Edição Java 1.11

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Exploration Update.png

Edição Java

Nome oficial

Exploration Update[1]



Data de

6 de novembro de 2016

Versões de desenvolvimento
Versão do protocolo


Versão dos dados


Outras instâncias:

1.11, O primeiro lançamento do Exploration Update[1], é uma grande atualização para Minecraft,Esta atualização foi grandes mudanças para a entidade ID foram feitas, e adicionado illagers (Defensores e Invocadores), vexs, totem da imortalidade, mapas de exploração, observadores (do Pocket Edition), caixas de shulker, mansões florestal e lhamas.

Adições[editar | editar código-fonte]

Geral[editar | editar código-fonte]

Splash text
  • "Javalicious edition"
  • "Não deve ser jogado durante a condução"
  • "Você está indo rápido demais!"
  • Novas linhas dentro do jogo foram disponibilizados a sua internacionalização:
    • Mensagens de erro de seleção de mundo
    • Nomes do superplano pré-definidos customizado
    • Opções e mensagens específicas do modo espectador
    • No menu Opções: as palavras "chunks" e "fps"
    • Nas dicas de itens: as palavras "Color:", "NBT: " e "Durability: "
    • A combinação de teclas F3 + Q exibe texto e textos relacionados com outras ações do F3
    • Textos associados com downloads de resource packs de servidores.
    • Saída do comando /save-all flush
  • spit
    • Usado quando as llamas cospem.
NBT tags
  • Novo display de entrada de identificação para itens: LocName para séries de tradução.
  • CustomPotionColor inclui tag para poções e flechas mágicas para sobrescrever/colocar a cor.
  • ColorMap inclui tag para mapas completados para sobrescrever/colocar a cor das marcas na textura dos itens.

Gameplay[editar | editar código-fonte]

  • doWeatherCycle
    • Determina quando o tempo mudará.
    • Reseta para "true".
  • maxEntityCramming
    • Reseta para 24.
    • Se uma entidade tentar empurrar mais de 24 entidades, ela sufocará.
      • Recebe dano de 3 corações por tick, danificando primeiro a armadura.
      • A mensagem de morte é sufocada numa parede.
    • Configurando para 0 desativa a regra.
    • Afeta mobs e jogadores somente.
Curse Enchantments
  • Enchantments with negative effects.
  • Two curses added: the Curse of Binding (Enchantment ID 10) and the Curse of Vanishing (Enchantment ID 71).
    • Curse of Binding will bind the item to you, making you unable to drop it or take take it off if it is an armor item, although it will drop when you die.
    • Players in Creative mode are unaffected by this curse.
    • Curse of Vanishing will make the item disappear if you die. /gamerule keepInventory true will prevent this.
  • Cursed tools, armor and books can be found as loot in some generated structures.
/locate Command
  • Syntax: /locate <StructureType>
    • Accepts: EndCity, Fortress, Mansion, Mineshaft, Monument, Stronghold, Temple and Village.
    • Desert temples, Jungle temples, Witch huts and Igloos all go under the Temple category.
  • Pushes coordinates for the closest structure of given type in the chat for the player who executed the command.
    • Returns the message "Located [Structure] at [x] [y] [z]".
    • Will display the Y coordinates as "(y?)" for some structures
    • If a structure is not located nearby (i.e. in a different dimension), it will respond with "Unable to locate any [StructureType] feature"

Mobs[editar | editar código-fonte]

