Indev 19 de fevereiro de 2010 Furnace block added Loot changed Sheep drops nothing Pig drops porkchops Creepers drop Gunpowder Spiders drop String Skeletons drop Arrows Zombies drop Feathers Flint and Steel can be crafted Minecraft Indev 18 de fevereiro de 2010 Armor can be crafted F5 toggles third person view Minecraft Indev 14 de fevereiro de 2010 Minecraft Indev 12 de fevereiro de 2010 Minecraft Indev 9 de fevereiro de 2010 Minecraft Indev 6 de fevereiro de 2010 0.31 5 de fevereiro de 2010 Difficulty slider Peaceful causes health to regenerate and makes no monsters spawn Rana removed 0.31 4 de fevereiro de 2010 Animals only spawn in bright areas Monsters only in dark areas Pathfinding tweaked 0.31 4 de fevereiro de 2010 Mobs can avoid cliffs, lava etc. 0.31 2 de fevereiro de 2010 Old mobs in MD3 format added 0.31 1 de fevereiro de 2010 Flint and Steel available from mobs Need pickaxe to mine stone Harder materials require better tools 0.31 31 de janeiro de 2010 Tools take damage Better tools last longer Title screen Water texture seen while underwater Support for old mob models Minor bug fixes 0.31 30 de janeiro de 2010 0.31 29 de janeiro de 2010 Crafting Right clicking drops one of a stack Craftable Sticks, Pickaxes, Torches, Swords and Axes added MD3 mobs roam land Smelt ore by lighting fire to dropped blocks Craftable gold and iron blocks Diamond Ore added (Except it was called emerald) 0.31 28 de janeiro de 2010 0.31 26 de janeiro de 2010 Spawn in a Mossy Cobblestone house with chests full of nearly every block and all available tools Gears added 0.31 25 de janeiro de 2010 Block particles Explosions lose power when going through stronger materials 0.31 24 de janeiro de 2010 Chests Arrow sound effect Can drop whole stack of items instead of one at a time 0.31 January 22, 2010 Liquid spawner in level generator Fluids can spawn above sea level and on floating islands Less flooded caves Working Bow and Arrow Local saving and loading Better explosions Can place blocks on resource items Resource items will be pushed off 0.31 January 13, 2010 Finite water, always drains from highest remove location Oceans have infinite water Water doesn't move on surface it's on Won't spread out over unfilled water surfaces, if it has an empty space next to it Will evaporate (2/3 probability) or copy (1/3) 0.31 January 11, 2010 Fullscreen mode accessible via F11 0.31 January 11, 2010 Lava sets fire to flammable materials All items and mobs can catch fire Iron shovel, pickaxe and axe gather different materials 400% faster Apple added Flint and Steel now places fire Islands have more sand 0.31 January 9, 2010 Fire added Light reaches farther Torches slightly dimmer 0.31 January 7, 2010 Deep floating maps have layers of islands Level theme selection (normal, hell) 0.31 January 6, 2010 Level type selection (island, floating, flat, original) Level shape (square, long, deep) Level size (small, normal, huge) 0.31 January 5, 2010 0.31 December 25, 2009 Isometric level rendering screenshot added Inventory screen Functionless non-block items Items lying on ground Can drop items and blocks Can pick up items and blocks 0.31 December 23, 2009 Leaves give shadow Grass grows in slightly lit areas Torches added 0.31 December 23, 2009 Indev released- is creative mode with Rana and dynamic lighting Unimplemented Giants