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Edição Java Beta 1.6

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(Redirecionado de Beta 1.6)
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Beta 1.6
Beta 1.6.png
Edição

Edição Java

Data de lançamento

26 de maio de 2011

Versões de desenvolvimento

Compilações de teste
Beta 1.6 Test Build 3

Download
Versão do protocolo

13

Outras edições de 1.6

Beta 1.6 adicionou mapas, alçapões, o Nether no multiplayer, bem como outras mudanças e muitas correções de bugs.

Adições[editar | editar código-fonte]

Mudanças[editar | editar código-fonte]

  • Embora ocorra lentamente, cogumelos agora se espalham pelo terreno.
  • A iluminação em ícones de blocos no inventário foi alterada para parecerem mais brilhantes.
  • A jukebox agora suporta mais de 15 discos de música diferentes; nenhum disco de música foi adicionado desde Minecraft 1.0.
  • O gelo agora se regenera independentemente de estar nevando ou não.
  • Blocos destruídos por outros jogadores no modo multiplayer agora mostram o efeito de partículas de quebra de bloco.
  • Portas fazem sons para outros jogadores no multiplayer.
  • Ejetores fazem sons e ativam partículas no multiplayer.
  • Jogadores presos em paredes irão deslizar para a abertura mais próxima, caso exista.
  • ⇧ Shift+clique sobre um item durante a criação moverá determinado item ao inventário do jogador, caso esse contenha espaços livres.
  • ⇧ Shift+clique em algum item de seu inventário o moverá diretamente a hot bar, no primeiro espaço vazio.
  • Se o jogador tentar dormir no Nether, ele fará com que a cama exploda.
  • OpenGL Avançado temporariamente desativado devido a bugs até a 1.6.5.
  • Não é mais possível construir blocos sólidos sobre a camada superior do mapa.
  • Trilhos Ativados agora são mais rápidos para compensar a perda de glitch-boosters[?].
  • O fogo tem sido severamente "nerfado" (enfraquecido) por isso se espalha mais lentamente, não se espalhando infinitamente.
  • O tráfico de rede foi comprimido severamente.
  • Blocos que não mudam a aparência quando seus dados são alterados, agora não enviam mais atualizações quando seus dados mudarem.
  • Flechas disparadas por um jogador agora podem ser recolhidas por outros jogadores.
  • Carrinhos e barcos, vazios ou ocupados, podem passar através de portais agora.
  • A água abaixo da camada de blocos de origem não se comporta como blocos de origem.

Correções[editar | editar código-fonte]

97 bugs corrigidos

  • Corrigido quando o jogador salva o jogo esgueirado, o faz com que ele caia através do solo.
  • Fixed player rotation not being loaded correctly when loading a saved game.
  • Fixed the player not being able to sneak off lowered blocks like cacti.
  • Fixed a game crash when riding a vehicle or animal into the nether.
  • Fixed falling while riding not dealing damage to the rider.
  • Fixed buttons and levers too close to the player being impossible to use.
  • Fixed furnaces and dispensers not dropping their contents when destroyed.
  • Fixed fire and lava dealing damage through wall corners.
  • Fixed entities reaching water through wall corners.
  • Fixed placing doors next to cacti creating half-doors.
  • Fixed farmland taking too long to dig.
  • Fixed tilling below some blocks being possible.
  • Fixed tilling the underside of blocks somehow working.
  • Fixed fences and stairs sometimes becoming invisible.
  • Fixed fences and signs preventing grass from growing.
  • Fixed walking on top of fences not producing step sounds.
  • Fixed grass staying alive below stair blocks.
  • Fixed the achievement screen not pausing the game.
  • Fixed some screens breaking the sky tint color.
  • Fixed fullscreen mode switching causing mouse issues and screen closes.
  • Fixed chat messages surviving through game switches.
  • Fixed levers being placeable on weird locations.
  • Fixed floor levers sometimes not delivering a signal downwards.
  • Fixed floor levers sometimes not being removed when the floor is removed.
  • Fixed dying in the nether spawning new portals.
  • Fixed ore density varying per quadrant from the center of the world.
  • Fixed saplings being plantable through snow onto non-grass blocks.
  • Fixed wooden pressure plates being mined with pickaxes.
  • Fixed creepers retaining charge level when they can’t see their target.
  • Fixed inventory acting weird when portaling by making the portal close all screens.
  • Fixed dispenser graphics being one pixel off.
  • Fixed mushrooms spawning everywhere during nights.
  • Fixed animals only spawning near light during the night.
  • Fixed the multiplayer join screen input field being too short.
  • Fixed entities above the map height limit becoming invisible.
  • Fixed loads of exploding TNT generating way too many particles, which usually crashed the game.
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
  • Fixed rain sounds not playing with fast graphics enabled.
  • Fixed glass not blocking rain sound
  • Fixed rain falling through liquids.
  • Fixed rain falling too slowly.
  • Fixed rain and snow being incorrectly lit.
  • Fixed arrow physics, making them not get stuck midair when you open a door.
  • Fixed arrows colliding with reeds, portals, and other non-solid blocks.
  • Fixed arrows being animated really strangely in multiplayer.
  • Fixed arrows triggering too many entity move updates in multiplayer.
  • Fixed submerged boats rising very very fast.
  • Fixed boats placed on snow being placed too far up.
  • Fixed sand dropping onto boats getting stuck in a falling animation.
  • Fixed dispensers shooting through walls.
  • Fixed dispensers biasing later slots.
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
  • Fixed fences and wooden stairs not being flammable.
  • Fixed fire sometimes existing mid-air as an invisible block of pain.
  • Fixed fire displacing water.
  • Fixed fires being impossible to put out in multiplayer.
  • Fixed fishing rod rendering being a bit lacking.
  • Fixed fishing rods being stackable.
  • Fixed water interacting strangely with glass.
  • Fixed items in glass blocks not getting ejected properly.
  • Fixed mining glass hiding the clouds behind the glass.
  • Fixed minecarts next to each other causing extreme velocities.
  • Fixed rail tiles sometimes not properly connecting to a new neighbor.
  • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
  • Fixed the cracking texture being dark on the sides of grass blocks.
  • Fixed anaglyph 3d rendering mode having severe visual bugs.
  • Fixed the achievements screen messing up the sky color.
  • Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
  • Fixed a bug where the player could mine without visually swinging their arm.
  • Fixed the attack/swing animation not being applied to the armor layer
  • Fixed redstone repeaters using pumpkin particles.
  • Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
  • Fixed running out of memory corrupting the current level.
  • Fixed the crash screen vanishing immediately.
  • Fixed not being able to target blocks when at x or z pos 1000.
  • Fixed a system clock change messing up the game speed.
  • Fixed keybindings not getting saved properly under certain conditions.
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.

SMP only

  • Fixed IPv6 addresses being parsed wrong.
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer.
  • Fixed mushroom soup not leaving a bowl.
  • Fixed wolves not following their owner if the name has different caps.
  • Fixed healing not flashing the health bar
  • Fixed the compass not pointing at the spawn location.
  • Fixed record players spawning client-side fake records.
  • Fixed records not playing for other players.
  • Fixed players spawning in the wrong location and quickly lerping to the correct location.
  • Fixed monsters not being visible for players with their difficulty set to peaceful.
  • Fixed pigs getting hit by lightning spawning client-side zombie pigmen.
  • Fixed bonemeal use sometimes spawning fake client-side trees.
  • Fixed saplings sometimes spawning trees client-side.
  • Fixed weather sometimes changing client-side.
  • Fixed fireballs not being visible in multiplayer.
  • Fixed ghasts’ firing animation not being visible.