  • Being relatives to the Villagers, they look similar but have pale gray skin and wear dark clothes.
  • Two kinds of Illagers are introduced: Evokers and Vindicators.
  • Separates their arms when aggravated, and holds an Iron Axe in their main hand.
    • Their axe is one of their HandItems, this means their attack disables Shields.
  • Hostile towards Players and Villagers.
  • Have a byte tag Johnny which is false by default; if set to true, they will attack any nearby mobs, with the exception of other Illagers.
  • Spawn in the Woodland Mansions upon generation. They will not respawn.
  • May drop Emeralds and an Iron Axe upon death.
  • Added as an end-game challenge, or mini-boss.
  • Will always drop a Totem of Undying upon death. May drop Emeralds too.
  • In battle, they will summon Vexes and Fangs to attack.
    • Raises their arms when casting a spell.
    • Fangs always deal 6♥♥♥ damage, ignoring armor.
  • Aggressive towards the Player and Villagers.
  • Spawn in the two upper floors of Woodland Mansions upon generation. They will not respawn.
  • Will change any blue colored sheep in a radius of 16 blocks into red.
Two vex in a woodland mansion
  • Spawns only when summoned by an Evoker.
  • Appears similar to ghosts, in that they are small, pale, flying mobs that can phase through blocks.
  • Shows red marks when about to attack.
  • Attacks Players and Villagers.
  • Holds an Iron Sword in their main hand.
Three llamas
  • Spawns in Extreme Hills.
  • Drops Leather.
  • Has multiple skins, like Cats and Horses.
  • Attacks by spitting.
    • If you hit them, they will spit at you once, dealing 1♥ damage.
    • If not in a caravan group, they are always aggressive toward Wolves.
  • Can be equipped with a carpet as a saddle and a chest for storage.
    • Different carpets have different textures when used as saddles.
    • Amount of storage slots available depends on the strength of the Llama.
  • If you put a leash on one, other Llamas nearby will be attracted and try to form a caravan.
    • Caravan groups are passive to all mobs.

Blocks[editar | editar código-fonte]

  • Ported from the Pocket and Windows 10 editions.
    • May have slight behavior differences due to how redstone works in the Java edition compared to Pocket and Windows 10 Edition.
  • Outputs a redstone signal when it detects a block update.
    • Normal BUDs still remain.
Shulker box
Shulker Box
  • Crafted in a Crafting Table as a single column, with a Chest in the middle of the row and a Shulker Shell both above and below the chest.
  • Works similar to a chest, but keeps its content when broken.
    • If it has any content inside, it will drop itself in Creative mode as well.
    • Can not be placed inside another Shulker Box.
    • When hovered over in your inventory, it will show up to 5 slots of its content.
    • Breaks when being pushed by a piston.
  • Uses the same opening and closing animations as the Shulker.
  • Can be placed on different sides of a block to open in different directions.
    • When opening, its hitbox changes from 1 block to 1.5 blocks in its opening direction.
      • Because of this, it will not open if there is a block of any kind within the closest half-block area in its opening direction.
  • Can be dyed in any of the available dye colors.
    • Dyed Shulker Boxes have a slightly darker bottom part than the normal one.
  • Dispensers will place the block on the ground.
  • Can be mined with anything, but is mined faster with a pickaxe.

Items[editar | editar código-fonte]

Ovos de invocação
Shulker Shell
Totem of Undying
  • Evokers will always drop one of these upon death.
  • Holding it in either hand will resurrect you upon taking lethal damage.
    • Gives you the Absorption and Regeneration effects when activated.
    • Does not prevent death by /kill or the Void.
    • Has an animation when activated, which uses the items texture and model.
Exploration Map leading to an ocean monument
Exploration Map
  • Can only be obtained from Cartographer Villagers.
  • Used to locate Ocean Monuments and the new Woodland Mansions.
    • Ocean Explorer Maps are slightly blue, while Woodland Explorer Maps are slightly brown.
  • Works like a map, but shows the outlines of land and a single structure icon.
    • Fills in the map with blocks once you start exploring the area shown.
  • When resized, it will still show the structure icon, but will lose the outlines.
  • When outside the area on the map, the player icon will be smaller the further away you are.
    • When 1024 blocks away from the structure, the dot will go from a small icon to a bigger one.

Geração do Mundo[editar | editar código-fonte]

Return portals
Woodland Mansion
  • Generates in Roofed Forest biomes.
  • Casa dos Illagers.
  • Has three floors, where the bottom two are larger and the third is smaller.
  • Uses procedural generation and Structure Blocks for random layouts.
    • Because of this, some rooms may be completely surrounded by walls and have no entrance.
  • Consists mostly of Cobblestone and Wood blocks.
  • Pode ser encontrada na Woodland Explorer Map.

