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Besta

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Besta
Besta.png
Tipo

Combate

Raridade

Comum

Durabilidade

326

Renovável

Sim

Empilhável

não

Nome

besta

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Esse recurso é exclusivo para Edição Java e Edição Bedrock.

Uma 'besta' é uma poderosa alternativa ao arco que usa flecha s ou fogos de artifício como munição.

Obtenção[editar | editar código-fonte]

Criação[editar | editar código-fonte]

!Besta |Graveto +
Barra de Ferro +
Linha +
Gancho de Armadilha

|style="padding:1px;text-align:center"|

| |-

Reparo[editar | editar código-fonte]

Ingredientes Receita de pedra de amolar Descrição
2× Damaged Crossbow ou
2× Damaged Arrow Loaded Crossbow ou
2× Damaged Firework Loaded Crossbow

Grindstone UI Clean.png

A durabilidade das besta é somada, com um bônus de 5%.‌‌[em breve: EJ 1.14]

 !Crossbow

|Damaged Crossbow ou
Damaged Arrow Loaded Crossbow ou
Damaged Firework Loaded Crossbow

|style="padding:1px;text-align:center"|










|The durability of the two crossbows is added together, plus an extra 5% durability.‌‌[Edição Bedrock apenas] |-

Saqueadores[editar | editar código-fonte]

Saqueador tem uma pequena chance (8.5%) de dropar uma besta quando morto, e essa chance aumenta por nível de pilhagem. Bestas também tem 50% de chance de aparecer em baús em Postos de Observação.

Uso[editar | editar código-fonte]

Arquivo:Crossbowcooldown.gif
Charging the crossbow (GIF).

Arma[editar | editar código-fonte]

Crossbows are similar to bows, but take longer to load and are slightly more powerful, shooting farther. They can be drawn back by using them, forcing you to move at a sneaking speed, and unlike bows, the arrow will only be fired after it is fully loaded. At full charge, the player's speed returns to normal and the crossbow can be placed in another inventory slot or into an item frame without the arrow or firework rocket being unloaded or fired. In order to use the crossbow, at least one arrow or firework must be present in your inventory. The player can choose which type of arrow to fire based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the crossbow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.

Endermen cannot be hit with crossbow arrows, as an enderman shot with an arrow will teleport, and the arrow will disappear.

Attack damage
Minimum 6 (Heart.svgHeart.svgHeart.svg)
Maximum 11 (Heart.svg × 5.5)
Average 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Fireworks[editar | editar código-fonte]

Firework rockets can be fired by shooting the crossbow while holding the rockets in the off-hand. Firework rockets with higher flight durations will launch further and also have a longer time before they explode. Launching firework rockets with multiple firework stars in them can obscure the targeted player's vision, due to the number of particles produced. Firework rockets also work with the Multi-Shot enchantment, enabling the player to shoot 3 firework rockets at a time.

If a shot firework rocket hits a mob, the rocket will explode instantly.

Repair[editar | editar código-fonte]

Crossbows can be repaired in an anvil or crafting table by combining two crossbows, but this will sacrifice any ammo loaded in both crossbows.

Enchantments[editar | editar código-fonte]

Crossbows can receive 3 unique enchantments, and have a base enchantability of 1.

Enchantments specific to crossbows include Quick Charge, Multishot, and Piercing. Multishot and Piercing are mutually exclusive, and normal methods of applying enchantments allow only one of them to be applied to a single crossbow simultaneously. It is possible to use commands to apply both to a single crossbow.

Quick Charge (I–III) decreases the reloading time of the crossbow by level * 0.25 seconds. Crossbows with Quick Charge III fire slightly faster than bows.

If commands are used to enchant a crossbow with Quick Charge V, the crossbow will charge instantly. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can only be done in Java Edition, as in Bedrock Edition, /enchant limits the level to the maximum normally obtainable.

Multishot (I) makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. This works for both arrows and firework rockets. Each shot still costs only one projectile, and because of that, it is only possible to recover one of three arrows shot from a Multishot crossbow.

Piercing (I–IV) makes arrows shot from the crossbow pierce entities they hit and continue their flight, which allows each arrow to hit up to level + 1 entities. Armor stands and end crystals cannot be pierced.

If commands are used to enchant a crossbow with Piercing V or a higher level of the enchantment, the enchantment will have no effect, and arrows shot from the crossbow will not pass through hit entities.

Crossbows can also be enchanted with Mending and Unbreaking.

Fuel[editar | editar código-fonte]

Crossbows can be used as fuel in furnaces, smelting 1 item per crossbow.

Advancements[editar | editar código-fonte]

Predefinição:Carregar progressos: Progresso desconhecido. Título de progresso não encontrado na página Progressos

History[editar | editar código-fonte]

September 29, 2018Crossbows are announced at MINECON Earth 2018.
Em breve na Edição Java
1.1418w43aAdded crossbows. They can be enchanted with either the Quick Charge (Highest Level III), Piercing (Highest Level IV), or Multishot (Highest Level I)
18w47aCrossbows can now be found inside loot chests at the top of pillager outposts.
Edição Bedrock
1.8beta 1.8.0.10Added crossbows is part of Experimental Gameplay.
Em breve na Edição Bedrock
1.9beta 1.9.0.0Added pillagers, which use and drop crossbows.
beta 1.9.0.3Crossbows now appear bigger in a pillager's hand.

Issues[editar | editar código-fonte]

Problemas relacionados com "Besta" são mantidos no rastreador de problemas. Reporte problemas lá.

Trivia[editar | editar código-fonte]

  • Crossbows enchanted with Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value which determines how long the crossbow has been charged for. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.

Gallery[editar | editar código-fonte]