Mudanças[editar | editar código-fonte]

Geral[editar | editar código-fonte]

Pacotes de Recursos
  • O número de versão do pacote requirido foi mudado para "3" no pack.mcmeta.
    • A versão 3 de pacotes de recursos tem que usar nomes de arquivos em minúsculas para tudo.
ID's de entidades, ID's de blocos entidades, ID's de blocos e ID's de itens
  • Agora não são mais case-sensitives.
    • Agora irá autocompletar em letras minúsculas.
IDs de entidades e blocos
  • Usa sublinhados para separar as palavras, ao invés de usar palavras simples, no caso de serem mistas.
  • Opcionalmente, um prefixo de nome pode ser utilizado, assim como ID's de itens e blocos. No entanto, não é opcional para EntityTags e invocadores.[2]
  • Os seguintes nomes foram alterados:
Nome antigo Novo nome Mudança Tipo
AreaEffectCloud area_effect_cloud Sublinhado Entidade
ArmorStand armor_stand Sublinhado Entidade
Cauldron brewing_stand Renomeado Bloco entidade
CaveSpider cave_spider Sublinhado Entidade
MinecartChest chest_minecart Renomeado Entidade
Control command_block Renomeado Bloco entidade
MinecartCommandBlock commandblock_minecart Renomeado Entidade
DLDetector daylight_detector Renomeado Block entidade
Trap dispenser Renomeado Bloco entidade
DragonFireball dragon_fireball Sublinhado Entidade
ThrownEgg egg Renomeado Entidade
EnchantTable enchanting_table Renomeado Bloco entidade
EndGateway end_gateway Sublinhado Bloco entidade
AirPortal end_portal Renomeado Bloco entidade
EnderChest ender_chest Sublinhado Bloco entidade
EnderCrystal ender_crystal Sublinhado Bloco entidade
EnderDragon ender_dragon Sublinhado Entidade
ThrownEnderpearl ender_pearl Renomeado Entidade
EyeOfEnderSignal eye_of_ender_signal Sublinhado Entidade
FallingSand falling_block Renomeado Entidade
FireworksRocketEntity fireworks_rocket Renomeado Entidade
FlowerPot flower_pot Sublinhado Bloco entidade
MinecartFurnace furnace_minecart Renomeado Entidade
MinecartHopper hopper_minecart Renomeado Entidade
EntityHorse horse Renomeado Entidade
ItemFrame item_frame Sublinhado Entidade
RecordPlayer jukebox Renomeado Bloco entidade
LeashKnot leash_knot Sublinhado Entidade
LightningBolt lightning_bolt Sublinhado Entidade
LavaSlime magma_cube Renomeado Entidade
MinecartRideable minecart Renomeado Entidade
MobSpawner mob_spawner Sublinhado Bloco entidade
MushroomCow mooshroom Renomeado Bloco entidade
Music noteblock Renomeado Bloco entidade
Ozelot ocelot Renomeado Entidade
PolarBear polar_bear Sublinhado Entidade
ShulkerBullet shulker_bullet Sublinhado Entidade
SmallFireball small_fireball Sublinhado Entidade
SpectralArrow spectral_arrow Sublinhado Entidade
ThrownPotion potion Renomeado Entidade
MinecartSpawner spawner_minecart Renomeado Entidade
Structure structure_block Renomeado Bloco entidade
PrimedTnt tnt Renomeado Entidade
MinecartTNT tnt_minecart Renomeado Entidade
VillagerGolem villager_golem Sublinhado Entidade
WitherBoss wither Renomeado Entidade
WitherSkull wither_skull Sublinhado Entidade
ThrownExpBottle xp_bottle Renomeado Entidade
XPOrb xp_orb Sublinhado Entidade
PigZombie zombie_pigman Renomeado Entidade
  • O cavalo foi dividido nas ID's horse, donkey, mule, skeleton_horse e zombie_horse, de acordo com seu tipo.
  • O esqueleto foi dividido nas ID's skeleton, stray e wither_skeleton.
  • O zumbi foi dividido nas ID's zombie, zombie_villager e husk.
  • O guardião foi dividido nas ID's guardian e elder_guardian.
  • As ID's de savegames não utilizadas Mob e Monster foram removidos.
Marcações NBT
  • Para todos os cavalos, as marcações HasReproduced, Type and Saddle foram removidas.
  • As marcações ChestedHorse e Items agora se aplicam somente a mule e donkey.
  • As marcações SkeletonTrap e SkeletonTrapTime agora se aplicam somente a skeleton_horse.
  • A marcação Elder foi removida de guardian e elder_guardian.
  • A marcação ZombieType foi removida de todos os tipos de zumbi.
  • As marcações ConversionTime e Profession agora se aplicam somente a zombie_villager.
  • A marcação SkeletonType foi removida de todos os tipos de esqueleto.
  • A pedaço de marcação Pumpkin foi adicionada a snowman.
Tabela de Itens
  • Burro, mula, zumbi-múmia e aldeão zumbi tem suas próprias loot tables, ao invés de desenhar das loot tables do cavalo e do zumbi, respectivamente.

Jogabilidade[editar | editar código-fonte]

Níveis de exaustão
Ação Velha taxa Nova taxa Unidades
Esgueirar 0.005 —    por metro
Caminhar 0.01  —    por metro
Nadar 0.015 0.01  por metro
Quebrar um bloco 0.025 0.005 por bloco quebrado
Pular 0.2   0.05  por pulo
Atacar um inimigo 0.3   0.1   por ataque
Levar dano que é normalmente protegido por armadura 0.3   0.1   por caso distinto do dano a ser recebido
Efeito de estado de fome 0.5   0.1   por segundo, por efeito de estado de nível de Fome
Pular enquanto corre 0.8   0.2   por pulo
Regenerando saúde por ter 🍗🍗🍗🍗🍗🍗🍗🍗🍗 de fome ou mais,
ou com naturalRegeneration=true
4.0   6.0   por 1♥ curado
  • Alguns avisos agora aparecem abaixo da hotbar ao invés do chat, como, por exemplo, "Aperte [key] para desmontar".
    • "Você só pode dormir à noite"
    • "Você não pode dormir agora, há monstros por perto"
    • "Esta cama está ocupada"
    • "O limite de altura para construir é 256 blocos"
    • "Não é possível abrir. Tesouros não gerados ainda."

Itens[editar | editar código-fonte]

Ovos de Invocação
  • Agora estão organizados por nome no inventário do criativo.
  • Não há mais uma pilha de itens de valor 0 quando se usar a função de arrastar para criar itens.

Criaturas[editar | editar código-fonte]

  • Se um creeper for atingido com uma poção de efeito, a sua explosão irá causar um efeito prolongado da poção.
  • Agora tentam evitar água.
Golem de Neves
  • Agora quando sua abóbora for cortada de sua cabeça, isso é salvo com o jogo (anteriormente era apenas um efeito visual em memória disso).
Armadilha de esqueletos em cavalos
  • A chance de aparecerem com um acerto de um relâmpago em uma tempestade foi reduzida para 15 do que era antes.

Comandos[editar | editar código-fonte]

  • Agora ignora a restrição de empilhagem de itens específicos.[3]
Estados de bloco
  • Estados de blocos agora podem ser usados nos comandos /execute, /fill, /setblock e /testforblock.
    • Exemplos:
      • /setblock ~ ~ ~ minecraft:stone variant=granite ao invés de /setblock ~ ~ ~ minecraft:stone 1
      • /setblock ~ ~ ~ wool color=blue ao invés de /setblock ~ ~ ~ minecraft:wool 11
      • /setblock ~ ~ ~ minecraft:planks variant=acacia ao invés de /setblock ~ ~ ~ minecraft:planks 4
      • /setblock ~ ~ ~ minecraft:birch_fence_gate facing=west,open=true

Correções[editar | editar código-fonte]

168 problemas corrigidos
Das versões lançadas antes da 1.11
  • MC-9 – Dropped anvil makes no sound when it breaks
  • MC-87 – When scaling a map with paper, shift-clicking on it won't apply the correct scale level.
  • MC-679 – Compass points wrong direction after returning from nether
  • MC-1555 – Items get deleted when the crafting recipe overflows the inventory
  • MC-2153 – Chickens' necks have no texture
  • MC-2188 – Item gets used when right clicking on a saddled pig
  • MC-3352 – Arrows fired into a repeater / comparator / jukebox / command block / hopper / daylight sensor that is updating will play the arrow hitting a block noise
  • MC-3841 – Attacking an unsaddled pig while holding a saddle saddles the pig.
  • MC-4132 – Piston placement issue past 16777217
  • MC-4582 – Can't eat, throw, or shoot while looking at an Iron Door/Iron Trapdoor
  • MC-4603 – The Ender Dragon is hostile to players in Creative
  • MC-4789 – Gravel And Sand Falling Through Piston
  • MC-5120 – Fireworks pushed by water / fired horizontally out of loaded chunks cause client to hang
  • MC-5330 – Range for using bed is lower than normal range
  • MC-7809 – Aiming at the very bottom of a side of an upper slab/stair places slabs/stairs right-side up in multiplayer
  • MC-8293 – Dispensers spawn mobs without offset along the y-axis
  • MC-8673 – Players killed by Wither Skeletons are shown to have been killed by a Skeleton
  • MC-9691 – Inconsistency: Some wooden items don't burn in furnaces
  • MC-14525 – name tag item doesn't work on entities with right click ability
  • MC-14640 – No hunger bar when riding a Boat or Minecart
  • MC-19033 – Pig with a saddle loses name and you get the name tag back when chunk the pig is in gets unloaded
  • MC-26690 – Wither skeletons flicker when in the sun
  • MC-29544 – Particles from falling/landing/sprinting on leaves do not use foliage color
  • MC-30630 – Double grass and fern use 2 different biome colors for top and bottom
  • MC-30790 – Particle blast on landing based on fall distance rather than fall speed
  • MC-34943/summon-ing a villager without a "Count" tag allows the trade, but does not take the item
  • MC-36927 – Durability of golden swords occasionally dropped by zombie pigmen is not random (always 25).
  • MC-41270 – Resourcepack's glyph_sizes.bin and some unicode_pages are only loaded on startup
  • MC-46341 – Some text isn't translated and isn't available on Crowdin
  • MC-46456 – Written books given by command crashes when copied in crafting table if Author is missing
  • MC-49666 – Trades are not randomized for the farmer villager.
  • MC-58677 – GUI has inconsistent capitalization
  • MC-59888 – Tall grass (top) particles are sunflower texture with broken palette
  • MC-61997 – Squids spawn in lava.
  • MC-63010 – Placing a banner and breaking it in Survival causes them to not stack (as they have NBT data)
  • MC-66946 – 2-block tall hitbox on small armor stands.
  • MC-67406 – Small armor stands display items differently than normal ones.
  • MC-67665 – Mouse click position always lags a few frames behind the crosshair
  • MC-70143 – Eyes of ender point to stairs after reloading a world
  • MC-70424 – Baby zombie pigmen's sword is slightly tiled forward.
  • MC-71347 – Shift-clicking crafted items increase achievement objective by 2
  • MC-71367 – Shift-clicking two slots of same item into anvil results in client-side stack of zero in inventory
  • MC-72962 – The Empty Map texture is one pixel to the right compared to the Map/Paper texture
  • MC-75290 – Transferring lapis lazuli into the enchanting GUI can leave you a stack of zero
  • MC-75726 – Broken error message when loading (broken?) resource packs
  • MC-76173 – "Note Blocks" appear as "Noteblocks" in statistics
  • MC-76899 – Dragging items with the middle mouse button causes block count to go negative
  • MC-80551 – You can place redstone, doors, rails etc. onto 78 layers of snow.
  • MC-81818 – When resizing the window, you may end up spining around.
  • MC-82811 – Attempting to use currently unusable items bobs item up and down
  • MC-82841 – Arrows are bright despite being in darkness
  • MC-82965 – Main hand item use animation plays when using offhand (3rd person mode)
  • MC-83185 – Fishing rod in offhand, bobber immediately disappears/goes to 0,0
  • MC-83337 – Eye of ender in the mainhand doesn’t block offhand item usage
  • MC-83571 – Custom named bosses show "Wither" / "Enderdragon" at boss health bar
  • MC-83905 – Compass animates incorrectly.
  • MC-83998 – Unable to place blocks on fences from offhand
  • MC-84095 – Ender dragon destroys fireballs/Fireballs invisible
  • MC-84519 – Golden apple offhand glitch
  • MC-84566 – Arrows fall off dispensers/droppers when they are powered
  • MC-85320 – End Bricks, purpur blocks, chorus plants, bone blocks and structure blocks don't show the right colors on a maps
  • MC-85805 – Two pistons smashing a shulker glitch
  • MC-86130 – Shields change their base color when damaged & repaired / Crafting different in colors results in damage.
  • MC-87034 – Dragon's breath and lingering potion area is invisible on minimal particles
  • MC-87048 – Putting a design on a shield will cause the shield to lose its enchantments.
  • MC-87159 – Dragon breaks blocks in far-off locations.
  • MC-87587 – Server kicks client when executing: /title @a title [] or /tellraw @a []
  • MC-88096 – When using spawn eggs on fences the mobs fall through
  • MC-88103 – Clock animates incorrectly / spins at noon
  • MC-88459 – Height limit message sent twice when trying to place from off hand
  • MC-88533 – Marker armorstands cannot properly be tested for with target argument "r=0".
  • MC-89030 – Pistons warp entities too much (Pistons pull entities in/through blocks)
  • MC-89064 – Lightning spawns Skeleton Horse when doMobSpawning/spawn-monsters is false.
  • MC-89921 – Elytra not rendered on entities/mobs.
  • MC-90074 – Boat from dispenser is facing wrong direction (towards dispenser instead of the same way as dispenser)
  • MC-90191 – Armorstands, silverfish and endermites in boats spin rapidly
  • MC-90538 – Elytra are not placeable on armor stand.
  • MC-91209 – Inconsistent word separation in chat help for F3+[key] combinations (resourcepacks, renderdistance)
  • MC-91383 – Horses (now only skeleton horses and zombie horses) drop different amount of loot than before.
  • MC-91728 – Instant Health/damage potion tipped arrows got no effect
  • MC-92139 – Too many tipped arrows in the "Combat" section of the Creative inventory
  • MC-92191 – Using /entitydata on a player-thrown potion will edit player's inventory
  • MC-92282 – Mob spawner BlockEntityTag does not copy SpawnData data to missing SpawnPotentials
  • MC-92294 – Elder Guardians drop normal sponge instead of wet sponge
  • MC-92772 – Saddled pigs don't drop saddle with doMobLoot=false.
  • MC-92776 – Ink sacs are fished in stacks of 1 instead of 10.
  • MC-93371 – No armor stand breaking sound in creative mode
  • MC-93435 – Cobblestone walls are listed in the "Building Blocks" tab.
  • MC-93493 – Spectators can control horses
  • MC-93609 – Player is floating above the saddle of a mule.
  • MC-93619 – Shooting potion tipped arrow in creative mode reduces arrow count
  • MC-93648 – Snow golems with pumpkins sheared off regain pumpkins
  • MC-93651 – No placement sound when placing blocks on fence
  • MC-93814 – Equipping Pumpkins/Mob Heads through dispenser often play "dispenser failed" sound
  • MC-93824 – Feeding golden carrot to breed horse works if InLove is greater than 0.
  • MC-94274 – Hitbox of cocoa beans too small
  • MC-94303 – Filling/emptying bucket/bottle sound doesn't play for cauldrons
  • MC-94476 – Killing rabbits with Looting does not give more raw rabbit.
  • MC-94485 – Hand animation continue swing when cocoa block placed already
  • MC-94597 – Shooting an arrow prints "added speed" in the Game Output
  • MC-94947 – Chicken "stepping" sound still works when the chicken is swimming.
  • MC-94978 – Throwable items fired from dispenser do not hit mobs for the first two ticks
  • MC-95450 – Villager loot table missing.
  • MC-95460 – Compass needle spins only in lower half randomly in the End and Nether.
  • MC-95469 – Middle click / pick block on farmland gives dirt.
  • MC-95738 – Slimes health resets to max when setting any nbt-tag
  • MC-95922 – Destroyed dropped Minecart items use entity name
  • MC-96463 – UV mapping in cross.json and tinted_cross.json models is incorrect / south face of crossed textures of saplings, plants, etc. is mirrored
  • MC-96499 – Boats collide with any entity (arrows, paintings, etc.) even if Marker:1b is on (armor stand).
  • MC-96954 – Passenger Entities get dismounted client-side when rerendered
  • MC-97245 – Boat placement sound uses equipment sound subtitle
  • MC-97808 – Not canceled that draw a bow
  • MC-97916 – Items receive too much momentum when they're squeezed
  • MC-98093 – Distorted pistons
  • MC-98146 – Marker armor stand does not render in some cases.
  • MC-98260 – Water bottles have inconsistent NBT tag depending on how you obtain them.
  • MC-98779 – Skeletons spawned with /summon or natural spawning algorithm are not in the correct height
  • MC-99602 – Impossible to detect water bottles filled from the ocean in player's inventory.
  • MC-100398 – "Marker" true ArmorStands can be pushed by Pistons (incl. + excl. NoGravity:1)
  • MC-100950 – Boats can travel / remain on the fog of lingering potion / dragon's breath.
  • MC-101063 – Invalid item id in villager trading causes client, who tries to trade, to crash
  • MC-101120 – Sign items with invalid JSON in Text1 tag are used in creative
  • MC-101234 – Unknown errors do not print exception into log
  • MC-101372 – Item pickup sound plays twice when picking up an item
  • MC-101441 – When durability on bow it is 0 / 384 and the bow is on the left hand
  • MC-101555 – Resource pack fails to load when the itemframe blockstate is multipart
  • MC-101608 – Teleporting a Vehicle will Kick off its Passengers
  • MC-101615 – Silverfish do more damage to players on easy difficulty than on normal difficulty.
  • MC-101642 – Iron golem / VillagerGolem is holding red flower client side 400 ticks too long.
  • MC-102047 – Middles click on mob variants gives base mob Spawn Egg
  • MC-102248 – Player being killed by Stray shows "@ was shot by Skeleton" death message
  • MC-102454 – Generic/green robed (zombie) villagers aren't spawnable.
  • MC-102506 – Ugly Bryce terrain generation (generation of stone above ground)
  • MC-102638 – All sloped rail hitbox equivalent to the a complete block
  • MC-102683 – Elder Guardians use the same subtitles as normal Guardians
  • MC-103043 – Entity name incorrect for Wither Skeleton / Stray / Elder Guardian / Zombie Pigman
  • MC-103261 – Desert villages generate with cobblestone around the well
  • MC-103339 – Mushroom cows do not path to mycelium, but grass. Causes unintended spawning requirements.
  • MC-103726 – Marker armor stands are not saved with structures.
  • MC-104259 – Player/Mob stuck/through when on farmland while it changes to dirt
  • MC-105071 – Random green/gray dot in anvil GUI.
  • MC-105096 – shield animation glitch (wiggle)
  • MC-105513 – Loading Structures that contain no blocks ignores entities
  • MC-105560 – Hoppers become stuck on world reload at chunk borders
  • MC-105787 – Structure void has unused model files
  • MC-105862 – Arrows of slowness disapear from inventory
  • MC-105886 – World file names containing brackets will not load packaged resource packs
  • MC-106168 – Using spawn egg on side of block spawns mobs inside transparent blocks
  • MC-106179 – Zombie burns you when you block with shield
  • MC-106252 – Slowness arrows from strays don’t stack with crafted/shot arrows
  • MC-106300 – Cake hitbox appears at 0,0,0
  • MC-106364 – Lightning impact subtitle is misspelled as lighting
  • MC-106524 – Stray chunks being generated far away
  • MC-106536 – The block model of bone blocks lacks some cullface definitions
  • MC-106552 – “/save-all flush” puts untranslated messages into chat
  • MC-106557 – Shulker cannot correctly spawn to the block(The side/below) by use spawn egg
  • MC-106571 – Cannot tab-complete "flush" with the save-all command
  • MC-106573 – "flush" argument in save-all not included in /help save-all
  • MC-106675 – Command feedback inconsistency.
  • MC-106708 – Block model random offset compatibility
  • MC-106713 – Snooper information may be de-anonymized by a third party
  • MC-106747 – Wither bosses break structure blocks / structure voids.
  • MC-106842 – Target selector stops parsing its arguments if an entry is not <argument>=<value>.
  • MC-107054lit_furnace item model but no item.
  • MC-107055 – 2 models for old wooden slab's item
  • MC-107170 – writeString method of PacketBuffer is not creating correct exception text
  • MC-107320 – Sort order of command autocomplete confusing
  • MC-107998 – Animals not running away when on fire
Other fixes
  • "More robust handling of invalid items and hopefully less duping bugs due to this change"[4]

References[editar | editar código-fonte]

  1. a b https://www.youtube.com/watch?v=z27f6WkDWwk&t=2h32m27s
  2. MC-106199 resolvido como "Funciona conforme o planejado"
  3. MC-105965 resolvido como "Funciona como planejado"
  4. http://mojang.com/2016/08/minecraft-snapshot-16w32a/